Tiling three-dimensional surfaces in 3ds max

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1 Apr, 2012 Naugal
1 Apr, 2012 # Re: Tiling three-dimensional surfaces in 3ds max
Good afternoon, RS, and forum users. Interested in how to create a realistic decorative stone material, for use in the interior scenes. There is such a texture I tried a variety of ways: bump, diplacement in the material, VRayDiplacementMod ... their personal and diversified combination of realistic does not come out, it turns out nonsense type How to be? What and Who is to blame?🙂 Could do with geometry for less realistic result? But this zhesh ... hoo! ...) Can a generator that artificial stone then there? In summary, I ask the Council: who and how does this solve the problem? Share your experience!) How can I improve the realism of the material?


2 Apr, 2012 mOPs
2 Apr, 2012 # Re: Tiling three-dimensional surfaces in 3ds max
Hello Naugal. Yes, you're right you know - if you want to get a more or less realistic result, only geometry. But what method - manual modellingu each stone or "generators", this is a purely subjective preferences. In my opinion if this needs to be done once and a little easier to handle when, as in the time that you spend on the study of a generator, you most likely need smodeliruesh object. But then again - if the lump sum and a bit.


2 Apr, 2012 mOPs
2 Apr, 2012 # Re: Tiling three-dimensional surfaces in 3ds max
Because generators can advise stonePlacementTools and aa_rockgenerator. Googling, I think this is exactly what you need.


2 Apr, 2012 gus_ann
2 Apr, 2012 # Re: Tiling three-dimensional surfaces in 3ds max
Hi all, yes, through the bump is not very Still, I think in the Max must be a tool for creating such ...


2 Apr, 2012 mOPs
2 Apr, 2012 # Re: Tiling three-dimensional surfaces in 3ds max
Yes there is a tool 🙂 EtablePoly + SubD modeling😉


2 Apr, 2012 gus_ann
2 Apr, 2012 # Re: Tiling three-dimensional surfaces in 3ds max
With mind thou shalt simulate all this is not very economical in time costs. We have to see the generators, with their help, maybe it will be easier - once to take the time to understand, and the next time it will be much faster.


1 Apr, 2012 Naugal
3 Apr, 2012 # Re: Tiling three-dimensional surfaces in 3ds max
Thank you, guys) MOPS, looked generators - will study ... Would one combines the two (editing form stone and tiling of large areas of a gun) - the price would not be upon him🙂🙂 Still interested in the Administration view, large areas with different view angle of incidence on the rendering (as in fasting from gus_ann) smarter than I do? Bump makes fake geometry distortion at all, but pre-rendered VrayDisplacement twice as long, and to find the optimal value without distorting the geometry preview, and test renders, by quite a chore ...


3 Apr, 2012 Anton (Staff Author)
3 Apr, 2012 # Re: Tiling three-dimensional surfaces in 3ds max

Hello!

In fact, the most optimal variant already sounded😁

It's not strange, but such things should be done with geometry.

This is done fairly simply, though not quickly.

Based on the desired picture of the stone, a tileable (seamless) texture is made.

Then, it stretches to the plane with the same (as well as the texture) aspect ratio. Ideally, this is a square.

After that, in the literal sense of the word, every stone is cut. Let's say with Cut, inside Editable Poly.

For example, I just divide the plane into the required number of segments and move the dots. And, at that time, not moving, on top of the plane, I keep the UVW Mapping modifier with the Show end result on button clicked, in the modifier stack parameters.

Cutting pebbles, we should not forget that there are gaps between them, which must also be separated.

When all the pebbles are cut, I select their polygons and extrude (Extrude) to the desired value. It is worth paying attention to the fact that all pebbles should not be pulled out equally. Because large stones are more prominent, and smaller ones are less.

Particularly lazy😁, in principle, can do without division into gaps between pebbles. You can simply cut directly into the gaps, and then make all of their ejam chifer (Chamfer), it turns out not so beautiful and accurate, as in the manual, but also an option.

Having finished cutting and stretching pebbles "on yourself", it is important to edit the model of the decorative masonry so that the model itself is tilted.

That's all. When you have a tilting model, you simply clone it, on the right number of times, along your wall and get a beautiful, geometric-trimmed decoration.

