Technical problems with 3d Max viewport. Scene display bugs

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5 Nov, 2011 max1ch
5 Nov, 2011 # Re: Technical problems with 3d Max viewport. Scene display bugs
Welcome RenderStuff! Recently, I faced with a serious problem. It's like some kind of a bug: when you change the size and location of the object, the other windows are starting to shake, and then take the form of a window, in which I work. When Clicking on the windows, they changed back to its previous form. Sometimes other windows flicker during the mouse to one of them, and during the transition to the Max window - focus on the screen copies the previous screen from the browser. I 3ds Max 2012 of the plugins is V-Ray 2.0 color correct. Tell me what could be wrong?


6 Nov, 2011 Anton (Staff Author)
6 Nov, 2011 # Re: Technical problems with 3d Max viewport. Scene display bugs
Hello! This problem is the graphics driver. Typically, these glitches occur on older notebook redeonah. In particular, so behave video with Max in Direct3D mode. However, I myself have observed similar and stationary NVIDIA. The simplest solution to this problem - it is to install DirectX latest version. If this does not help, as an option, you can go on OpenGL viewport mode: Customize => Preferences => Viewports => Chose Driver => Revert from Direct3D => OpenGL


25 Jan, 2012 Sergey
25 Jan, 2012 # Re: Technical problems with 3d Max viewport. Scene display bugs
Hello, faced with the same problem on the Samsung laptop, video card nvidia gt 520mx. In opengl mode, everything slows down and hangs in directx 10 mode, as you know a lot of their lag in directx 9 window mode jump and flicker as they want. Max 2011 x64 may have thoughts on this ???


27 Jan, 2012 Edvard
27 Jan, 2012 # Re: Technical problems with 3d Max viewport. Scene display bugs
My question is almost on the topic🙂 to create a simple Plain, it throw me a card with the necessary drawing, and it is all horror what blurred, although the drawing permit a huge ... Most likely you need to check where the click of the left, but where? or maybe it's because of the piece of iron (gtx560) ?, but I think that the first option ... HELP !!! and that the order is burning ... In advance thank you very much🙂🙂


28 Jan, 2012 Maks (Staff Author)
28 Jan, 2012 # Re: Technical problems with 3d Max viewport. Scene display bugs
You in osbuzhdenie blurry textures in max 3ds 😉


29 Jan, 2012 Stann
29 Jan, 2012 # Re: Technical problems with 3d Max viewport. Scene display bugs
I have the same problem lenovo laptop graphics card nvidia gt 520m.Resheniya never found. Who can faced?


27 Jan, 2012 Edvard
30 Jan, 2012 # Re: Technical problems with 3d Max viewport. Scene display bugs
The problem was solved transition with DirectX 9 10 ... Thank you for your advice🙂🙂


21 Oct, 2012 GNnagibator
21 Oct, 2012 # Re: Technical problems with 3d Max viewport. Scene display bugs
I solved the problem of the transition from the 9th to 10th direkst in 3d max


14 Dec, 2013 Aleksey M
14 Dec, 2013 # Re: Technical problems with 3d Max viewport. Scene display bugs
Hello! The following problem: bad displays the model in the modeling process. Objects that are partially behind the model climb to the forefront, and some do not appear, what to do?


13 Jan, 2014 Marina
13 Jan, 2014 # Re: Technical problems with 3d Max viewport. Scene display bugs
Good evening! Maybe my problem is also linked to the card. Uploaded 14 minutes max, I start working with primitives in transparent mode and at each operation: approximation, delete, edit, there are "noise" - ripples that disappear after a few seconds, if the object is not to touch. Prompt, please, in what could be the problem?


13 Jan, 2014 Ilya_sp
13 Jan, 2014 # Re: Technical problems with 3d Max viewport. Scene display bugs
if I understand you correctly, it is the work of a new rendering in the viewport "real", or something like it is called. he gradually "improved" image. Perhaps he podglyukivaet. in shaded-mode, there is no such?


