Vray Setup for Studio or Package Rendering

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23 Apr, 2011 Tim
23 Apr, 2011 # Re: Vray Setup for Studio or Package Rendering
So did the model of guitar, has placed on stage with 2 dice, set up the desired angle, he background on which it was made all white, then put the Phanar (virey light) and sent to rendering gitaru..snachalo did manage all was well, only power values Fanara why it was necessary to specify large enough for the relatively small distance ... well, it's okay ... applied HDRI map there, set it up as it should be ... the rendering was like horosh..no wanted to improve and did not work ... and the scene blocks (on the idea of ​​white) to render were gray in color, does not look bad but my goal ... I put another Fanara closer - no change ... I put more Fanara side - rendering has not changed at all, I increased their power and brought the - the same result! picture froze and seemed to not want to change ... I removed all ... Fanari rendering the same that before! When I turned off the GI scene began in the darkness, but Fanari if I put them, it is not covered or poorly sooo! I ve put Rey 2.0 and earlier versions for win7 x86. reinstalled and Max11 and virey and even the windows, no improvement! Tell me what could be the problem?


23 Apr, 2011 RenderStuff (Staff Author)
23 Apr, 2011 # Re: Vray Setup for Studio or Package Rendering
In order to be able to objectively judge whether what you have going on in the scene, it is necessary you to show all of its settings. That is a question specific additional screenshots of the scene, the renderer settings, light source parameters and of course pokazazhi result itself, which is beyond you. Here's a look the next topic of setting light to the interior of Vray . We definitely need to see such information. As a complement posts pictures, read the post about the free hosting of images and how to use them . And we are all with you analyze.


23 Apr, 2011 Tim
23 Apr, 2011 # Re: Vray Setup for Studio or Package Rendering
Here is a look at my settings for this job: And here was I: I hope that you will help me solve my problem😉


23 Apr, 2011 RenderStuff (Staff Author)
24 Apr, 2011 # Re: Vray Setup for Studio or Package Rendering
Hey, Tim! The first thing you should start this meet, but rather just to study, our series of articles about the correct settings V-Ray. In your case, just be sure to read them. At this point consists of five series of publications are:

  1. Vray antialiasing and Color mapping
  2. Vray Indirect illumination
  3. Vray Irradiance map
  4. Vray Light cache
  5. Selecting GI engines in Vray

This is the minimum point of reference, after which we will be able to speak the same language about the work with VRay renderer. Get to know everything and be sure to follow the recommendations in these articles, repeat all the settings recommended there. The second thing you need to know is how to control the overall brightness of the image resulting in Vray. This will definitely help you to an article on the use of standard 3ds Max camera in the VRay . True setting Collor% B Ceppinga necessarily solve the problem of "greyness" of the white stuff. The third and equally important, you should know, as well as any 3d renderer, if you certainly want to become one 🙂, it is true to customize the workspace. In particular, the most important aspect of it - setting the gamma correction in the Max the Workflow 3ds . Always with everything to meet and follow all the recommendations set out in these articles. We believe this week has gone from you - the other, but without this in any way. If you want to learn everything - learning should walk as much as you need. After you and all will meet, follow all recommendations, you yourself will see how to transform your scene. In any case, it should be understood that no matter how seem paradoxical, but beautiful photorealistic rendering subject of one object on a white background - a more complex and less trivial than2F "> architectural 3d visualization. It is less time-consuming process, but requires more skill. So, get ready for the fact that you need a lot of patience before you will achieve excellent results. Going back to your screenshots, continue to need to demonstrate and why the viewport, eg the Top of the projection, with all geometry to be able to judge the correct setting up lighting and, in particular, on the right and appropriate arrangement of light sources in the scene. Whatever it was, waiting for the results of your work and when you are with everything to meet you, be sure to share it the fact that you came out in the end and began to look like your guitar 🙂 we are always here for communication and if you need any advice or recommendation, be sure to consult with us, we'll be happy to help you. even if it is a small WIP describing his experiments and screenshots of what you have until you came out ne achieved the desired result, as we all comment and give helpful tips for you, which, for sure, will induce you on track😉



