Setting up materials in V-Ray the right way

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5 Feb, 2013 Ilya
5 Feb, 2013 # Re: Setting up materials in V-Ray the right way
Dear forum users on the forum often see renderengi and all wanted to ask , how do you manage to create such realistic materials. Each time they create znanovo or shake the preform (eg online-material.de Wray) and is simply adjusted to the your interior? Just curious to know how the others, because the novice is difficult to remember all the materials settings (blend, falloff, noise, 2side). I look floor materials and wallpapers - this is not just some diffyuz, Reflect and bump. How do you set them up so realistic, and most importantly from taking settings? Or just memorize all the values ​​from the other scenes (such as downloaded - arkinteriors from evermoshon?


6 Feb, 2013 Anton (Staff Author)
6 Feb, 2013 # Re: Setting up materials in V-Ray the right way

Hello!

You understand everything correctly. Materials for the scene are all set up separately or, at least, adjusted to it, "to look." I advise you to read about the creation of anisotropic steel in V-Ray. There's enough detailed "detective" to create the right material. Namely, the search for references, an understanding of the physical properties of the material itself and only then its actual adjustment in V-Ray. Of course, the tools of materials science😁 need to know.

How to know? Yes, take and teach on the vast amount of information available. At least the same help on V-Ray. It describes in sufficient detail how this or that function of the material works, including some illustrative examples.

Set the goal, make such and such and such a specific material. Look at the tools, types of materials. Estimate which of them, in your opinion, are the most suitable for your material and experiment. Also, do not forget about the studio / scene in which this material is tuned (see the above topic about steel) and the geometry of the object to which this material is applied.

As for blanks, there is nothing to hesitate. We need to look at the situation. For example, I work with several 3d modelers and get a grid of almost any complexity, at an adequate price in a reasonable time - for me, in general, it's not a problem. There would be a refrain😁 However, if the finished 3d model can already be bought immediately on the same Turbosquid and its price is lower than what I will be worth the work of the 3d modeler, then I do not once give it to work, but simply buy the finished one, , That it is profitable, both financially and in the context of terms. Why produce clones?

The same goes for materials. If there is a ready-made material tuned by someone, then what's the point of doing it from scratch, wasting time and patience to get the same?

If you found the right mate in the internet, then swing it safely and use it in your scene, adjusting it slightly for yourself. By the way, you can, and learn, so just download the mat you like and see how it is done. If you do not understand any setting, then Go To Hel ... p😁



6 Feb, 2013 gus_ann
6 Feb, 2013 # Re: Setting up materials in V-Ray the right way
Ilya, the question that you ask is too vast to describe it in a nutshell. Personally I do each material separately, itself, while spending a lot of time. But I do not because I do not know how to keep an already created material, but because do not know much, "Materials" and in this way try to remember, to learn, to understand. As has been repeatedly stated here - other than those of important scenes, settings, light. What if you do not know anything you do not understand? Just see how others do it. Itself I do not know anything. Fumbled, I found the lesson repeated, did happen. Then something else, etc. There are good lessons for viscorbel.com Dining - advise. Check and be sure to try it again. Here is my attempt (made a year and a half ago:


5 Feb, 2013 Ilya
6 Feb, 2013 # Re: Setting up materials in V-Ray the right way
Anton, thanks for the reply chewed. Simple ways to do the same thing and therefore there is a bunch of a bunch of questions, and I'm doing well. Only on this site is possible to get detailed information. Thank you for your patience! I will use p'om Hell ...😉


5 Feb, 2013 Ilya
6 Feb, 2013 # Re: Setting up materials in V-Ray the right way
Gus_ann, thank you! About Viscorbel lessons know, I bought almost all the lessons, the benefit they are not many. Just when you look at how it works with the materials it is evident that it takes them to the head, ie, he knows by heart all the settings without cribs. Very impressive. I'm here and I ask that because when I try again, but on the other models, and other settings of the world - the result of another. And after two or three days out of my head all the fading values, which he puts at setting materials. Maybe my memory has become something😉 Compliments, you can see that the finished Viscorbel lesson, I only reached a vase with flowers. Too little time.


6 Feb, 2013 gus_ann
6 Feb, 2013 # Re: Setting up materials in V-Ray the right way
So what, that out of your head? He knows we're not. I write down everything and every time I climb in case of dispute your tolmut. 😁 Something has learned!


6 Apr, 2013 Emeraldo
6 Apr, 2013 # Re: Setting up materials in V-Ray the right way
Hello! Excuse me, could you tell, I am downloading the model with the materials inserted into the scene, but for some reason, not all objects are inserted with the materials. What is it, I have to assign them the most?