6 Nov, 2011 Anton (Staff Author)
13 Jan, 2014 # Re: Technical problems with 3d Max viewport. Scene display bugs
Hello! This is not a problem, but as noted by Ilya_sp, is the specificity of the new engine Nitrous vyuportovogo in Realistic mode . The gist of it is that now (starting with the 3ds Max 2013), in the viewport rendered not only the direct light from the Light, but the shadows, including taking into account transparency. That they are noisy. I do not know the technical side of the implementation of this regime, but apparently it Unbiased engine that prorenderivaet new details over time, possibly even on the GPU . If you're something such behavior tires Realistic mode, set the max in the new by default, then you can switch to Shaded mode. To do this, in the upper left corner of the viewport, click on the current mode of the inscription (Realistic, Wireframe, and so on). The menu that appears. It select Shaded. So you'll get exactly the state in court, worked earlier versions viewport-engines 3ds Max😉


13 Jan, 2014 Marina
14 Jan, 2014 # Re: Technical problems with 3d Max viewport. Scene display bugs
Thank you very much, I'll try 👍


9 Apr, 2014 Vitaliy
9 Apr, 2014 # Re: Technical problems with 3d Max viewport. Scene display bugs
Welcome RenderStuff! Can you help solve the problem. The bottom line is, when you switch between viewports and scan it to the entire screen, the screen goes black. This glitch last approximately 1-2 seconds. So each time when performing the above operations. Sometimes unbearable work. Tried to change the driver, update the directx, reinstalled max, all else fails. What's the problem here? 🙄


10 Apr, 2014 Vitaliy
10 Apr, 2014 # Re: Technical problems with 3d Max viewport. Scene display bugs
Good day! Tell me there is a problem with the mouse. In any okoshkahi in lines to input values ​​when moving the mouse constantly changing with hands on mouse over very quickly if you do not move standing still. Prompt in Chom can be prolblema? Directives, C ++, and there is still a framework established, did not help. Installing different versions Vindovs7 nepomoglo, peretykivanie yusb in various ports in the same does not help. Please help !!!


27 May, 2014 Valeriy
27 May, 2014 # Re: Technical problems with 3d Max viewport. Scene display bugs
Greetings, this problem (max 2014 Vray 2.40.03) If you use keyboard shortcuts such as T-Top top view ... fly cursors appear in the viewport ... those cursors Viewport Clipping jump where hotyat.Proshu tell me how to solve it.?


13 Jan, 2014 Ilya_sp
28 May, 2014 # Re: Technical problems with 3d Max viewport. Scene display bugs
There is a button to the left from the snaps. painted button with a big up arrow. Try not to make it down 🙂


5 Feb, 2015 Nani
5 Feb, 2015 # Re: Technical problems with 3d Max viewport. Scene display bugs
And I also help pliz (max-2014h64 torment from the viewport! At the slightest movement or even a click pustotu- all 4 windows become a second-vayrfreym! It's really spoil besit.Vse vision soon. And the work slows down ... What's the problem ?


5 Feb, 2015 lis
5 Feb, 2015 # Re: Technical problems with 3d Max viewport. Scene display bugs
Nani, if you have a severe stage, then it may be due to the enabled adaptive degradation. This feature makes it easier to navigate the viewports. And while rotating, panning objects instead of object displays its bounding box. I could be wrong, but try as an option. Look at the icon in the form of a cube at the bottom of the window 3dsmax. He is under the fields for entering numerical values, and slightly to the right of them. If it is yellow, then the adaptive degradation on. Disabled, it can help.


6 Feb, 2015 Nkl
6 Feb, 2015 # Re: Technical problems with 3d Max viewport. Scene display bugs
🙄 Max 2014. During the simulation, after the removal of any ribs, modifiers, or just after the CTRL Z - perekorёzhivaetsya display polygonal surface - some polygons appear brighter, darker than the other (on the same rendere-, nesveldennyh vertices / edges not inverted normal is the same). Who can faced. It does not help install SP 5 / updating of Windows 7 SP1.


6 Feb, 2015 Aleh
6 Feb, 2015 # Re: Technical problems with 3d Max viewport. Scene display bugs
Hey. Model imported from obj / fbx? You can screen? It looks like a school with normals after import. Check whether smoothing groups work.