23 Apr, 2011 Tim
27 Apr, 2011 # Re: Vray Setup for Studio or Package Rendering
Good evening! I read all the articles that you recommend. I will not say that I understood everything complex terms, but lessons are very useful, something that I still understand =🙂 Make settings are recommended there as a result got a rendering: This raised multipliera settings of color meppinge to 2.8, in order to remove dullness of white material. At the same time as you can see on this render most materials become dull guitar as well as virtually invisible shadows. Virtually invisible Hdri map and is not very clearly visible details of the neck and the lower part where the strings are attached. Chrome parts is clearly not shine again ... I guess I'm doing something wrong ... tell me? 😉 Here are a couple of my viewports: I hope that I am not the most hopeless pupil, but I really would love to learn to do the same interesting things like you do😉


23 Apr, 2011 RenderStuff (Staff Author)
27 Apr, 2011 # Re: Vray Setup for Studio or Package Rendering
Firstly, for the objectivity of your judgment stage, we need to make sure that even if you do not understand everything, then at least a hair's breadth repeated the recommended settings. To do this, you again need to make screenshots of all renderer settings, and make sure to also screenshot Windows Gamma and LUT, as described in the lesson setting a gamma of 2.2 . Lite Screen Setup will also be handy to know how you found it. Going back to your scene, then, at least, the light source is completely in the wrong place. We understand that the main light source in your scene is global illumination . That it illuminates your studio from all sides. Because of this, even turning off the light source, you still get lit scene. The first thing you should do is turn off the illumination of Environment. Unfortunately, without seeing the specific settings of your scene, inventories%82 step by step actions that can not process. If you look closely at your scene, then you will see that, in fact, your object does not have shadows. This is because global illumination from all sides literally covers the model in this case is simply no shadows, because the shadow is essentially unlit part of the scene, and now there are parts of the scene is not there. She lit from all sides. Therefore disables global glow. If he can not tell how to do it, then, as mentioned above, shows the settings and we will see what is included in your. At the same time you can press 8 on your keyboard and take a screenshot of the window that appears Environment and effects. Global illumination environment can be established and there. Second, it is true to install the light source. That he will give a beautiful clear shadows in the scene. The most successful in your case would be the location of the rectangular VRayLight right over the top of your guitar. Size and intensivelyst pick up the taste. The larger size - the blurring of the shadows, the higher the intensity - the brighter the scene. When the brightness, size and location VRayLight installed correctly, you will need to re-enable global illumination only gradually adjusting its brightness. To whiten the shade and not persvetit object😉 And the third - you need to work with your scene backgrounds. We understand that there is in your HDR image. So it should be a contrasting black background and bright light objects. Only then will you get a nice contrast to the glare material guitar. Here is a typical example of HDR studio background:


23 Apr, 2011 Tim
27 Apr, 2011 # Re: Vray Setup for Studio or Package Rendering
My version of vi yard a little different from yours, so in the course of reading your lessons with me at one point there was a question about this item: in your example, the Lights were only checked, but here you see a list of 3 points ... maybe I chose the wrong thing. Here are screenshots of the other settings on the Environment I am also not sure what he was doing right. : Most likely somewhere on not knowing, or not care confused. Help me please 🙂


28 Apr, 2011 mOPs
28 Apr, 2011 # Re: Vray Setup for Studio or Package Rendering
Tim, I have a suspicion that the materials most guitar became dim, for the following reason: When operating in the range of 2.2 to all objects with textures applied to the slot diffuse gamma correction, BUT! objects c Diffuse Color channel other than "pure" RGB color palette is necessary to adjust manually. By "clean" I mean the colors are in RGB palette are numbered: 255,0,0 - pure red 0.255.0 - clean green 0.0.255 - pure blue 255.255.0 - pure yellow 255,0,255 - pink (or purple I do not know how to properly :🙂 0.255.255 - 255.255.255 blue - pure white 0.0.0 - pure black "correct manually" can be for example by means of a plug correct the Color ( http://renderstuff.com/korrekcija-vraysky urok--cg / ) or via VRayColor card putting it in the Diffuse slot and selecting the desired color and setting your gamma value = 2.2 RenderStuff, correct me if I'm wrong. 🙂


