Virtual project: Rendering subway seats

🤖
15 Oct, 2011 Anton (Staff Author)
15 Oct, 2011 # Re: Virtual project: Rendering subway seats
<-! A real technical specification for 3d modeling of seats in a subway car ->

This is a пилотная theme, with a virtual order on realistic terms of reference.

We lay out the terms of reference on the 3d visualization, and you undertake for its implementation, without risk to its reputation as a freelancer or employee. In general, try your hand in practice. In the process, you will advice us to implement it, simultaneously laying the intermediate results of their work, as is the case in standard WIP . We, in turn, criticize it on behalf of the virtual customer and at the same time we prompt how to do it right.

If everyone will like this idea, we will, in future, we will lay out new challenges and together with them to disassemble you.

So, go ahead😉

Customer: original TK

Hello

I am a manager of a sewing! factories. At the moment, We participate in the tender for sewing upholstery covers for subway seat. For us this is an important order and we have to present our textiles from the best side.

To the underground leadership clearly saw how beautifully soft on the backside of the seat cushions and looks our textiles, we need to show them a beautiful three-dimensional image. Samih covers yet, but there is tissue samples

This is a real photo seat. So they look now. . The fabric is dirty and ragged

This is a drawing of the seat contours

Here are examples of our upholstery textiles:.

Cloth 1

Fabric 2

All you need - to make pictures with the chair, but it should already be our textiles. These pictures we're goin to our customers in the metro.

It is necessary to make pictures of both textile options. Fabric Fabric 1 and 2.

The scale pattern - both of the tissue sample must be placed at the height of the back twice.

We need to do everything as in the image, and the visible part of the subway car, and own chair, but only with another cloth.

It should be a couple of angles to make it clear how overcame tissue. In general, you need a good feed.

Details of the car are not essential to the underground, but the atmosphere lighting and general atmosphere of the car must be viewed immediately. Anyone who looks at the picture immediately have to say that this is

If you have questions about the instructions -. Write

.


15 Oct, 2011 Maks (Staff Author)
15 Oct, 2011 # Re: Virtual project: Rendering subway seats
As promised , we begin with a simple. But very, very simple, it only seems😉 Based on the instructions, the execution of this project will hone in practice, at least those 3d skills:
  • Basic Modeling for conditional reference
  • simulation of soft shapes on the drawing
  • creating seamless textures
  • basic operations with texture scan
  • correct feeding rendered object


16 Oct, 2011 Denis
16 Oct, 2011 # Re: Virtual project: Rendering subway seats
Good time of day! Familiarized with the job, I downloaded all you need for work. I thought how to implement the same situation - decided to make a model of the car exactly in exactly by reference. To do this, add a reference to guide the way, he found the place littered with the prospect (distortion from the camera). But already after 3DMax'e camera settings and alignment guides on the prospects going to play space and car parts. It will be ... - Reference to the guide.


15 Oct, 2011 Maks (Staff Author)
16 Oct, 2011 # Re: Virtual project: Rendering subway seats
Hi Denis! Good for you that are not too lazy and took to do. Already have an error 🙂 From the desire of the customer can see that his car is not needed. He needed only the atmosphere. From what you do for a mount or a piece of the floor by 3 centimeters more than is necessary, the atmosphere does not suffer. Approach from the camera matching also unnecessary. This is a waste of time. If you suddenly customer decides that it hurts your eyes "is not there vintichek"😁, it is easy to fix at the stage of approval. The car is on the eyes. It is possible (optional) start to do first thing in the shape of the chair. Why? Because it is us in any way needed and having it finished, it will be possible for it to focus with regards to car parts. In other words, you have made the seat and look on the "aha, the upper rim skin on a finger above the seat, a vertical handrail 7 percent from the edge of the window range is about the same as that of the Seats", etc. So it will be a much more real time. And in general, to be honest, the reference of the car - shit. I can not see any details, nor the right places to get into the 100% frame the desired "a pair of angles." If you do not mind reading the master😁, it can not do without an additional image of the car. Ask for references of this (same) car, at least that part which is expected to be visible in the final visa.


16 Oct, 2011 Denis
16 Oct, 2011 # Re: Virtual project: Rendering subway seats
OK! I'll start with the chair ... 👌 And when it comes to the car, I will do to the eye, and Anton still need to ask for references of additional. Although just I wanted to make seat - drawing that is ready, just wanted to start with the most capacious ... 🙂 .delo it is that I always used to do the maximum similarity with what I see on the reference - from here and such errors .. . Now I will be more attentive to the point of order, not used to the idea did not catch the customer 🙄. Well, for that train and started all this ... we will be practiced. Here, by the way, than finished with the car:


15 Oct, 2011 Maks (Staff Author)
16 Oct, 2011 # Re: Virtual project: Rendering subway seats
As for modeling / texturing, you do not have to spend time creating a conditional atmosphere is many times more than the imaging object itself. With the customer communicates performer, do not forget😉 (ie - you)


16 Oct, 2011 plotnik
16 Oct, 2011 # Re: Virtual project: Rendering subway seats
Hey. 1. Seamless texture is not created, Photoshop do not know, I did not get. 2. Scan in the back of the failed topology broken, -ispravit fails. Help is needed.


15 Oct, 2011 Maks (Staff Author)
16 Oct, 2011 # Re: Virtual project: Rendering subway seats
Plotnik, perfectly 👍 In your model sidushka seat comes under the backrest. In the reference it is clear that they are just "there." Seats should be more plump, her lower part of the front has to protrude slightly. With regards to the creation of seamless textures, see the discussion about how to make a seamless texture . Regarding scan, go into the previously created discussion about scanning and mapping in 3ds Max and displays its topology there - we will investigate. Once completed, these moments - you can safely take up the details, including the seat base metal😉


16 Oct, 2011 Denis
17 Oct, 2011 # Re: Virtual project: Rendering subway seats

Artist Denis: Update №1

Hello, Anton! I would like to discuss with you some nuances of your order. In order to visualize at least a couple of good-angle models with your textiles, I would need to detail the seat and create the appropriate environment of the car. To accomplish this, I need to have more information about how to seat itself and the car as a whole. Could you provide me with information in the form of photos from different angles, and car seats, or the accompanying drawings. Thank you in advance.