6 Feb, 2015 Nkl
6 Feb, 2015 # Re: Technical problems with 3d Max viewport. Scene display bugs
Screenshots can show only on Monday - still at work. Yes, in the model, which was imported from OBJ problem occurs almost immediately, it is simple, initiated in C4D. However, a similar problem arose and when the simulation was conducted initially in Max. Say in potsesse simulation I can assign and then remove turbosmuz several times and at one point I notice that on the smoothed model appeared incomprehensible hardedzhi, turn off turbosmuz and (horror of horrors) - a model of how to hit the wall - grid remains and landfills surface iskorёzheny (wavy). Checking - are there extra vertices / edzhi -No. I try to apply the modifier Normal-no effect. My faith in Max completely lost.


6 Feb, 2015 Aleh
6 Feb, 2015 # Re: Technical problems with 3d Max viewport. Scene display bugs
It looks like a bunch of issues🙂 is difficult to say at this description, I was not very clear terms such as "hit the wall" and "wavy polygons". And how do you know that from the Normal no effect if you try to apply it only ??? I recommend to use the mod Edit Normal, select all the normals and reset (Reset). I still lean that normal work correctly after you import. As for the initial modeling in Max and problems after using turbo Smoothie, clearly I can not say, because I do not use this mod. I only know that it automatically throws one smoothing group to model ... perhaps it lies in this school. Although hardedzhi - very strange. I cant in modeling, I have no such problems, Max satisfied. It is necessary to deal with the model, or at least with the screen. 🙄


6 Feb, 2015 Nkl
6 Feb, 2015 # Re: Technical problems with 3d Max viewport. Scene display bugs
Thanks for the advice. "Will seek". 👌 And can not we ...


6 Feb, 2015 Nkl
8 Feb, 2015 # Re: Technical problems with 3d Max viewport. Scene display bugs
Thanks again. Correct file imported from OBJ really helped Edit Normal modes. Files where the "wavy" polygons I do not seem to survive. If you still encounter similar problems - perhaps the same modifier to help.


6 Feb, 2015 Aleh
15 Mar, 2015 # Re: Technical problems with 3d Max viewport. Scene display bugs
I faced the problem of enough strange, did not even know how to Google the right to drive to find a similar situation 🙄 In general, in one moment, I no longer work properly construct primitives in lateral projections, that is, in all but the top and prospects . I explain with an example. For example, I want to make the Plain, which stands vertically, switching to the front view, but Plain built anyway, as if from the top of the form, that is, I see him as an ordinary bar in the front. Has anyone had a similar? How to restore the normal geometry of the building?


7 Jul, 2015 Andrey
7 Jul, 2015 # Re: Technical problems with 3d Max viewport. Scene display bugs
Hello! Established 3Ds Max 2015 (similar to 2016), and run over the viewports pops plate: Render Message FTL: Virtual device creation failed. Processor: AMD FX-8320 3.5 GHz 16MB, Video Card: AMD Radeon R9 270X, Opertsionka 16 GB. Operating sitsema Windows 7 Home Premium 64-bit. First established 3D MAX 2015. The license was confirmed. Run the program - gives Render Message. Do not close or remove. I faced it for the first time. So much so, that I have endured, and Windows and installed again. And I tried to download 3D MAX 2016 download. Everything is the same story. Good people tell me how to solve this problem. Maybe it's Windows 7 Home Premium 64-bit? I bought it specially that it uses all 16 GB operating system. Thank you in advance who will respond.


6 Nov, 2011 Anton (Staff Author)
7 Jul, 2015 # Re: Technical problems with 3d Max viewport. Scene display bugs
Hello! Perhaps paradoxically, almost 100% of similar problems, like a transparent viewport, it freezes and other problems with the display of the scene, "wonderful" way place it on video cards from AMD systems. Especially this "disease" are subject to the notebooks version of the Radeon. If you have such an opportunity, then take another video card (it is desirable to Nvidia), for example, have a friend or relative and try to run it installed on your computer Max. If he is suddenly "not with no reason at all" will work - the problem is obvious. As an alternative solution, without this experiment, try different versions of your video card drivers. A newer, as well as older, if the first does not solve the problem. It is equally important to install the latest version of DirectX as well as all Third-party software came with 3ds Max. If this does not help, then try to change the driver viewport with the current Nitrous, on Direct3d or OpenGL. As the last stronghold, set all the firewood and utilities that come with your motherboard😉


7 Jul, 2015 Andrey
7 Jul, 2015 # Re: Technical problems with 3d Max viewport. Scene display bugs
Made in this way: Customize => Preferences => Viewports => Chose Driver => Revert from Direct3D => OpenGL Result: Max 2015 earned. Thank you all for your help.