23 Apr, 2011 RenderStuff (Staff Author)
29 Apr, 2011 # Re: Vray Setup for Studio or Package Rendering
Hey. Let's order 🙂 Yes, you have a later version of V-Ray. On the appointment of this function you can read the first article about VRay settings . There is a direct function of the text describes the Default lights, its purpose, and a common misconception. The used version you just added a new item with Off the GI . When you activate this option, credit default lighting (Default lights) or the default lighting is turned off, even if the scene is no more than one source of direct light, but simply turned on the GI. As described in the article, the Default lights will automatically Off at render time, as you have in the scene, and GI and the source of direct light VRayLight. This is the essence of this function. Here is what says the official online HELP for Ray-the V : the Default lights - Allows you to control the lights in the the default scene. - Off - the default lights in the scene will be always switched off -On - the default lights are always switched on when there are no lights in the scene or when you have disabled lighting globally (see Light parameter). -Off With GI - the default lights will be switched off only when the Global Illumination is enabled or if there are lights in the scene Semantic translation is as follows😁efault lights - allows%D1 default you control the lighting in the scene. - Off - The default lighting in the scene is always the switched off - On - lighting by default in the scene will always be active as long as there is no light source in the scene or not you turn off all the lights in the scene worldwide, simply deactivating the parameter Lights - Off with GI - the default lighting in the scene will be activated when vYlyuchennym global illumination , or the scene is light sources All V-Ray settings you meet the recommended, keep it 🙂 Now I know what your scene is illuminated. As we expected, the main source of light in it is the 3ds Max Environment skylight. As we said, you should be completely shut down. To do this, PUSH 8 on the keyboard and in the window Environment and effects, in the Background section, put the black color in the Color slot. This will disable the bright white glow surrounding 3ds Max. For more information about the worke environment (Environment), you can read a thread VRayLight windows with interior lighting V-Ray Sun and the Sky . Further, VRay :: Environment ticks opposite the Reflection / refraction environment override slot. Read more about the appointment of VRay :: Environment, you can read a thread , return the setting of interior lighting in-Ray the V . Then, sets the light source, as mentioned above, adjusting the brightness and size. And to seek an appropriate balance of illumination and shadows. Regarding the highlights on guitar material, then you should understand that reflections are reflections of bright objects. To start your guitar is something to reflect, it is something that should be bright and should be present in the scene. For example, Plane or Box applied to them VRayLightMtl. At this point in your scene only source of reflection is still a HDR map Map # 59 VRayHDRI, inserted into the Reflection / refraction environment override slot. The result you see yourself. Reflections scarce and low-contrast.Of course, you can ask to find a suitable HDR map, more contrast, for example, as in the example above. But it is better initially to do everything right, and do not use HDR for reflections cards at all. If you wish to achieve photo-realistic images, then you need as close to realistic conditions. In particular to those that exist in the real photographers in professional photo studios. A very good example of how this is happening at a pro photo, you can clearly see by the example of studio lighting beautiful classic cars. Photographing in studio Chevrolet '57 So you will understand more clearly how reflections and glare "draw in detail" on shiny surfaces in real pictures real photographers. It is to this and should seek in a studio visualization 3d😉 As for the range, you should not look for "Sori%D0 ki ", when the problem is" log. "At this point the log is incorrect lighting scheme. It sets the tone for the entire scene. In any case, judging by the screen, the gamma is set correctly. Of course, after the conversion of the scene without gamma correction, it should be slightly adjust the color materials, but only if something confuses You just have to do by hand and by eye, as you wish in this case guitar color is abstract, it is not the exact color of the PANTONE, from the catalog wood colors:.. D Thus bother with an exact conversion on stands.