To some it may seem very tiring, but in practice, in half an hour - an hour, such a model can be done. But, the most pleasant thing about all this is that there is not a lot of stonework, you can easily do it 2-3 times the size of clutches, later use the same masonry in other projects as ready 3d clipart😉



1 Apr, 2012 Naugal
4 Apr, 2012 # Re: Tiling three-dimensional surfaces in 3ds max
Thank you, Anton! Indeed, probably the best way ... I will try)


4 Apr, 2012 Maks (Staff Author)
4 Apr, 2012 # Re: Tiling three-dimensional surfaces in 3ds max
If we are talking about the preparation, you can make one large stone slab of taxation, such as 3 by 3 meters from smoothly as over the top and right edge. How to do it: 1) pattern is repeated a small piece, for example 1+ m 2) cloning it nine times, we get a plate 3+ meters 3) trimmed and trimmed stones in the upper and right edge. Harvesting is ready. To use: 1) do symmetry along two axes to obtain the desired size in any case 2) (optional) manually to correct the symmetry of the joints, if they are visible From such a preform can be made wall tiles unlimited size - in fact apply the symmetry many times nobody forbids 👍


2 Apr, 2012 mOPs
8 Apr, 2012 # Re: Tiling three-dimensional surfaces in 3ds max
Naugal, gus_ann, tried to model because Anton and Max advise? Show what happens 🙂


2 Apr, 2012 gus_ann
9 Apr, 2012 # Re: Tiling three-dimensional surfaces in 3ds max
Hello, MOPS, is not tried as sdelayu- necessarily show. And you what?


2 Apr, 2012 mOPs
9 Apr, 2012 # Re: Tiling three-dimensional surfaces in 3ds max
I have nothing😁 is "... not a cock pecked"


9 Apr, 2012 3D_OSI
9 Apr, 2012 # Re: Tiling three-dimensional surfaces in 3ds max
With regard to the first image, VRayDisplacementMod will not tear at the seams if the geometry is checked Keep continuity. And about the tiling geomtrii - good reception. 4 years ago in the same project applied similar technology. Stones zatayleny. If they still ... throw displeysment. Here: Kiripichi there is another topic, a separate ...


2 Apr, 2012 gus_ann
10 Apr, 2012 # Re: Tiling three-dimensional surfaces in 3ds max
3D_OSI, it's cool !!! It looks like the skin of a crocodile or a dragon. 😁 But still - still bricks "on different technology" look much more realistic than anything else. Do not share secrets of bricks?


9 Apr, 2012 3D_OSI
19 Apr, 2012 # Re: Tiling three-dimensional surfaces in 3ds max
Brick is taylennaya geometry. I make a copy of the bricks, the rotated and shifted randomly script tilk mass randomizer. Then a few blanks subtracted so the Boolean - out hole (now, probably in Z-brush would be more convenient to subtract a geometry) .. Well cement separately zamodelen smoothed and smoothies - the same natural tile. Then another individual bricks broken script voronoi fracture.


23 Aug, 2012 Mariya
23 Aug, 2012 # Re: Tiling three-dimensional surfaces in 3ds max
Hello dear RenderStuff! There was an impossible task for me to make a wall of small, different in diameter (3 to 6 cm), with varying depth (1-4cm) wooden rings. Do easy way to do this because manually dolgovato will, Wall 3 * 2m.


27 Aug, 2012 Mariotto
27 Aug, 2012 # Re: Tiling three-dimensional surfaces in 3ds max
Maria, you mine, you just multiply the cylinders are different in radius to the desired plane, and then apply the Noise modifier and play around with its settings, it should work.


23 Sep, 2014 Iren
23 Sep, 2014 # Re: Tiling three-dimensional surfaces in 3ds max
Please tell me how a panel could be modeled? No idea: |


23 Sep, 2014 Ilya_sp
23 Sep, 2014 # Re: Tiling three-dimensional surfaces in 3ds max
but at least with the spline surface though polygons on the picture in this post is not just described. not very complex geometry.


23 Sep, 2014 Iren
23 Sep, 2014 # Re: Tiling three-dimensional surfaces in 3ds max
That is to simulate a repetitive piece, and then copy and sew?