16 Oct, 2011 Denis
17 Oct, 2011 # Re: Virtual project: Rendering subway seats
Hi, Max! As I promised finished soft parts of seats, zataylil teksturki and made mapping. I think the result is good. Next, I will work out for fixing the soft parts and car parts. Moreover, the customer can then add for references from😁. Here's what happened at this stage:


15 Oct, 2011 Anton (Staff Author)
17 Oct, 2011 # Re: Virtual project: Rendering subway seats

Customer: addition to TK

Hey. Oh sure. If necessary, here are three photos. View along the car. Side view of a window seat. A view of the exterior of the car is. Perhaps it will help you better understand the shape of the body cars. This is the same car, the same seat, just another version of the existing textile (it does not pay attention). But the car itself and the same chair. Drawings we have, as this car in 1967. All that there is data picture. I noticed that not one of them can not see the closed doors. But it's not scary. You can show them conditionally, more importantly, to make it clear what it is. You can find pictures of any similar cars and make similar. Or you can just show imagination. The main thing is that they fit into the interior of the car and do not interfere with underground atmosphere. I hope it will be clearer.


15 Oct, 2011 Maks (Staff Author)
17 Oct, 2011 # Re: Virtual project: Rendering subway seats
Hi Denis. Not bad 🙂 Judging from the photo-reference, the radius at the back more than the drawing. Because the customer said that photo - this is the seat, then in spite of the fact that the figure is less than the radius, it is larger in reality. Try to make it bigger. In sidushki surface is not smooth and convex, the lower "lip" sidushki you have a large radius. In the pictures it is clear that he is very small. The scale of the texture meppinge lost - she greatly narrowed horizontally. The requirement of TOR to put the whole pattern of double height is not satisfied. On Seats texture torn (marked blue line), it is necessary that in the place it was continuous. Straightens the little things in the form itself and get to correct mapping 👍 Keep Scale textures and repeat it the required number of times you can simply scale the conventional container meppinga. As for the cross-linking gap texture, if you do not know how - go into a theme scan (a reference to a couple of posts above), we will deal with 🙂


16 Oct, 2011 Denis
17 Oct, 2011 # Re: Virtual project: Rendering subway seats
Well, I'll try to fix all 🙂. But with the mapping in and scans problemki am having almost always 🙄. A lot of practice, lessons watched a bunch of different, but never mastered UVW (simply just obtained texture - such as box, cylinder, etc.), well over the Unwrap UVW generally keep quiet. Accomplish your goal in the subject, we will understand😉.


16 Oct, 2011 plotnik
17 Oct, 2011 # Re: Virtual project: Rendering subway seats
Hey. In my opinion, now in the underground pillows are plump ... on the reference they trolley reminded of my childhood, but there was a merry brown. Seamless texture easier for me to do in xnview, crop out there better than in Photoshop, -fotoshop too heavy for such purposes, imho. Or paint.net And this theme I like -stimuliruet almost figured out the correct grid c. From the customer to ask if another model (code?) Subway car ...


16 Oct, 2011 plotnik
17 Oct, 2011 # Re: Virtual project: Rendering subway seats
I'm sorry, the page is not updated, only now I have read and watched the previous posts. I did not expect that this will be the London subway in 1967 ...


15 Oct, 2011 Maks (Staff Author)
17 Oct, 2011 # Re: Virtual project: Rendering subway seats
plotnik, form is already more realistic 🙂 subway car model you the customer never in my life will not. Home Photo explicitly made on the phone, so the presence of the drawing - that's good. Where there is the car😁 Moreover, it is not important. With regards to the seats, when the customer provides a clear reference, personal view artist stops play at least some role. No one said that this metro should look modern, or even once. It should look like the reference. You, as a performer, you can exercise your imagination only where there is no unambiguous instructions. If you did not initially agree with the guidelines for the work of the brothers is not worth. At least, not agreeing to these aspects of the project began. In your model, Seats, texture fine passes from the top of the front, seamless (see. Denis amendment) 👍 But on the sides of its direction rotated by 90 °. This is correct. Texture can do what you want 🙂 If the final form of the seat will be good - tools create it do not matter. This reference to the above theme of seamless textures in Photoshop, you can look a general principle, which is easy to implement in any other similar software.


16 Oct, 2011 plotnik
17 Oct, 2011 # Re: Virtual project: Rendering subway seats
"But on the sides of its direction rotated by 90 °. That is correct." -Hotel In life -chehol sewn from pieces, sides, top, etc. Well, okay, it's not my problem, -zakazchika. I agree with Dennis, -mapping! This sweet word UnwrapUVW ... Maybe detail as you are able. disassemble mapping Seats on these? Later?


15 Oct, 2011 Maks (Staff Author)
17 Oct, 2011 # Re: Virtual project: Rendering subway seats
It is true, the case of the customer. Of course let's look! Denis unsubscribe promised😉


16 Oct, 2011 plotnik
17 Oct, 2011 # Re: Virtual project: Rendering subway seats


15 Oct, 2011 Maks (Staff Author)
17 Oct, 2011 # Re: Virtual project: Rendering subway seats
plotnik, shape pillows ready 👍 If you want, you can begin to engage in car parts. Or you can wait for mapping and together continue the carriage.


16 Oct, 2011 Denis
18 Oct, 2011 # Re: Virtual project: Rendering subway seats
Max, completely reworked layout and corrected all the little things you say😉. Texturing is not involved, but I think you can try to create a scan by Pelt mapping, one that Unwrap'e - or do you think will have the best option: | ? Well, not depending on the outcome of tomorrow unsubscribe in the subject line for texturing and scans ... will discuss. Results after corrections: 1. 2.


15 Oct, 2011 Maks (Staff Author)
18 Oct, 2011 # Re: Virtual project: Rendering subway seats
No, here pelt inappropriate 🙂 Please, write the direct modeling in a relevant subject. The shape - excellent. The basic model is ready 👍


19 Oct, 2011 Yuriy E.
19 Oct, 2011 # Re: Virtual project: Rendering subway seats
The question at the stage of modeling: Modeled in AutoCAD (on projections adjustment + + boolean.) After importing a mesh too "right" should be added to the seat bulge, edge smooth, noise can slightly. I understand - it is necessary to smooth and tessellate the mesh seat, and then add a "bulge" (eg through soft.selekt.). You can certainly FFD 4x4x4 ... In short need advice.