23 Apr, 2011 Tim
29 Apr, 2011 # Re: Vray Setup for Studio or Package Rendering
It seems to me I have a problem with the video adapter ... I initially without any settings to create a scene in the darkness ... for any type of Phanar on the scene, it is the same dark until the moment when I was not listed under the Phanar in my scene ... laptop tricky Optimus technology may have heard, I do not know how to even set up on a human ... maybe you need to run in a different mode and not in direct 3d?


28 Apr, 2011 mOPs
30 Apr, 2011 # Re: Vray Setup for Studio or Package Rendering
Tim, and you can share the file of the scene? Very interesting to do render your scene 🙂


28 Jul, 2011 ASRockus
28 Jul, 2011 # Re: Vray Setup for Studio or Package Rendering
I wonder what ended render Tima? 😉


23 Apr, 2011 RenderStuff (Staff Author)
28 Jul, 2011 # Re: Vray Setup for Studio or Package Rendering
ASRockus, you know, this is, in general, it does not matter, the main thing that a person has no more questions😁 Let's hope for a good cause and it is to understand. And we have nothing to wait for, let's discuss if you have any questions on this subject, then let us work together to find the answers!


2 Apr, 2012 Denis
2 Apr, 2012 # Re: Vray Setup for Studio or Package Rendering

Good time of day, Max, Anton and all forum users.

Watching your visualization, and the visa of many other authors wonder: How did they do that ?!

About visualization studio, I heard, in principle, even more than that ... But to achieve a good result never succeed. How do I know that in addition to the materials and settings, the main role falls on the surroundings and the lighting in the scene.

At the expense of the studio itself, it met some options for the studio - the most common:
1) rendering with HDRI environment map in the slot (above mentioned about this card - Post # 912 );
2) studio in the form of geometry ( fasting Tim'a one way of creating geometry studio # 903 ) + the correct placement of the light sources;
3) and of a combination of the first and the second method is also met.

On visas, your models, such as the model of manual megaphone , vintage motorcycle with sidecar , and the like, lighting and reflections looks great, but in fact there's nothing special. What is your secret of visualization. I would like to know how you do it, it looks like your studio to visualize how to properly arrange the light sources, which geometry studio (if it is in the stage), at least in general terms.



3 Apr, 2012 Anton (Staff Author)
3 Apr, 2012 # Re: Vray Setup for Studio or Package Rendering

Hello!

This question is not asked for the first time. But, with all the desire, "open our secret", we do not have the opportunity. Simply because there is no secret.

Many still do not know what is the difference between a good trideshnik and a bad one.

They differ not only in the result of the work, as it may seem at first glance, the result is rather a consequence of this difference.

 

A good trideshnik, this is the one who tries to imitate a photograph, analyzing the actual lighting situation.

 

A bad trideshnik, this is someone who tries to imitate someone's tridere-renders, imitating every idol and "guru" there.

 

You ask how to imitate studio lighting.

Then I have a question for you.

Do you know how photographers shoot objects on a white background?

No? "Then I can not answer that question." More precisely, the answer will be trivial. Just like it does in a real studio with real lighting devices.

Yes? - Then I'll tell you without any problems how and what to imitate in 3d. That is, I will share my vision of how to simulate a soft softbox, than to make directional light, what the background material looks like, etc.

Try to tackle the issue of photography. On the Internet, an infinite amount of information on this topic. Then you will have a fairly clear idea of ​​how the studio looks with this or that lighting. What devices are used, from which side, what and where shines. So you have specific questions about the specific implementation of similar conditions with 3d tools.

Without this, you will follow the path of the bad trideshnik described above. And we here do not do such, we are for good trideshnikov😁

 

Why do people know everything how to visually interiors, and only one can do an objective visa?