6 Nov, 2011 Anton (Staff Author)
7 Jul, 2015 # Re: Technical problems with 3d Max viewport. Scene display bugs
In his experience, I would say that it Oooooh ... ry compromise as Nitrios on the same amount Oooooh ... more bright than Direct3d or OpenGL. You simply will not use the full potential of the graphics card and your scenes will significantly slow down, compared with the same situations but Nitrios, and OpenGL, and even the slowest of the three.


7 Jul, 2015 Andrey
7 Jul, 2015 # Re: Technical problems with 3d Max viewport. Scene display bugs
And what now?


6 Nov, 2011 Anton (Staff Author)
7 Jul, 2015 # Re: Technical problems with 3d Max viewport. Scene display bugs
Do as I have suggested, take somewhere in the test vidyahu invidievskuyu and check whether it has a Nitrios problems. If they do not proyavyatsya, then the problem is in AMDEshnoy vidyahe. Then there is no alternative. Where he bought a video card returns. If this is not possible, then sell and buy a new one. When buying, be sure to agree with the seller that you need a day or two there on trial. Make sure that it works and calm myself and work in Nitrios. And a new, preferably, but not necessarily, be neAMD. My previous card was Radeon 6770 and it worked fine. True it is worth noting that at that time I used 3ds Max 2013 is not the fact that the 2015 or 2016 would work but the probability is without problems. If you venture on such a solution - share with us the results, they can be useful to many😉


7 Jul, 2015 Andrey
7 Jul, 2015 # Re: Technical problems with 3d Max viewport. Scene display bugs
And if you put a lower Max version? In 2014 for example.


6 Nov, 2011 Anton (Staff Author)
7 Jul, 2015 # Re: Technical problems with 3d Max viewport. Scene display bugs
You AMD Catalyst upgrade / downgrade did as I recommended you? Third-party software and updated DirectX?


7 Jul, 2015 Andrey
8 Jul, 2015 # Re: Technical problems with 3d Max viewport. Scene display bugs
Tomorrow comes the programmer. Maybe even that advise. I will give him to get acquainted with your information. No delal.Samoe not interesting that the maximum set in Max dvizhek Nitrios 9. When you look in the settings is DirectX11. I tried to update it, but to no avail. Max was established in 2014, but it is the same situation. Tried to install Max 2010 - not established. Work files in the prog open, but there is still slowly spinning Kick. I do not know what else to do. Comp studio boss specifically bought on urgent business to run, and if vidyuhi return and change will need to wait a month. Sophisticated equipment so to speak. Here are our business at the front. So what do the commander? Requirement.


7 Jul, 2015 Andrey
8 Jul, 2015 # Re: Technical problems with 3d Max viewport. Scene display bugs
In short banal thing. Found a suitable wood for vidishku found cut down video core and all. Normally it works.


17 Aug, 2015 viktor khromov
17 Aug, 2015 # Re: Technical problems with 3d Max viewport. Scene display bugs
Hello! I work with large in physical size objects (architecture). 3d model in this case is displayed in the viewport artifacts, helps "viewport clipping", but the transition from solitary confinement of any object (isolate selection) in normal mode, both the slider clipping fly to the top and you have to constantly they carry, as far as I remember this problem present in all Maxim: can someone advise how to fix the sliders tightly or otherwise get rid of the artifacts display of large models?


12 Oct, 2015 Lala
12 Oct, 2015 # Re: Technical problems with 3d Max viewport. Scene display bugs
Hello. please tell me the transition to top wireframe object disappears and approached skorlokom is presented as a point. How to fix it? Thank you 🙂


13 Oct, 2015 Nikolay
13 Oct, 2015 # Re: Technical problems with 3d Max viewport. Scene display bugs
Hello. Faced with such a problem: when working in Nitrous Direct3D 11 no driver configuration button. In consequence it is impossible to change the clarity and quality of imported textures in max. Especially it concerns the reference image.