19 Oct, 2011 Yuriy E.
19 Oct, 2011 # Re: Virtual project: Rendering subway seats
Ps All the same, I ask a question about modeling then, IMHO this is logical. Especially own wrote: "... the implementation of this project will hone in practice, at least those 3d skills: * Basic styling for reference * conditional simulation of soft forms of the drawing * Create seamless textures ..." ie, modeling is part of the "job"


15 Oct, 2011 Maks (Staff Author)
19 Oct, 2011 # Re: Virtual project: Rendering subway seats
Hello, Yuri. I am glad that you, too, decided to take part in a virtual freelancing! Despite the fact that the simulation is part of the job, the essence of the topic in the nuances of the real execution of the order. Modeling seats in general, such detail is not. Whatever it was, briefly describe the basics here no one bothers 🙂 seat model made by AutoCAD, it was originally a bad idea. Create in max box with multiple segments in all dimensions, translate it into an editable poly, turn Nurms Suddivision and slightly move the central polygons "outside", to give roundness. All)


20 Oct, 2011 mOPs
20 Oct, 2011 # Re: Virtual project: Rendering subway seats
I also want to pouchavstvovat! Strange how I managed to miss this very best topic .. 🙄 This is a preliminary version Please criticism 🙂


16 Oct, 2011 Denis
20 Oct, 2011 # Re: Virtual project: Rendering subway seats
Hello, mOPs, and I think then where is our main counterpart! 😁 We all together develop the project! 👍


15 Oct, 2011 Maks (Staff Author)
20 Oct, 2011 # Re: Virtual project: Rendering subway seats
MOPS, welcome 👍 In great surroundings! Criticism: The radii on the Seats and backrests are not met, see amendment to Denis , you have a similar situation. Work on the radii of all fillets. Done, ready to create the indissoluble meppinga 😉


20 Oct, 2011 Ilya
20 Oct, 2011 # Re: Virtual project: Rendering subway seats
Good time of day! First of all I want to thank the creators of the site for such a useful resus. Decided pouchavstvovat in the project and to my shame is locked in the initial stage of creating the seat. Just MAX'e a lot of tools for creating a single togozhe object. At first I thought to insert seat drawing a blueprint, splaymom circle and squeeze Extrudom, but did not get round the edges. Then he saw the answer Yuriu E. and did as advised MAKC, like something similar happened, but the result is still unsatisfactory. I wanted to learn how to approach the creation of the seat rest of the project and what tools were used. Just before the subject was not specified who can participate in the project, novice users or those who already have experience in modeling. Please do not kick the legs. Thanks in advance!


20 Oct, 2011 mOPs
20 Oct, 2011 # Re: Virtual project: Rendering subway seats
Hello everybody! Dennis, thanks for the "warm" meeting 🙂 pleasantly surprised. I, like many others, with both hands, for this idea! All the thoughts that have contributed to its creation, probably everyone who develops 3ds Max swirled in my head! Respect for what they announced on this site. Max, criticism is accepted, thank you for correcting, with meppingom familiar, think able to manage without problems. More precisely not "think", but sure! By the way, once the "virtual" project, it is possible on the basis of the job in the finale to give the Virtual Bagel, whose final result is "the customer" enjoy it more. For example - let him draw the winner of the primitive "torus" and will render beautifully😁 and put it on the seat in the subway ... (sorry, "then Ostap suffered"😉 .. Went to correct mistakes ...😉


15 Oct, 2011 Maks (Staff Author)
20 Oct, 2011 # Re: Virtual project: Rendering subway seats
Hi Ilya! I think you're just the right way. Just customize the size of its models to the dimensions of the drawing, substituting it on the Plain, while the model will not match. You seem to be just as well you're doing. In the screenshot more difficult to judge, this is not a prospect? Bottom left (and right) corner forming end and the lower face, too rounded, make it sharper and get to Seats 👍 mOPs, we all fall short of the "finish"! Although the "customer" for sure the verdict will tell 🙂


20 Oct, 2011 mOPs
23 Oct, 2011 # Re: Virtual project: Rendering subway seats
Radii like corrected, put the texture. But something seems to me the seat for a longish


16 Oct, 2011 Denis
23 Oct, 2011 # Re: Virtual project: Rendering subway seats
MOPS, you sidushka with back cross, and this should not be, because of this and the rest seems to be longer, try to lift up the back and remove the intersection of surfaces, and in general I like to 👌. The atmosphere is already felt the car😉.


20 Oct, 2011 mOPs
24 Oct, 2011 # Re: Virtual project: Rendering subway seats
Please see the rest for compliance with the reference


15 Oct, 2011 Maks (Staff Author)
24 Oct, 2011 # Re: Virtual project: Rendering subway seats
MOPS, looks like you're so absorbed in imitation of reference photos that I forgot about the foundation - drawing 🙄 In such projects, when there is a drawing, and photography of an existing object, the drawing is more important. You can depart from the drawing only a little, to give realism. But in any case not so much! The main thing is that you get to do conceived form. I'm sure it poparvit not be easy😉


20 Oct, 2011 mOPs
24 Oct, 2011 # Re: Virtual project: Rendering subway seats
😁 class ... I removed the reference and fantasize 🙄 Isrpavlyayu.


20 Oct, 2011 mOPs
24 Oct, 2011 # Re: Virtual project: Rendering subway seats
redraw But it turns out there have to choose just one thing - a match with the reference picture or a drawing. If the drawing, then the curvature sidushki not the same as in the photo work ... Not so myagenkaya 🙂


15 Oct, 2011 Maks (Staff Author)
24 Oct, 2011 # Re: Virtual project: Rendering subway seats
MOPS, all right, you have to choose one thing the main thing. The rest - accessories. Model you must respectively, in the main, but little things can be taken from the auxiliary. Even if we forget that we have a drawing. You, for example, looked at the photo and broken-down seat, which is subject to restoration, as a minimum. What is the likelihood that zakachzik want to see your updated version razlezshemsya fabric on the seat? 😁 If you look on the right side of refernsnogo photo, then can be compared with the curvature of the back line on the wall and see what, after all, it is not so significant. How to increase the resolution of the textures in the viewport 3ds Max?


15 Oct, 2011 Maks (Staff Author)
24 Oct, 2011 # Re: Virtual project: Rendering subway seats
Almost forgot - on the topic 🙂 MOPS, with the form of everything is OK, but the texture is "floated" to the left on the left side and Seats and backrests. Correct it UVW layout easy feat sweep point. According amosfere: make some formal door. Parts of the floor are different, but all have "ribs". Add more stripes at the rim of the window, and it is now thick and clearly 3d-shnoe) On the wall next to the seat plane is allowed on different ID. All this is done without thinking, without thinking about the exact size. We need only a formal resemblance. Done - with all modeling 👍


20 Oct, 2011 mOPs
27 Oct, 2011 # Re: Virtual project: Rendering subway seats
🤔 Can not cope with my laptop ... the final render rendering time obtained more than 9 hours ... And this is the default setting on such subdiv Light = 8, on reflection refraction materials may also 8 on the weekends at night is charged. While I suspect that my scene is not much on the optimal topology model, a lot of extra polygons. So that's what I got (screenshots viewports + mesh of one of the species) And as the normal quality did not go fast, I'm a little touched up the picture and made planned handsome wagon, old, gryazyny and dim, deserted car😁 Here