The question is in the technical aspects of implementing lighting?

 

No .. Just the very concept of interior lighting - is banal. Dumbly rectangular light stuck in the window and that's it.

But the objective view is not given because the concept of studio lighting is not so banal and consists of a multitude of techniques and solutions. Those who do not get studio visualizations, simply do not know it.

 

Here is the simplest example.
How to make a white outline on a glossy object that does not stand against a black background?

Do specific materials?
Do you exclude their coverage and shading?
Suffer with kompuzingm?

 

No. Just see how photographers do it.

 

If after that, you still think that you need to pee in the studio of another trideshnik or read more lighting lessons in 3d Max - then you belong to the second category of trideshnikov and we will not help you ...

If you are still a good trideshnik, then welcome to the world of photography😁

Acquainted with its techniques, the conceptual issues of the studio renderer will disappear by themselves. Instead, specific questions will arise on the implementation of a given device.

That's what we'll look at and review on our site😉



7 Apr, 2012 3D_OSI
7 Apr, 2012 # Re: Vray Setup for Studio or Package Rendering
Anton, I can not disagree. Good trehmerschik must learn techniques photos. And if a lot of things on the Internet, about the photographs of interiors, I almost did not find useful information about the photographs of objects and people. Familiar photographers the same nothing new advised. Give advice such as to comply with the vertical etc ... Could you advise what you can read about the photo interior in Russian 🙂


12 Apr, 2012 Zheka
12 Apr, 2012 # Re: Vray Setup for Studio or Package Rendering
Hello, Anton (RenderStuff) .In a recent report, the topic, you mentioned about how to simulate in 3D ... I quote: "soft softbox than make directional light, looks like background material, etc." Open to beginners secret😁


3 Apr, 2012 Anton (Staff Author)
12 Apr, 2012 # Re: Vray Setup for Studio or Package Rendering
Hello! Soft - the GI, directed - direct light, background material, depending on what kind of background is needed. A more specific answer can be given only to a specific question😁


15 Jun, 2012 gus_ann
15 Jun, 2012 # Re: Vray Setup for Studio or Package Rendering

Hello, a question on the studio visualization of a bicycle. I asked professional photographers personally how they make a photo on a white background - the answer was exhaustive - in each case differently, it all depends on the situation. I got on the Internet, lots of options, from using light boxes with backlighting to the backlight, and finishing with just a white rag-background, hanging behind the model and several light sources, the main one of which is the brightest spotlight directly to the ceiling at a very small angle And giving a soft reflection from the ceiling, respectively, and soft and contrast lighting. In short it got confused. I understand that using light boxing, and in the case of 3D Max it's some kind of box, no matter what form I put the model in, it will not give me the HDRI environment and accordingly the lighting from it, and the "hang" white background only from the side Shooting for me, too, is impermissible, because You must later make a 360-degree flight over the camera. The result is a big question, how to solve the situation? I vprintsipe mixed all the options - and light in the ceiling and background, but the standard white, the usual environment, which at standard settings is just black. It seems like everything, I do not like non-contrast shadows, reduced the size of lights, then the white plane on which it stands is great, increased the intensity of the reduced lights-overexposure. Tell me!

Here is an example of what happens:


But an example of what I would like it to happen:



3 Apr, 2012 Anton (Staff Author)
15 Jun, 2012 # Re: Vray Setup for Studio or Package Rendering

Hello!

I hope that having talked to photographers and trying to understand the principles of real studio photography, you began to understand more the importance of what I am saying here, pointing out the necessity of understanding these principles for photorealistic 3D object visualization😁

As they say, until you start to understand, you will not understand. But you are already on the very right track and it's good.

As for your survey, you do not need any different situations. At you it is unequivocal and concrete. There is a clear task - to illuminate a large-sized object, which is a children's bicycle. Therefore, there is no question of what lightbox is out of the question. This is not a jeweler and not a bottle of alcohol. Great in the lat-box you can not thrust, even children's. If only this lightbox is not the size of three refrigerators.