27 Nov, 2015 Pavel
27 Nov, 2015 # Re: Technical problems with 3d Max viewport. Scene display bugs
Good time of day to all, gentlemen. I had a problem after upgrading to 2016 max. The editable poly object edges are not displayed in its allocation (usually highlighted in white). Even with a switched mode "display selected with edged faces" in prametrah viewport.


5 Jan, 2016 Lord
5 Jan, 2016 # Re: Technical problems with 3d Max viewport. Scene display bugs
Please help a newbie, the problem is that in the viewport (3d max) can not see the changes in the manufacture of such mirror surface, rendering everything is OK, but in the viewport, only the color has changed, although I could see the reflection in the viewport? max 2010


13 Jun, 2016 Yevgeniy
13 Jun, 2016 # Re: Technical problems with 3d Max viewport. Scene display bugs
Hello everybody. Please help: | It has long been faced with the problem of lags in 3d max (visual) in the viewport when working in "perspective" mode. In isometric mode, everything works great. But you know, constantly isometric work very unpleasant. Reinstalling, changing versions, etc. Nothing helps: |


6 Nov, 2011 Anton (Staff Author)
15 Jun, 2016 # Re: Technical problems with 3d Max viewport. Scene display bugs

Hello!

Most likely you lack the scale model . If the scale is small, the 3ds Max viewport engine thinks it's thin and insignificant geometry which, as an optimization, you can hide when zooming to a certain distance. It also plays the role of distance geometry of the viewport center. What it farther away (in the system units which can), the quality of its display in the viewport - below. This topic has been discussed a similar question . This happens quite often when exporting geometry with various kinds of CAD programs .

Alternatively, try to select all objects in the scene, and increase again in 10. Should help.

Here Horsham video from Autodesk 3ds Max Learning Channel on this topic:

Highly recommend 😉



13 Jun, 2016 Yevgeniy
17 Jun, 2016 # Re: Technical problems with 3d Max viewport. Scene display bugs
Thank you very much for the answer! 👍


26 Jun, 2016 Nata
26 Jun, 2016 # Re: Technical problems with 3d Max viewport. Scene display bugs
Good evening You are my last hope) I just have searched everything, but the answer to this question no one has given me) question in my uzhastno banal. I set the camera to see the picture and customize it using the frame Safe Frame, use it always. Always this frame as if cut out or cut off a more accurate picture of the entire scene. It was only then that one can see inside. Now I see the whole scene entirely with a thin outline in the inside, ie it no longer cuts off the frame of the scene. Render everything right. But tune in Viewport window is not possible. How do I remove all of that frame and leave it in the box ???? Please, help. Everything else works fine. But the pre-frame configuration in the viewport to bring just otchainiya) 🙄


28 Jan, 2012 Maks (Staff Author)
27 Jun, 2016 # Re: Technical problems with 3d Max viewport. Scene display bugs
Nata, probably you have removed the checkbox "Live area" tab in the "Safe Frames" window viewport settings. Turn on this option in the right viewport and it will again show only what is within the exposed proportion permission.


26 Jun, 2016 Nata
1 Jul, 2016 # Re: Technical problems with 3d Max viewport. Scene display bugs
Good afternoon. I checked all the checkboxes in my face. I've created a new file, simply drew a box, put the camera. Yse remained the same. The picture is beyond the edge. Maybe in the camera settings that you have to change? Just this slender linyushechka so thin that it is almost invisible and customize the frame is very difficult. Straight though paper-cut window and is applied to the screen ((((((: | On the Internet, I do not intelligible nashla.Kto that include 2D Pan Mode check box (in my opinion), but I do not understand how this affects the visibility of key for frame ?????? She -moemu all this has nothing to do in the Render window view is I do not know where to look ..... That's how you can fill right now..: That's what it was, and I would like to bring back: in advance thank you very much)😁


28 Jan, 2012 Maks (Staff Author)
1 Jul, 2016 # Re: Technical problems with 3d Max viewport. Scene display bugs
Nata, I suggest you create a new file box, put the camera, show a screenshot vyuoporta and make a reference to the very stage. We will try to save open and understand 👍


26 Jun, 2016 Nata
1 Jul, 2016 # Re: Technical problems with 3d Max viewport. Scene display bugs
But the second picture http://dropmefiles.com/ujqUf Well, if I did the right thing) file must be zdes.On in 2016, and I had still preserved in 2013. Many thanks!