6 Feb, 2013 gus_ann
6 Apr, 2013 # Re: Setting up materials in V-Ray the right way
Emeraldo, you need to register the path to the textures. Most likely the material at the site is already there, but you can not see it. http://renderstuff.com/register-path-textures-3dsmax-297/


6 Apr, 2013 Emeraldo
6 Apr, 2013 # Re: Setting up materials in V-Ray the right way
MMM has turned out! Thank you very much gus_ann🙂🙂 !!! You rock🙂🙂


27 Nov, 2013 Nikolay
27 Nov, 2013 # Re: Setting up materials in V-Ray the right way
Good day! Please tell me whether what technology exists for the "gold plating" (in this case) or the profile elements are all textured banal, routine enumeration of polygons. Thank you.


31 Mar, 2014 Usco (3d modeling expert)
31 Mar, 2014 # Re: Setting up materials in V-Ray the right way
Anton (RenderStuff), hi. After simulating benches of gus_ann lesson, I made one sweep texture to all shops. Now the question arose how to customize the materials for different surfaces? How to use this one to set up a scan mat. for wood, metal? Or using V-Ray mat. so you can not do? And it is necessary to use different scan for different types of material? Those. make a separate board, individually painted metal, bronze.


6 Feb, 2013 Anton (Staff Author)
31 Mar, 2014 # Re: Setting up materials in V-Ray the right way
Usco, hello! Generally's like. As you're comfortable. For example, I try not to interfere with the textures on different materials. Separately model boards and scan for them + its texture. Separately, a metal model with its scanning and texture. Then it is possible to merge these models, assigning a different ID and appropriate mats on them multisabe. And it is possible and texture of metal and wood texture to make common expanding once and boards, and metal in one sweep. There is no general rule here as it suits you best. Simply as I said, but if you see that on a square canvas scan a lot of empty space, for example, from the board, it makes sense to get slapped and even metal😉 Nikolai, suppose you downloaded the dressing model and looked like it was made. Another, easier, method is unknown to me, is what to do the whole scan geometry if you sochtesh is less banal way, although easier than brute poligonv, I would not call it😁


31 Mar, 2014 Usco (3d modeling expert)
31 Mar, 2014 # Re: Setting up materials in V-Ray the right way
Before I did not comes as the material itself and then set up separately, eg for boards should be reflected by Fresnel, and metal such reflections are not allowed. It's simple when they are in different textures - put a texture in the diffuse slot and set up as it should, and when one? How to separate them?


6 Feb, 2013 gus_ann
31 Mar, 2014 # Re: Setting up materials in V-Ray the right way
Usco, you can ask for what you sweep texture? You want me on their texture (eg tree that red) and then apply a texture of a tree? What I did not understand the trick? Tell me, I do not know much about it. I think after you have turned the shop for each element of a particular mat is necessary to assign your ID. So scan will belong to the whole shop, and go to the different elements of the material.


31 Mar, 2014 Usco (3d modeling expert)
31 Mar, 2014 # Re: Setting up materials in V-Ray the right way
Yes, this was the idea that you can do to diffuse texture 1, then convert it to reflections, glare and a third based on it for the bump. Those. for all the shops get all 3 textures and full control for its prettification (substitution of different textures). This technology is used for game engines. It also made 3 textures, metal or wood is controlled by the reflection map. But this is probably only suitable for game engines, because it is simply the reflection map in V-ray does not pass this metal, wood or plastic. We need different settings. So I thought it possible to do such as in V-ray? Just like to point out one texture that the left side of my tree, and it is this property, and the right metal and it reflects on another?


6 Feb, 2013 gus_ann
1 Apr, 2014 # Re: Setting up materials in V-Ray the right way
I have nothing like this has ever done. I think in the wee yardarm as you want, do not be. Material something is one, with all its basic properties. It is necessary to separate based on scan texture. Although ... if you make three materials of the same card difuz. first mate set up under a tree, under the second metal and the third for the bronze. Elements on the bench disassemble ID materials and assign them to these materials. It may work. Only here's what I do not understand - you somehow strange sphere deployed. This type of view from the one hand, as it enters the camera's field of visibility? This scope is quite another scan. Smacks baking textures, I think.


31 Mar, 2014 Usco (3d modeling expert)
1 Apr, 2014 # Re: Setting up materials in V-Ray the right way
Areas just cut in half, on the assumption that they will be shiny metal and can not be seen at close range. That's what I get at the moment, at the bottom - scan all shops: Anton (RenderStuff) wrote: "Is it possible, and the texture of metal and wood texture to make common expanding once and boards, and metal in one sweep." - Just my case. Anton can be a little bit more in detail how then scatter this texture in different materials? Or you just need to put this texture in the diffuse wood and metal, then in view of the texture on it to reduce the allocation to the correct area - the material of wood - part of a wood, metal - the part where the texture of the metal? This is done in gus_ann texturing boards on the bench. But there are only a rectangular selection ... or can not do without mulmimateriala?