Professional photo studio, this is a large closed room, without a single window and with the most dark finish. On this, consider, ideally a black space, that is, what our black environment in 3ds Max is.

Paste in the background, put the lighting and will be what you need. I would say that the black environment of 3ds Max is just an ideal environment for studio "fotosemki."

Then, you always talk about flying around the camera. But he does not need us at all. We need the so-called Turntable, that is, the turntable. There is no need to fly anywhere with the camera, it must be static, like the lighting of the stage, should be set exclusively for it, only the object itself must be turned in front of the camera. Otherwise, we get an underdog.

So, I advise you not to be wasted on the general theory of "all cases". Focus on lighting is great. Look for the lighting scheme for such large objects and then we will discuss how to implement it in 3d.

Still, I want to draw your attention, and in general the milestone of the participants in the discussions. Here we do not set ourselves the goal of giving personal advice or doing individual training. Therefore, everything you do, please do publicly. Discussing the studio? So, lay out the screenshots of the studio that you did. It does not matter whether it's good or bad. So that all readers will see what kind of 3d techniques are involved, so that they can follow the process personally. Even if we give, it would seem, individual advice, in fact, it is a tip for all readers. Simply, in your example, we are considering a hypothetical situation, which can also arise from someone else who follows the topic. Therefore, the realization of this or that method should be available to all. This is the purpose of our resource. Otherwise, we would simply give individual consultations in private conversation and exclusively on a paid basis. So, please, treat this with understanding. In addition, such openness, first of all, will help you personally, as we will understand more literally what exactly you are doing, and we will be able to give more precise and more specific advice😉



2 Apr, 2012 Denis
30 Jul, 2012 # Re: Vray Setup for Studio or Package Rendering

Hello Anton, Max and all members of the forum!

I started learning and studying photography techniques in the studio and decided to do something similar, but also in our virtual environment.

So, after reading the material about studio lighting and methods of photographing objects, then the past questions about tuning the studio immediately fell away by themselves. But in their place came a lot of new questions mainly relating to the lighting itself, namely the imitation of light from the instruments for shooting.

Anton you already mentioned about the soft box, so now you should learn how to simulate such a light from the soft box as in reality. Also of interest is an interesting lighting method, the so-called "umbrella for skylight". I would also like to hear how you can implement it. For comparison, here are a couple of screenshots for clarity.



And of course I also did not sit around 🙂
As an object for visualization, I chose the model of my coffee table, I chose dark studio for visualization. In it objects are particularly good and contrast, well, I really like these scenes myself😉. For clarity, here are a few screenshots. On them, then I will be equal in the course of work.


Now the nuances in the course of work:
I tried different ways of simulating light from the soft box. Ordinary lights with directional light immediately fell away, tk. A lot of various attempts did not give me the desired effect of soft light and shadow. Tried to illuminate the scene with reflected light - the likeness of this

But did not remain satisfied with the lighting according to this scheme.
After all sorts of manipulations in my scene with ordinary lights, an adequate thought occurred to me😁.
I decided to simulate the light from the soft box by means of a primitive (in my case it's Plane), and as a light source I set up the VRayLight material and assigned a primitive, because the light from the soft box reminds me of the luminosity of the light in the material. Moreover, the primitive can be anything, which is very convenient if you want to highlight several sides of the object at once 👌
The result surprised me almost immediately - the effect of light became very similar to the one I wanted to get, but there were no shadows as such, or rather they were, but some languid and inexpressive, having tucked in the settings VRayLightMtl found a checkmark with the mode of directional light See the screen of the checkbox with a tick on the Direct illumination) and the shadows immediately fell into place😁
So on this subject there is a question: is this approach suitable in imitating light from soft boxing or is there another option, more rational?

Well, I spread for discussion what I did, also the screen of the scene with the location of light sources and setting the light material as a soft box.