15 Oct, 2011 Maks (Staff Author)
28 Oct, 2011 # Re: Virtual project: Rendering subway seats
MOPS, scan fix it. You have not saved the scale pattern. Increase its interest to 20 so as to satisfy the technical specifications. pattern texture tile does not, it should be seamless. This is just in case the link discussion about that, how to make seamless textures for 3d . On the wagon model - excellent 👍 Sometimes even too🙂 The only thing that you have not made the required customer perspectives, and so I did not see whether there is a front door or not, I can not say anything. Render, though dirty, but the potential is seen 🙂 Your scene even in the viewport looks great. Take away fotoshopskie lens "stuff"😁, check the texture / shape of the floor to make transparent glass, check the seat base metal if it is you, the windows are not visible reflections from the current camera turns on the light, as a whole is weak color saturation, Take away the dirt from the low settings the GI .


20 Oct, 2011 mOPs
28 Oct, 2011 # Re: Virtual project: Rendering subway seats
Hi, Max. With regard to the required customer-angle does not quite understand, I read TK, never found, so it was specifically stated that it is necessary to do it with such and such angles. Maybe something did not understand. On the basis of seat - whether it is metal or metal at me if she in the photo? I have, yes, a metal, but the exact configuration of materials is not reached. What I overlaid above, this advance, to gradually creating step could correct defects and not at the end, when it is difficult to do so. and still I would like to ask you write on the car model, which places even too. But where exactly ? 🙂


15 Oct, 2011 Maks (Staff Author)
28 Oct, 2011 # Re: Virtual project: Rendering subway seats
Hello, mOPs! The customer said:
Everything must be done as in the photo, and the visible part of the subway car, and own chair, but only with another cloth. We need a couple of angles to make it clear how overcame tissue.
What follows from this? What customer need to look at the fabric on the seat. The rest - just the details that will make the image more realistic. You need to show the seat, not the car. Firstly, it is clearly not interested customer, and secondly, the larger will show the car, the smaller will be seen seat. Show the seat in front and slightly to one side so that it is completely visible. As for how close - to make sure that at least 50% of the frame held the main subject. Mats to finish, and you will understand with regards to car spare parts when they do not fall into nifiga angles 🙂


20 Oct, 2011 mOPs
28 Oct, 2011 # Re: Virtual project: Rendering subway seats
and you will understand with regards to car spare parts when they do not fall into nifiga angles
Already realized 👍


16 Oct, 2011 Denis
30 Oct, 2011 # Re: Virtual project: Rendering subway seats
He graduated from the basic shape of the seat, it remains to add details (bolts, fasteners, adjust the textures and all that), but it then. Now I think to move to modeling the subway car, and create an appropriate environment. Interim results will be spread as you move. Render at this stage: Max, I would like to know about the space behind the car (exterior). I understand the car can be done without the thickness of the walls, so as not to load the scene, and there is nothing to simulate the platform and the other for carriage. The question is how will recreate that of the wagon. I think that the plane with the texture around the car or have the best option?


16 Oct, 2011 plotnik
31 Oct, 2011 # Re: Virtual project: Rendering subway seats

15 Oct, 2011 Maks (Staff Author)
31 Oct, 2011 # Re: Virtual project: Rendering subway seats
Denis, form the seat perfectly 👍 Texture end of the seat you go vertically, and it is in the horizontal reference. Also straighten scale under specified in the ToR. With regards to the space behind the wagon, then, first of all, read the previous amendment mOPs and you will understand that suitable angles seen anything like this will not happen. Secondly, the requirement to show a wagon station (and, hence, with the doors open), there was therefore better to reduce the execution time of the project and to depict dark tunnel wagon. If you still think that a bit of the illuminated light from car communication will be visible through the window and give a realistic final image, then make a formal there any tube almost black. Must cool to go😉


15 Oct, 2011 Maks (Staff Author)
31 Oct, 2011 # Re: Virtual project: Rendering subway seats
plotnik, render juicy turned 🙂 Materials do not discuss, I think, it is not final. You, as well as Denis, not drawn to scale pattern on the seat. In detail in general - 👍, keep it up! Again, with regards to the space behind the wagon, it is superfluous. But, once you have already started to do, after the final selection of angles will need to slightly improve the position of Beck.


13 Nov, 2011 Usco
13 Nov, 2011 # Re: Virtual project: Rendering subway seats
Hello. I like everything you do, a huge thanks to the team of the site that allows people to learn and to help them in this. I have little experience in 3D, but I hope you learn. Very pleased with the theme "virtual project" and her desire to learn. My first "job", visualization and modeling know is not very good, hope the rest not much late. Modelka sidushki and maping, texture gradually completed as No fragment of the lower-invented himself. PS-correct a typographical error in the navigation "page Predydschuaya"


15 Oct, 2011 Maks (Staff Author)
14 Nov, 2011 # Re: Virtual project: Rendering subway seats
Usco, hello! You just good form and mapping 👍 only - sew the top and at the end of the scan, the texture is not interrupted at the edge. Continue in the same spirit, well beyond. For the rest of you are not too late. No one has yet reached the stage of the customer report😉 PS: Thank you for the care, correct 🙄


13 Nov, 2011 Usco
15 Nov, 2011 # Re: Virtual project: Rendering subway seats
Hello. Partly additive made seam side and not from above.


15 Oct, 2011 Maks (Staff Author)
15 Nov, 2011 # Re: Virtual project: Rendering subway seats
Hello, Usco! With the scale of the texture of all class. But the pattern side sidushki voptoryaet naprvlenie front end, rather than the top. See the original photograph. The model is excellent, you can deal with the environment 🙂


13 Nov, 2011 Usco
15 Nov, 2011 # Re: Virtual project: Rendering subway seats
Ufff, 2 days suffer from the scan, I do not know how to get rid of this seam is not beautiful: Moved to discuss the UVW Unwrap in 3ds Max


13 Nov, 2011 Usco
16 Nov, 2011 # Re: Virtual project: Rendering subway seats
Do not get it "Doors" 👌


15 Oct, 2011 Maks (Staff Author)
16 Nov, 2011 # Re: Virtual project: Rendering subway seats
Excellent! Suitable refy - the key to success 👍