2 Apr, 2012 gus_ann
23 Sep, 2014 # Re: Tiling three-dimensional surfaces in 3ds max
Yes.


23 Sep, 2014 Denis (3d modeling expert)
23 Sep, 2014 # Re: Tiling three-dimensional surfaces in 3ds max
Hello, Iren. Here zamodelil yesterday at nightfall, himself the model of decorative panels Lotos. I liked it, will come in handy in the future 👍. For you lay a result, the grid and tayleny piece to make it more understandable to the grid (fragment of the panel). Tools Simmetry and Array can be further propagated and get a piece of the panel of any size. https://yadi.sk/d/LsRGtqwEbdkXV If you are interested in is the process of creating this piece of geometry, it is possible to prepare kratenky photo lesson, but this is a new topic😉.


23 Sep, 2014 Iren
23 Sep, 2014 # Re: Tiling three-dimensional surfaces in 3ds max
Hi Denis! Thanks for the tip, very nice you got. I do not want to become impudent, but it really can be at least briefly describe the process of creation? Because for me, a lot remains unclear (polimodelinga experience a little, and time is running out).


23 Sep, 2014 Denis (3d modeling expert)
23 Sep, 2014 # Re: Tiling three-dimensional surfaces in 3ds max
Well, as a free time, I will prepare for you step by step mini lesson with pictures, but in the meantime you can use in my project fragment, if time is running out😉.


23 Sep, 2014 Iren
23 Sep, 2014 # Re: Tiling three-dimensional surfaces in 3ds max
Many thanks!


24 Sep, 2014 mario
24 Sep, 2014 # Re: Tiling three-dimensional surfaces in 3ds max
Immediately add. question taylenye subsequent portions of such surfaces are stapled into one object?


24 Sep, 2014 Oleg
24 Sep, 2014 # Re: Tiling three-dimensional surfaces in 3ds max
If you mean whether to staple the top in the joints of repetitive elements, then yes, it is necessary to make sure.


23 Sep, 2014 Iren
25 Sep, 2014 # Re: Tiling three-dimensional surfaces in 3ds max
I handled myself with this panel. It turned out not so difficult. Yes, during the application of symmetry should be immediately sew the pieces, giving it a value. But we need to make sure that was not reduced several peaks, particularly when they are closely spaced. If you do not sew the pieces, you can not apply Turbosmooth.


23 Sep, 2014 Denis (3d modeling expert)
25 Sep, 2014 # Re: Tiling three-dimensional surfaces in 3ds max
It is good that you own all to understand and quite rightly made conclusions 👍 to the account-linking fragments peaks panels together, as if you do not use Weld to adjacent vertices, then eventually smoothing Turbosmooth'om be performed correctly and will not visible gap between the fragments. I think everyone is interested to see your results😉.


23 Sep, 2014 Iren
25 Sep, 2014 # Re: Tiling three-dimensional surfaces in 3ds max
A special thank you Dennis for the help to the panel! Here is my list:


23 Sep, 2014 Iren
25 Sep, 2014 # Re: Tiling three-dimensional surfaces in 3ds max


23 Sep, 2014 Denis (3d modeling expert)
25 Sep, 2014 # Re: Tiling three-dimensional surfaces in 3ds max
Excellent work 👍


10 Feb, 2015 Ilshat
10 Feb, 2015 # Re: Tiling three-dimensional surfaces in 3ds max
Hello I modeled here is the price, and the wall will fall to him so. I put the texture of the stone, the question whether it is possible only through the texture of the wall to achieve naturalistic.? Or he should be a model like the break. I just wanted to put the top down lighting unreduced and thus do not show the evenness of the walls)


2 Apr, 2012 gus_ann
11 Feb, 2015 # Re: Tiling three-dimensional surfaces in 3ds max
Ilshat, hello. You can do differently and texture and geometry. Geometry (breaking the model itself) will be longer, but more realistic, especially if you want to highlight. You can do and through displeys card (as you did), but this map displeys must be very well prepared to do it correctly. Look - Now your card does not work properly, it "mocks" the geometry of the wall. This is especially evident at the corners. And here I find you lessons on this topic. Look. It is not necessary to use them. Just you look for common development.


10 Feb, 2015 Ilshat
11 Feb, 2015 # Re: Tiling three-dimensional surfaces in 3ds max
Thanks 👌


10 Feb, 2015 Ilshat
12 Feb, 2015 # Re: Tiling three-dimensional surfaces in 3ds max
Hello I spent 2 days on the stone wall 🙂 come to believe the easiest and quickest and aching Menaion realistic is to use VRayDiplacementMod modifier. And very informative in my video, can someone help: and even render time increases 🙂


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