In general, the result at this stage is satisfied, at least better than it was before, but still something is missing. I would like to hear criticism and wishes for the very setup of the studio, the arrangement of light sources and everything else related to improving this result.
(P.S: Anton, Max, do not hit your logo very much, you just want to leave a trace from the source of information and in kopipastah you will immediately see where the material comes from



2 Nov, 2012 mladencheskaya
2 Nov, 2012 # Re: Vray Setup for Studio or Package Rendering
gus_ann, thank you replied ) By trial and error, I still did something similar (as in your render child bike) Now all frames flyby camera around the object - background (environment) goes perfectly into the floor Here screen: But if I, for example, render the object is small, in size as the glass cone on the table - that once there is a transition (different keys) from the floor in a circle. I wanted to ask how you solved the problem with a smooth transition boundary sex environment? : |


15 Jun, 2012 gus_ann
2 Nov, 2012 # Re: Vray Setup for Studio or Package Rendering
mladencheskaya, hi, I'm a slowpoke that trying a few tricks, and did not come to the ideal, you have to render everything looks a lot better than me😁. For myself, I have not decided this issue, I hope that it is still so far ... Your approach is somehow much easier to mine, I tried to make it a studio, ie place an object in the hemisphere, specifically in 2/3 of it and with a flat bottom-floor, which is my great and smooth transition from the floor to the explanation. On this floor, I appointed sphere white vie yard mat and conjured with light. With the transition itself had no problems, but at the top there were some strange shadows (dullness). I came to a standstill and temporarily postponed the case until better times. Yes, and with the model having problems. In my opinion, in your case, there is a problem of mismatch of scale, ie, large hydrochloric looks decent and indecent small object😁. I suppose that may need to scale the object to the desired size, adjust the camera and everything will be fine. But this is only speculation. Let's wait, can prompt people in the know ...


15 Jun, 2012 gus_ann
2 Nov, 2012 # Re: Vray Setup for Studio or Package Rendering
And one more thing, circled over the chamber can be achieved in two ways - to animate the camera and fly around the object or the object itself to scroll around its axis and shoot it all on a static camera. Rationally assume that sdudii for the different options will be different. In his work on the bike, I focused on the second option.


2 Nov, 2012 mladencheskaya
2 Nov, 2012 # Re: Vray Setup for Studio or Package Rendering
🙂 On the table there are all ok) is a low coffee table (1200 * 800 * H460), I threw in the scene to test out my latest models. Or there is another view of the scale? I also prepared the original classic studio (cyclorama, soft boxes) but the problem is that this studio does not suit me from the requirement to have a camera fly around an object. And in nature and engineering arrangement of light in a studio, the problem was static cycloramas and you hit lights o in camera review) Regarding the camera. I have a clear task of the camera around the object in 119 frames. With this I have already figured out) customized animations. Dachshund, I can still pokolupayus with his studio. But the first thing that comes to mind. From simple ways🙂 - to create a double studio with modified settings only for small objects. Or small objects in large scale. But ideally dokolupatsya and make universal for all objects. ) 🙄


15 Jun, 2012 gus_ann
2 Nov, 2012 # Re: Vray Setup for Studio or Package Rendering
As it will - tell me!


7 Nov, 2012 3dlobzik
7 Nov, 2012 # Re: Vray Setup for Studio or Package Rendering
Hello Anton and Max. Faced with the problem, I decided to bring to normal view your library of models, but many of them do not have prevyushek, because I would like to create a universal studio for preyushek. Looking for studio lighting in high-key hit to your site. Here at your instance prevyushka Very interestno you originally backdrop for model turns white or yet you adjust it in fotoshepe? The fact is that when I'm trying to make a uniformly illuminated background shadows disappear, and if the model is flying in the air, and you are clearly readable. Prompt how so leaves? In real life, photographers illuminate the background but still then it is etched to white in Photoshop.


