HDRI Vray Rendering 3d Max Tutorial

30 Aug, 2012 renderstuff (Staff Author)


In this tutorial we explain what is the HDR rendering and how you can control the brightness of the final render using it, easily getting rich and outstanding pictures. It answers the following questions. What is HDR? What does LDRI mean? How to post-process HDRIs using Photoshop? How to render HDRIs from V-Ray? Which image format is the best to save HDR renders? How to deal with ovebrights in the window and near it? How to lighten the dark rendering?


Vray memory allocation failure tutorial

30 Aug, 2012 renderstuff (Staff Author)


In this tutorial, we will look into the settings of the V-Ray:: System rollout. It answers the following questions: How to avoid the 3ds Max crash when it is not enough RAM? What should I do when V-ray turning off during rendering? How to deal the RAM lack in V-Ray? How to render the scene with many milloins of polygons? How to make computer work faster during rendering? What is raycasting and how V-Ray accelerates its work? What is BSP tree and how does its structure look like in V-Ray? What is the differe


DMC Sampler Vray tutorial

30 Aug, 2012 renderstuff (Staff Author)


In this tutorial we will get acquainted with the V-Ray’s system settings responsible for the speed and quality of the rendering process. It answers the following questions. What is adoptability of V-Ray and what are its advantages? What is the V-Ray DMC Sampler? How does the DMC Sampler work? What is the actual number of samples for blurry effects calculation in V-Ray? How to setup DMC Sampler? What is the difference between the noise threshold and adaptive amount parameters? What effects are influenced b


GI Engines VRay tutorial

30 Aug, 2012 renderstuff (Staff Author)


In this tutorial we will decide, which of GI rendering algorithms such as Brute force, Photon Map, Irradiance map, and Light cache, are the best for calculation of the global illumination. This tutorial answers the following questions. Which GI rendering algorithms are best in Vray? Which rendering engine should we choose for primary bounces and why? With what engine should we render the secondary bounces and why? What problems exist in GI maps and what should be done to eliminate them? Why does the noise o


Light Cache VRay tutorial

30 Aug, 2012 renderstuff (Staff Author)


In this tutorial, we will learn about the GI bounces rendering algorithms Photon mapping and Light Cache. Also, we’ll study in detail the working principle and each function of Light cache, as well as learn about the optimal values of its settings. This tutorial answers the following questions. What a photon map is and how it works? What are the disadvantages of using the photon map? How does a modified photon map algorithm Light cache work? What is a cell of Light cache? How can Light cache store direct


Irradiance Map VRay tutorial

30 Aug, 2012 renderstuff (Staff Author)


We continue to setting up the global illumination in V-Ray. In this tutorial, we will look into the principles, parameters and arguments for and against the calculation algorithms of secondary GI bounces Brute Force and Irradiance Map. This tutorial answers the following questions. How does Brute force GI engine work? Where is the Quasi-Monte Carlo GI engine gone? How does the Irradiance Map algorithm work? How does the three-dimensional irradiance map look like? How IM detects the details of the scene? Wha


Indirect illumination VRay tutorial

30 Aug, 2012 renderstuff (Staff Author)


This tutorial is about theory and practice of the Global Illumination in 3ds max V-Ray. This tutorial answers the following questions. What is the indirect illumination? How do indirect lighting looks in nature? How does the global illumination differ from the secondary? What are the diffuse reflected rays? How the GI algorithm implemented in computer graphics? What are the primary bounces and how they differ from the secondary ones? How the hemispheric diffuse reflections look schematically? How to setup t


Antialiasing and Color mapping in VRay tutorial

30 Aug, 2012 renderstuff (Staff Author)


This tutorial tells about the settings of the V-Ray tab of the Render Scene: (F10) window and answers the following questions: What are the best universal settings for V-Ray interior rendering? How to setup Vray for good exterior renderings? What is the optimal settings combination for quality V-Ray product visualization? How to make the basic start AA settings setup for Vray render? In this tutorial, we will look into the one of the fundamental and, probably, the most controversial and frequently raised su


Wireframe rendering in 3ds Max and VRay tutorial

30 Aug, 2012 renderstuff (Staff Author)


The CG tutorial of how to render shaded clay wireframe with isoline mesh in 3ds max using V-Ray or mental ray renderer, and how to perform its compositing with Photoshop or the 3ds Max only with help of black-and-white gradient mask. Many of the 3d-artists at least once faced the need or desire to make the wireframe rendering. And they asked questions like: How to render wireframe in V-Ray or Mental Ray? How to perform the isoline render? How to make a shaded mesh rendering? How make a post production to a


360 panorama in 3ds Max tutorial

30 Aug, 2012 renderstuff (Staff Author)


CG tutorial about how to create and render interactive 360 degree panorama for architecture virtual tour in 3ds Max using V-ray or mental ray renderer. About why you shouldn't use the 3ds max panorama exporter and how to achieve the best quality panoramic map picture with panoramic 360 degree camera in 3d max. Of why you don't want to render panoramic cube map and how to get the QuickTime output or flash file with the panorama software. Everybody knows how important the visualization and its role is in pr


Orthographic projection vray tutorial

30 Aug, 2012 renderstuff (Staff Author)


CG tutorial about how to render orthographic projection in 3ds Max and V-Ray without using VRayPhysicalCamera. About how to render a facade without perspective distortion using orthographic projection option in 3ds Max's camera.


VRayPhysicalCamera Standard replacing tutorial

30 Aug, 2012 renderstuff (Staff Author)


It is important to know how to go to a standard camera, even if the scene was originally set up to work with V-Ray Camera. CG tutorial about how to switch from VRayPhysicalCamera to a Standard 3ds Max's camera and render the same scene without loosing quality and lighting difference, even if the scene was originally set to use VRayPhysicalCamera. About how to control exposure while rendering with a Standard 3ds Max camera and V-Ray.


Gamma 2.2 in 3ds Max and V-Ray tutorial

30 Aug, 2012 renderstuff (Staff Author)


The detailed description of the work with Gamma 2.2 in 3ds Max and V-Ray. Description of the gamma concept and using it when rendering photo-realistic images. CG tutorial about how to get nice sharp and saturated details in the shadows and how to get rid of overbrights in middle tones using gamma in VRay Color Mapping. Also a explanation of how to instead of the discolored and desaturated texture maps get the contrast juicy textures when rendering in gamma 2.2 in vray.


Gamma 2.2 setup in 3ds Max and V-Ray tutorial

30 Aug, 2012 renderstuff (Staff Author)


A quick tip for how to change Gamma to 2.2 in V-Ray and 3ds Max.


VRaySky and ColorCorrect tutorial

30 Aug, 2012 renderstuff (Staff Author)


Computer graphics tutorial about how to illuminate the scene using the parametric HDRI map called VRaySky using ColorCorrect 3ds Max plug-in and about how to perform the color correction of the Global Illumination (GI) in V-Ray, not limiting with ozone and turbidity parameters only. VRaySky illumination correction with ColorCorrect 3ds Max plug-in.


ColorCorrect using tutorial

30 Aug, 2012 renderstuff (Staff Author)


Computer graphics tutorial about the purpose of the ColorCorrect plugin and about why you may want to use it in maps and materials. About how to add new parametric functions to the already existing procedural and texture maps of the 3ds Max using the ColorCorrect plug-in, and the link to the author's website, where you can download the latest version of the this tool for free.


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