18 Nov, 2011 Usco
18 Nov, 2011 # Re: Virtual project: Rendering subway seats
Continued:


19 Nov, 2011 Drau
19 Nov, 2011 # Re: Virtual project: Rendering subway seats
It is a pity that I missed the beginning of your event, and behind all already for a month. The idea of ​​smart, for myself certainly got this project, given that the main points have already been explained. And with the next 100% will go out at the start of all. 👍


15 Oct, 2011 Maks (Staff Author)
19 Nov, 2011 # Re: Virtual project: Rendering subway seats
Drau are, I assure you, you're in no way too late. You can start and boldly asking questions even on the very first stadyaim😉


18 Nov, 2011 Usco
6 Dec, 2011 # Re: Virtual project: Rendering subway seats
Hello everybody. That seat teksturki. Clean render without processing anything, gamma 1.8 UPD: Exchanger squeezed previous Kartika. Here is the original: I am waiting for your spit😁


15 Oct, 2011 Maks (Staff Author)
7 Dec, 2011 # Re: Virtual project: Rendering subway seats
Hello, Usco! Like 👍 I will show you some pure 3d-shnye problem: Shall the protruding line that goes from the bottom of the window, doalshe to the corner of the seat, that there was not a hole (top); a similar side to the left, filling the darkness; on the rim, iduschschem to the ceiling, and in which the railing is installed, add the fillet, and it too has a square; in the window rim few segments seen angularity; away door merges with the wall, add to any contour. Correct these technical stuff and give the customer better. They definitely will, but that's your business with him😁 PS: the customer we favor Anton (RenderStuff), write to his appeal, and I decorated it accordingly.


18 Nov, 2011 Usco
10 Dec, 2011 # Re: Virtual project: Rendering subway seats

Artist Usco: First Preview

Hello Anton. Sending your request variants of upholstery covers with new textiles (close-up). Fabric 1: Fabric 2: Waiting for your reply. From SW. Usco
PS: Max (RenderStuff) - Meterialovedenie know on a solid 2 🙄, so the car looks so awful. - VrayLight: Multiplier- 30, subdivs set 24 (that's right: |?)


15 Oct, 2011 Anton (Staff Author)
11 Dec, 2011 # Re: Virtual project: Rendering subway seats

Customer, amendments to Usco:

Usco, hello! Sent your picture looked. In principle, everything is fine. Armchair correct form, the location of the texture repeat right. It is necessary to make a few angles. As I previously stated (see TK), do not need to be tied to my photo-reference made to the mobile phone. It should be more realistic camera angles. So you can understand what it means realistic, imagine that you are standing in the subway and look at the car. What do you see? We need it just to show it. Three perspectives will be quite enough. Current angle was made "with hands" is lowered to the level of the chair. When choosing camera angles, do not they, "with hands" and "eyes" of the observer. That is, here you got in the car and look at the chair. Only then we will have a complete understanding of how the car will look like with a new lining. Also, if possible, it would be nice to do a little porealistichnee materials. In particular metal some direct plating. And it must be made of steel, probably slightly matt. I am waiting for results.


15 Oct, 2011 Maks (Staff Author)
12 Dec, 2011 # Re: Virtual project: Rendering subway seats
Usco, hello! In perspective, I think everything is clear 🙂 As sabdivs, then okay, and ostvlyay. The factor can, in principle, to increase slightly, but it is better to do all the trim little lighter. it is not gray in the pictures. Make the floor dirtier, darker. As for the metal, it is true, you have to very flat ground Lightstone, in convex - very black. Apply the appropriate material. For example, a good vray material began to sink. Only replace the texture of scratches on stamping.


16 Oct, 2011 Denis
30 Jan, 2012 # Re: Virtual project: Rendering subway seats
Hi people! Oh, and for a long time Well I did not have ... absolutely everything was quiet in this thread ... Yes, and I failed ... kopm old burned motherboard 🙄. Well, now I'm in the package with the new wheelbarrow, so I think everything goes like clockwork😁. I stayed in the simulation space for the wagon. Max did as you advised, unpretentious environment modeled on photographs subway, I put a simple light zamodelil couple of pipes and that's what happened: It turned out pretty good, and if more zateksturit darker tunnel itself, there will be more or less looks like😉.


15 Oct, 2011 Maks (Staff Author)
30 Jan, 2012 # Re: Virtual project: Rendering subway seats
Although I think it's unnecessary detail, a realistic 👍 Perhaps just Dye there in a darker color and make a different hue in different elements - and will do without textures.


18 Nov, 2011 Usco
31 Jan, 2012 # Re: Virtual project: Rendering subway seats
Denis regards. I liked your lighting inside the car. Can you share the source setting (s) of light scenes (screenshot The) their - subdiv, the intensity of the color. If I may? Thank you.


16 Oct, 2011 Denis
31 Jan, 2012 # Re: Virtual project: Rendering subway seats
Hello, Usco. In my car light there is nothing "special", all are standard VRay lajty rectangular shape, with the exception of the space in the tunnel😁. Light sources I have 6 pieces inside the car (all of them among themselves instance) and 2 fotometrika for carriage, while it lacks perspective. All I have done as happens in life ... in these cars. Usually there is some light after a certain distance. One source here anyway not do - do not get such shadows in reality (the effect is the same as in football stadiums when the player immediately falls the shadow 4, from 4 sources of light around the stadium;🙂. Well, at the expense of subdivs, then yes, then I turned up to 15, for comparison see the shadows on the pipes for the carriage and the shadows inside the car - the difference is still quite palpable 🙂, but for a good rezalty and these little subdivs 👌, yet I will love will inflate under final render ... somewhere under 50 will have to put. Well screens with settings and location of sources always please if you can help it as it is, here: 1. 2.


18 Nov, 2011 Usco
31 Jan, 2012 # Re: Virtual project: Rendering subway seats
Yes, thank you very much for your help, help 👌


18 Nov, 2011 Usco
1 Feb, 2012 # Re: Virtual project: Rendering subway seats
Max (RenderStuff), Anton (RenderStuff) - please forgive me profoundly, all of the material is given exclusively in the educational purposes (if possible of course). There was an interesting glitch in the game - Disconnect lighting and material settings. Then I fix it, but I "had" to make comparison of memorializing and "before" and "after". Just such a topic we 🙂 and then casually turned up (honestly did not expect). The idea is that 1 fig. this is purely a texture, and the 2nd is already included with the materials and mood lighting. I was very curious about how much influence these settings to the scene and tekstrury as a whole. I decided to share my impressions (for you that this is not a revelation :🙂, but Denis and MOPS, and the rest, I think will be interesting. Just for "inspiration and cognition" Taken from F3AR games.