6 Feb, 2013 gus_ann
1 Apr, 2014 # Re: Setting up materials in V-Ray the right way
Usco, see. Scan the entire model so? So you no matter how worked one color assigned to one element is assigned a different color to other elements. This is due to your scan. I do not know how you did it, it is also reflected in the model? If you need different characteristics of materials by color scans, then like it or not, we need different ah di. At one ah di prisvoesh you all elements of the same material, with one IOR, etc.. For different ID you can turn the different meanings of the same ID, on different elements. I think it is compulsory. For some reason I'm writing - you know the correct responsibility tell me! But, I do, too, would like to hear a response from Anton (Renderstuff). It seems to me just cutting cards can not do, cropping does not change the properties of the material, it cuts off the texture. Anton, waiting for your comments.


10 Aug, 2014 Sasha
10 Aug, 2014 # Re: Setting up materials in V-Ray the right way
Hello everybody. There is one option. Atdetachit different in content items (eg, metal on wood). Difuz texture, bump and make one throw objects at different materials with the same texture. Problems will not be because the texture will overlap the portion that is deployed. Or, as mentioned above gus_ann break for ID.


24 Sep, 2014 maksim
24 Sep, 2014 # Re: Setting up materials in V-Ray the right way
Good day to all. I'm at the beginning of the way, mastering the science of materials, but I can not figure out how to test changes in the course of work. If I create a material that is necessary for him to create something like a studio with lights and other things? otherwise how to measure the very small things that are important for realism.


25 Sep, 2014 Denis (3d modeling expert)
25 Sep, 2014 # Re: Setting up materials in V-Ray the right way
Hello, Maxim. Recently I was asked exactly the same question of principle, setting materials. I used each time to create and customize materials for each object in the scene. In principle, nothing wrong with that no, I know a lot trideshnikov who are doing it. As mentioned above, each material, anyway, it is necessary to tighten because in every scene he appears in different ways. But as I understood later, for me personally, this is not the most rational way. Let me explain why: first of all I have done for themselves their own material library. Because it's convenient, and most of them I often use. Secondly save a lot of time - previously created material remains adjust to any scene, rather than creating it from scratch. The structure of the library is divided into categories (wood, glass, metal, fabric, concrete, etc.), and is constantly updated with new material, often on the basis of existing mats are more complex. To create the material I did a simple universal studio, exposed light and the environment in order to see all the effects of a particular material. It tune all the materials, and then they get into my library.


24 Sep, 2014 maksim
25 Sep, 2014 # Re: Setting up materials in V-Ray the right way
Dennis, thanks for the reply. Right now experimenting in a small unpretentious studio 🙂 leaves each has its own methods, but I have the prospect of creating your own library of materials seems to be correct. what will seek, thank you again.


7 Oct, 2014 Mary_marya
7 Oct, 2014 # Re: Setting up materials in V-Ray the right way
Hello! Do not tell me how to apply correctly the texture of the tree? When rendering is obtained it is not realistic.


26 Oct, 2014 Iren
26 Oct, 2014 # Re: Setting up materials in V-Ray the right way
Hello! I have decent time hurts this question: Is there any specific settings for a particular material, which must be specified in vray? For example, how to make ceramics and plastics so that they differ? Is there any limit values ​​reflections, gloss, the IOR, etc. for hotel groups of materials? Or is evaluated subjectively?


13 Feb, 2015 Ilshat
13 Feb, 2015 # Re: Setting up materials in V-Ray the right way
gus_ann, hello! I wanted to explore the day and night light in the interiors and came across your work here this topic. You are there point to a good lesson, "Dining" for the link, but it is already broken. If there is a possibility could not specify it again 🙂


6 Feb, 2013 gus_ann
14 Feb, 2015 # Re: Setting up materials in V-Ray the right way
Hello, Ilshat. On the official website there is no, but if thou shalt seek you internet on request «Advanced 3ds Max Training: Viscorbel - Contemporary Dining Room», perhaps, find it somewhere else.


13 Feb, 2015 Ilshat
14 Feb, 2015 # Re: Setting up materials in V-Ray the right way
Thank you, 👌 which is nearly 3 GB? I correctly nachel swing 🙂? 🙂


6 Feb, 2013 gus_ann
14 Feb, 2015 # Re: Setting up materials in V-Ray the right way
Most likely yes, size matches. Good luck in your studies, have questions - write


13 Feb, 2015 Ilshat
14 Feb, 2015 # Re: Setting up materials in V-Ray the right way
thanks again 👌 I anticipation waiting for the downloads 🙂 I think questions will be sure 🙂


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