28 Jan, 2012 Maks (Staff Author)
2 Jul, 2016 # Re: Technical problems with 3d Max viewport. Scene display bugs
Nata, PTRC at me and immediately displayed, as I understand it, is true: This is probably a bug of the program and the simplest solution - to remove the current 3ds Max with all tracks, and install a new probably another version or build.


2 Jul, 2016 Nataliya
2 Jul, 2016 # Re: Technical problems with 3d Max viewport. Scene display bugs
Thank you very much. Most likely you're right. Because I have the impression that he, along with vray live my life🙂🙂🙂. Since 2012 I have had no problems at all, everything is customizable great, but here the problem behind the problem. Thanks again for your efforts! Once again I convinced always ready to help, no matter simple or complex issues on your site. Thanks 👍


7 Oct, 2016 Mihail
7 Oct, 2016 # Re: Technical problems with 3d Max viewport. Scene display bugs
Hello. Faced with a problem of this nature: Viewports completely translucent (ie visible windows of other programs.). He writes that it was not possible to create a virtual device. (FTL: Virtual device creation failed) This problem occurs immediately after installation. Please help, and that this macabre incident ruin my project.


6 Nov, 2011 Anton (Staff Author)
8 Oct, 2016 # Re: Technical problems with 3d Max viewport. Scene display bugs
Hi, we are almost always it happens on computers with integrated graphics cards (GPU processor) Intel without installed drivers. That is, connect a new PC without deskretnoy graphics card, Windows put, put 3ds Max. Run it - get "transparent" viewports. Install the drivers for the GPU - viewports in order. With laptops it is nominally generally occurs because there is usually only integrated video. In general, read this topic, it is a problem already seen 😉


7 Oct, 2016 Mihail
11 Oct, 2016 # Re: Technical problems with 3d Max viewport. Scene display bugs
Thank you very much!) I can finally draw)


10 Nov, 2016 JIeM
10 Nov, 2016 # Re: Technical problems with 3d Max viewport. Scene display bugs
Guys, Here's a display issue in the 2017 m Max: Vnogo have reviewed the information, but have not found a solution, have the impression that the only problem I have. It is not clear why such glitches occur only on directx 11 in Max, on the 9th of this is not, but, at the same time in 2016-m max, with 11 direct'om everything works fine. AMD graphics card, most likely this is the problem, try to change the wood, tried a lot of things, the problem did not go away, but in past versions of Max because all works fine. Help, and then desperate already. It is advisable not to offer back to the older version, because I need exactly 2017 minutes max, and it has a number of reasons


21 Apr, 2017 Maksim
21 Apr, 2017 # Re: Technical problems with 3d Max viewport. Scene display bugs
In the rendering, the model in another place is not worth one. Yesterday I worked in this file and everything was fine. How to fix?


21 Apr, 2017 Maksim
21 Apr, 2017 # Re: Technical problems with 3d Max viewport. Scene display bugs
In the default rendering, the models are in place and in the TREE fly everywhere where not necessary


24 Apr, 2017 Ilya
24 Apr, 2017 # Re: Technical problems with 3d Max viewport. Scene display bugs
Good afternoon, there is such a problem with viewports - I deploy the viewport on the whole screen and it seems to be inactive, although it is selected, the zoom with the mouse wheel does not work, for example. You have to move the scene or click on the lcm window, then the wheel zooming starts to work. What could be the problem?


16 Jul, 2017 Viktoriya
16 Jul, 2017 # Re: Technical problems with 3d Max viewport. Scene display bugs
I downloaded the student version of 3ds Max 2017 and can not switch to Realistic mode. When you press F3 instead of it, the Default Shading mode is turned on, this mode is also absent in the drop-down menu. I tried again to re-assign the hotkey - it still does not turn on. What's the matter?


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