18 Nov, 2011 Usco
10 Feb, 2012 # Re: Virtual project: Rendering subway seats
That wagon "full" in length. It consists of three sections, the middle -kresla across, around the edges - along. At the very end - the door "single-leaf", where there is a photographer - no doors, seats up against the wall. But sticking out of the seat armrests - big 🙂


15 Oct, 2011 Maks (Staff Author)
10 Feb, 2012 # Re: Virtual project: Rendering subway seats
Usco, good references of 👍


9 Mar, 2012 Usco
9 Mar, 2012 # Re: Virtual project: Rendering subway seats

Artist Usco: Second Preview textiles №2

Anton, hello. I send you a picture textile №2, with corrections and additions. PSTekstil №1 will be a little later, "buckets" in the shop, do not work very quickly😁


9 Mar, 2012 Usco
9 Mar, 2012 # Re: Virtual project: Rendering subway seats

Artist Usco: Second Preview textiles №1

PSNadeyus coped with the task 🙄
Very much wants new😉 (but then I have a dream this car😁)


10 Mar, 2012 ASRockus
10 Mar, 2012 # Re: Virtual project: Rendering subway seats
I do not know what to tell the experts, but in my amateur opinion, the picture came out good. Swain Usco !!! 👍


20 Oct, 2011 mOPs
12 Mar, 2012 # Re: Virtual project: Rendering subway seats
Hello, Usco! I like it too! 👍 However, there are nuances, glaring. Allow myself to some comments on the environment: 1. Wagon much clean, you have a little "rub" it and "trodden" for more realism 2. The bottom of the seat - area (such as a plinth or his right) looks like plastic. At least the last picture is visible. 3. Advertising and other spam that you've done a lot of space, but there is nothing not placed. The space above the windows need to be filled. Or at least frames places to advertise to make other material different from the material of the car. Now they merge and you have the impression that they are made monolithic. The same is there in the distance, at the door. Since you chose this perspective, it is necessary, and there, too, to fill "the void". And then, as the saying goes - "office palish"😁 4. Gender in the reference such as a metal, but I, for example, looking at your pictures, it appears that he either polished wooden planks or plastic ala "lining" 🙄. 5. Frames window - I used a bit of gloss added. Or even made more precise in their do😁 and their material corner seat bottom - one material. Well you know how this car has become boring, but once we got down to it, you have to finish. By the way that's why I do it and do not post the pictures.


9 Mar, 2012 Usco
12 Mar, 2012 # Re: Virtual project: Rendering subway seats
ASRockus, mOPs - thank you very much for the comments 👍 The car I just outlined, as required in those. job. The main task - maping texture seats. I think I coped with the task. I'm more interested in whether there is an error on the main problem😉.


15 Oct, 2011 Anton (Staff Author)
12 Mar, 2012 # Re: Virtual project: Rendering subway seats

Customer acceptance of the project by Usco:

Greetings! Observations have, some things could be done better. Prior to the ideal result, which would very much like to see, it does not hold, but, nevertheless, the overall picture I like. Angles quite successful. Metro atmosphere is present. Both textile sample shown. All according to our original requirements outlined in my terms of reference. Your job is accepted. Thank you 😉


9 Mar, 2012 Usco
12 Mar, 2012 # Re: Virtual project: Rendering subway seats
I want to thank Anton and Max, because they are the Essential WIP and accompanied him, prompted, directed .. 👍. MOPS, Denis, ASRockus - for you and the lessons vyshi WIP'y modeling, lighting ... I have learned a lot and used to create a model that WIP'a. Anton - to the ideal result to me as to cancer mountains still, crawl and creep (in my head I imagine all the cool present, but realize it is still silenok enough, no longer on the 2 and 3 can do)😁 Question Anton - and when It will be the next WIP, very much liked 👌? MOPS - let's not pull the rubber😁, an end - already more than 4 months WIP lasts (if Anton and Max so worked - would have long povymirali hunger;🙂. You already have everything, and the requirements and comments on my pasture, so you just have to do all the cool 👍 PS: Metal on the last screenshot is not plastic - is aluminum (yes, with this perspective, he looks bad, although another very worthy) In the second picture (where the middle of the car) if you look closely, I originally made this metal, but remembered the high gloss of Anton and made of aluminum, and it is so to speak ... Paul, it is generally a sore subject -. I still I ask how to make a texture, shine and reflection on how to (that shone as a reference and at the same time do not mirror - suffered 2 days, but I can not do as I would like ... this is a topic for another ...) In general all of you a big THANK yOU 👍


9 Mar, 2012 Usco
13 Mar, 2012 # Re: Virtual project: Rendering subway seats
That's what I could, before it got to this item: Half a year ago, it was for me a very cool 🙄


20 Oct, 2011 mOPs
10 Apr, 2012 # Re: Virtual project: Rendering subway seats
Good day, gentlemen. Such is the problem, in our car, set up the glass material in the wall, and somehow he did not like me constantly, you can not see it at all, it is not it reflects. And when "resets" his material, I was surprised - in the viewport it all the same remains clear. Reneder -: | transparent. Climbed all my settings object known - anywhere anything suspicious. Save the object in a particular scene again resets material rechecked settings object - nothing has changed. Here's a screenshot: Tell me what could be the problem.


20 Oct, 2011 mOPs
10 Apr, 2012 # Re: Virtual project: Rendering subway seats
Question shot! Visibiliti = 0,2 - here is my "side"😉


20 Oct, 2011 mOPs
23 Apr, 2012 # Re: Virtual project: Rendering subway seats

MOPS Artist: Project Delivery

Hello Anton. I send you pictures of both types of tissue in two ways. Hopefully, this image quality will be enough "to underground leadership clearly saw how beautifully soft on the backside of the seat cushions and looks ..." your textiles. Unfortunately, weak workstation hardware affect the quality of images on the downside, and in terms of effect on increase of the result. I hope these details will not affect the result of the tender. Good luck and win the tender. I hope for further long-term cooperation. Sincerely, mOPs.


20 Oct, 2011 mOPs
23 Apr, 2012 # Re: Virtual project: Rendering subway seats
And dobavochka - the overall picture (as it seems to me more visually vospriimchevee :🙂


15 Oct, 2011 Anton (Staff Author)
24 Apr, 2012 # Re: Virtual project: Rendering subway seats

Customer acceptance of the project by MOPS:

Greetings! A little dirty. Glass-walls look very dull. However, the underground car atmosphere very good. Bright enough, and the darkness is felt inherent in the subway. All very realistic. Paul, lined wagon, posters. The depth of the tunnel outside. I love. Angles also quite informative. Textiles applied correctly. All according to the TOR. Job accepted. For the future. I want you to understand. I was a little interested in the equipment on the court you work. This, in general, your details. Next time, I'll give just the work of another artist who will not burden me with their problems and will do the job faster. Also, in the future, I'm going to ask me not to quote, as you did in the beginning of your treatment. It looks rough. In any case, the overall result I am satisfied. I think the realism of these pictures will be a big plus for us, in our presentation textiles. We will cooperate with you in the future. Thank you.


20 Oct, 2011 mOPs
24 Apr, 2012 # Re: Virtual project: Rendering subway seats
/ Not for the record 🙂 / I agree with all the comments 👍 more precisely their I expected, because all "sides" mentioned I had seen, but unfortunately after the render. And as he (1 view) took about 8 hours (a little weak in my unit for a scene, perhaps the main contribution to this has given it a lot of light sources), respectively, to alter by no means raised hand 🙂 So that in the future ( and I hope will soon be the next virtual project;🙂 will be considered and taken all measures to avoid such errors.


15 Oct, 2011 Maks (Staff Author)
24 Apr, 2012 # Re: Virtual project: Rendering subway seats
All turned out a realistic visualization of the car, rather than the presentation of textile Seat😁 Though I can not say that as a result turned out great pictures. MOPS, so keep 👍


20 Oct, 2011 mOPs
24 Apr, 2012 # Re: Virtual project: Rendering subway seats
👌 Thanks Max, Anton. How nice to hear the praise in his address especially RenderStuff😉


10 Mar, 2012 ASRockus
24 Apr, 2012 # Re: Virtual project: Rendering subway seats
Hello! Well done, mOPs, Usco !!! Although virtuality job, guys come to work with full responsibility and brought the follow through. 👍


20 Oct, 2011 mOPs
25 Apr, 2012 # Re: Virtual project: Rendering subway seats
ASRockus what the job is virtually Well many advantages: experience in modeling, texturing, rendering, communication with the customer, etc. And the thing is that there are no deadlines, and no one will spur on time.. Sidi disassemble modeled. it is not clear - ask. It's meganahodka to like us - for beginners trideshnikov😉 You're way at some stage? From you will be the result of this project? And by the way, guys, who are so actively set about it😁enis plotnik Yuriy E Ilya Drau Something is missing ... you catch up😉 really want to look at how else did this project!


9 Mar, 2012 Usco
25 Apr, 2012 # Re: Virtual project: Rendering subway seats
MOPS - congratulations 👍 Anton, Max (RenderStuff) - is very interested to know how you would come to solve this problem. Your alternative vision angles, the level of detail modeling, supply ... Just wondering for raising the level of general. 😉


20 Oct, 2011 mOPs
25 Apr, 2012 # Re: Virtual project: Rendering subway seats
Thank you, Usco😉 Yes, it would be very interesting to see the option of RenderStuff 🙂


20 Oct, 2011 Ilya
25 Apr, 2012 # Re: Virtual project: Rendering subway seats
Sorry guys, but I am eternally lagged behind you and looking at your renderengi, I confess that I can not do a project to its proper level. I always follow this branch and learned a lot. I can still will bring the project to fruition. Still wonderful that there is such a site where you can practically pouprazhnyatsea in modeling and rendering.


15 Oct, 2011 Anton (Staff Author)
27 Apr, 2012 # Re: Virtual project: Rendering subway seats

Hello!

If under the variant from rendererstaff means our participation in this project as performers😁, then we will not please you. Unfortunately, we do not have time for this. Yes, this is not entirely appropriate, in this case, as it seems to me.

However, I will not reveal the secret, if I say that this example is not taken "from the ceiling" and in general, we long ago took part in it, as executors, of course it was not a virtual, but a real project with quite real terms , Payment and requirements.

I can not show the results, this, for sure, will not be approved by our client, but, as we have done, I will describe.

The task has become exactly the same, except for the "metro atmosphere". From us it was required, literally, to show the seat and the necessary texture. The rest did not matter. We very conditionally sketched the car and placed an emphasis only on the seats. More precisely, we showed only one chair with different textures. The camera was aimed at it so that the car was almost not visible. This is the work of several hours, but, in practice, takes considerably more time. Since most of it, in such small projects, does not go to the work itself, but to agree with the client's requirements, because the drawing and a clear description of the task are a rarity.

As a rule, the real task sounds like this: "Well, do it beautifully, show how you can, you are professionals. Here's a texture, here's a subway picture. Make it cooler. "...

As Max remarked, then you came a little differently to the task. You did not show the chair, but simply made a photorel render. It's cool, in the framework of our virtual project, but if we talk about a real project, then the client would not pay you for it, moreover, he would read you for the terms. Someone does not want to pay for something that he did not order, even if it's something very cool😁

So that's it. If the task was to make a photorealistic image and show the photo, we would have found a large number of photo references. Would be determined with the geometry of the car. We would create a model of its interior, paying attention to all the details. In reasonable side-altars, of course.

Under reasonable aisles, there is a view of such a detail that will be relevant for the current perspective. If it is a view from afar, then, of course, to make cogs, with which the aluminum skirting is screwed - is silly. However, if it were a short-range perspective, then it would have to do all the details that would be distinguishable on the visualization.

Usco asked the correct pig, about the camera.

We do not think about this for a long time. Everything is simple. If the client clearly knows what he wants, he simply indicates the angle he needs. Verbally, "in the picture" or shows on the plan (drawing) from above.

If the client himself does not know which angle to choose, then we select it literally with him. Of course, by this time, should be ready, at least the basic geometry of the scene.

The most banal way is to put 3-4 cameras yourself, to your taste, and send screenshots. Then the client either accepts one of them, or, on the basis of some of the screenshots, says: "Move slightly to the right and move back a little."

But, in practice, the most successful way to choose a camera angle is to run it, run 3ds Max, install the camera and make a call with the client via Skype. After that, use the function "Show Screen", literally showing the desktop with the running max, in real time, selecting the desired angle with the client.

That's all.



20 Oct, 2011 mOPs
27 Apr, 2012 # Re: Virtual project: Rendering subway seats
Yes, fun 👍 Let's next project will be to correct the flaws in the approach to the task😉


9 Mar, 2012 Usco
28 Apr, 2012 # Re: Virtual project: Rendering subway seats
Anton (RenderStuff) - yes, the answer and wanted to hear srinshoty this case the second (main principle). Clarifying questions about their findings😁: 1) (required from us, literally, to show the seat and the desired texture) - that's about how I where one seat, only heaped more detail (texture, geometry, bolts, bruising of the chair ... and photo textures upholstery on it) ?, or somehow not so I realized: | 2) (not shown you a chair, but just did photorecombination render) - we have done for a long time😁 and the atmosphere with the course materials (themselves know what 🙄). A question about "did not show a chair?", And how do you want? to render like I've got it close up (about the angle silent). 👍


15 Oct, 2011 Anton (Staff Author)
3 May, 2012 # Re: Virtual project: Rendering subway seats
Hello! MOPS, I do not even know about the next project. This somehow strongly sluggishly walked. I understand that all the enthusiasm, but that's why I see it, is not enough enthusiasm for what has been done by your own request😁 I'm not referring to you specifically, but in principle, all who expressed a desire to participate. But if, for example, you are ready, then we can think about the new TZ .. Just wanted to know that the new project will not be a burden, and you have some motivation. Not very well be, if he would just hang, without implementation. Somehow 🙂 Usco, 1 - was required to show the correct geometry sidushki with properly distributed fabric texture on it. At the same time it should not be "hanging in the air" on an abstract background, but had to be "an illusion of presence" in the subway. Otherwise, the seat would not have looked like a subway seat. 2 - There is nothing wrong with it would not be that if you are not focused on the details of the car, and would choose such angles that would be the most informative, presented the chair, at the same time surrounding the interior of the car was, would affect the (visible) is minimal. From here would be repelled and, in determining the level of detail, doing only that which would fall within the selected angle. You have done the opposite. First detailed interior of the car, and then, picking angles, showing the maximum detail "in all its glory." This is the main "flash in the pan." For which customers pay would not also be chastised you for delaying the timing.


20 Oct, 2011 mOPs
4 May, 2012 # Re: Virtual project: Rendering subway seats
Then we can do the vote and see how many people really want to master the next project .. Though ...: | In the first, too, the desire expressed by many. I do not know in general. For me, it's fun, but doing for a couple of people ... probably does not make sense 🤔


9 Mar, 2012 Usco
4 May, 2012 # Re: Virtual project: Rendering subway seats
I'm sure - FOR 👍 Waiting for AIAI - many would like, but hesitated to join, the time elapsed since the beginning of many. But now I think if you start a new one, it will be the participants (resources become more and more popular.


16 Oct, 2011 Denis
4 May, 2012 # Re: Virtual project: Rendering subway seats
Hello to all forum users! At the expense of the next TK, you do not even know whether or not to make you a burden for themselves, but for us, the users, and for me in particular, it is still very important. I agree that it is not very lively project proceeded, but still mOPs and Usco reached the end, and yet not the worst rezalty - guys keep it up 👍, which, of course, not to say about me 🙄. As much as I wanted him to finish, and free time and other problems do not allow yet to do so. But to reach the end for me, has not been canceled😁. And the most important thing in my opinion, the fact that the project itself builds the logical chain, growing as the realization of one or another part of TK, such as the theme of the texturing was created, which still quite vividly discussed and many users find answers to their questions. Well, as you know, I, too, for the next project.


15 Oct, 2011 Anton (Staff Author)
13 May, 2012 # Re: Virtual project: Rendering subway seats
Hello! Voting unlikely-if something would mean. At this time, many people expressed a desire, even went to work, but in the end only two brought the project to the end 🙄 On the other hand, it is, in general, is not a problem. Even if one of you will bring the work to the end. That will be quite enough. The fact is that, despite the small number of participants, a lot of visitors to the site are closely watching what is happening here. So, to some extent, it's just making organization-of the collective, or rather Vork John progressive, causing interest among the audience of the site. By this, I do not promise nothing, but think about this question. Perhaps when we have time, we will come up with new ToR. On the other side, and who hinders you yourself set ourselves the task? Find something that you personally interesting to find references of and open a new topic here. We, in turn, will issue it as TK, on ​​behalf of the customer and the virtual will prompt you what and how to do better with relevant komentami customer. But this is not a real job already, and far-fetched ... - you say. But it is not, we will arrange it as real, we put real comments, etc., so that it will have nothing to be no different from that subway car. What could it be? Yes, anything. Though illustration of a chainsaw on a showcase site, which sells garden tools. Only, it is advisable not banal interior, as it is, although the most common, but at the same time and the most boring job for trideshnika, in our opinion, of course😁


20 Oct, 2011 mOPs
14 May, 2012 # Re: Virtual project: Rendering subway seats
"... And who prevents you yourself set ourselves the task?" Easily, the best way to throw off the job? I have prepared a text and required photo.


15 Oct, 2011 Anton (Staff Author)
14 May, 2012 # Re: Virtual project: Rendering subway seats
Create a new topic. So call it: The virtual project "Project Name" And we, her otmoderiuem, adjusting everything as it should be. If something needs to be added / supplement we advise😉


1 Mar, 2013 Daymler
1 Mar, 2013 # Re: Virtual project: Rendering subway seats
Hello, this is my work, just do not laugh😁 as they say, than the rich, and so happy, if you have time to tell us what you think, I understand this is not a fountain, but tried😁, certainly something that I could do better, to tell some details faked, but not out of malice😁


1 Mar, 2013 gus_ann
1 Mar, 2013 # Re: Virtual project: Rendering subway seats
Daymler, hi, for the first time very well. by visualizing the assignment seats, upholstery tensioned! I do not like: 1. How to something dark, it is not clear where is the light, the feeling that from the windows, and it would be necessary from the lamps on the ceiling. 2. Paul clearly gray noise and it is not clear in the end that is what it materiallov. 3. In no glass windows, at least not seen his reflections and otrazheniy.Krome of rectangular windows - somehow weird ... 4. Material window frames too bright, obtrusive, hurts the eyes, which in fact can be said about the red and the green car finish. Liked: 1. Good handled serially general proportions 2. It is nice to get on the seats scan tissue (which is, in fact, is the main objective of the project), and the fabric material looks realistic - a plush, corduroy with the texture. In general, well done!


1 Mar, 2013 Daymler
1 Mar, 2013 # Re: Virtual project: Rendering subway seats
Thanks gus_ann !!!!!!!!! nice to hear when specialists so praise !!! glass in the windows is not at all, just decided to save the render, and to be honest I have the glass not really😁 they are my dull the mirror face, the light I used Overlay primitives v-ray mech + the object used v-ray plane , the colors are out why I do not know the spring like effect😁 decided to add a little positive😁. once again thank you for the evaluation, it stimulates to work in Dolny velekolepnoy program 3d max)


Add a comment

Name:  


Anti-spam challenge (please check if you agree with this and uncheck if not)
Yes, I am a spam-bot.
Yes, I am a human.
Terms of Service

RenderStuff © 2008