7 Nov, 2012 3dlobzik
9 Nov, 2012 # Re: Vray Setup for Studio or Package Rendering
As the quiet here, we try to stir, I hope no one will notice and whether there will not be bored 🙂 And so took the first available reference and decided to do something similar. reference: My version:


7 Nov, 2012 3dlobzik
9 Nov, 2012 # Re: Vray Setup for Studio or Package Rendering
And so immediately I wanted to try to do the very same with the HDRI support. Why using HDRI? Because HDRI map is placed on the dome and this means that it will normally cover a small object and as mentioned earlier the refrigerator or something like that🙂 And here is the result:


7 Nov, 2012 3dlobzik
9 Nov, 2012 # Re: Vray Setup for Studio or Package Rendering
Now I do the studio by the same HDRI but on a white background


3 Apr, 2012 Anton (Staff Author)
11 Nov, 2012 # Re: Vray Setup for Studio or Package Rendering

Hello!

Do not worry, just work, and even looking for assistants 3d modellingu , this does not always have time to answer, but we did not forget about you😁

As for your question. What I always try to make the post-processing was not necessary. Therefore, the background behind the model is always white or almost always 🙄 white. If, for whatever reasons, background or some of its area, it is impossible to make a perfect white (255,255,255), the post-processing I do not disdain. Especially when it comes to commercial rendering.

About the fact that you burn out the shade and get a "flying object", it is true you do not light it. Try to shine not only on the sides and top, and while you would not light on the subject, under it you would not be lighted and under it there will always be a shadow, at the same time further whiten the background.

If your shadow burns GI simply mute it😉

But HDR lighting for once I do not use, at least in the subject imaging. Any glare can be easily "draw", just put in the right place, in front of the object, visible light. Unlike HDR'ki, light position, you can change how you want, and to bring the studio to the desired kind of you, but not limited static image HRDIs.

The last option I like your rendering. It was very even nothing. The only thing is that the strong overexposure left and right on the contrary, should be a bit longer highlight. Then the lighting is uniform.



7 Nov, 2012 3dlobzik
23 Nov, 2012 # Re: Vray Setup for Studio or Package Rendering
Again, I 🙄. Thank you Anton for his point of view in this matter. Before returning to the coverage via IP, I'll try to do some more tests with HDRI, though they say and so difficult to manage but it is possible. I continue to experiment. Do not pass by and leave komenty 🙂 From post-processing in this picture is only an adjustment of levels, namely, it has a white point, otherwise the background is not perfectly white. And also it added a bit of contrast.


3 Apr, 2012 Anton (Staff Author)
2 Dec, 2012 # Re: Vray Setup for Studio or Package Rendering
Hey, if I'm not mistaken, that somewhere in the beginning of this topic, I have already expressed my opinion on the HDRI as the light sources and the more reflections in the imaging subject. Very strange, when in a white studio shows the objects reflected clouds or exterior kitchen with pots😁


4 Jan, 2013 Artiom
4 Jan, 2013 # Re: Vray Setup for Studio or Package Rendering
Hello. Any questions on the subject of visualization. Will it discuss?


3 Apr, 2012 Anton (Staff Author)
4 Jan, 2013 # Re: Vray Setup for Studio or Package Rendering
Hello! Let's see😁


4 Jan, 2013 Artiom
4 Jan, 2013 # Re: Vray Setup for Studio or Package Rendering
Excellent. What I want in an ideal: delicious white on white, for example, photo-realistic white porcelain teapot on a pure white background with a beautiful neat shadow. What I want from a real possibility: a more or less beautiful object rendering, that "no worse than that of men." As it turns out, what a dirty-gray soap. The problem: a lack of understanding of light and material settings. Your lessons on the basic settings of V-ray read and utilized to the extent that this is possible within three days. Such lessons fixtures and materials not found. Reading helps little discussion, as is a lack of understanding nature of the problem. Questions: 1) how to set up lights in the V-Ray in the simplest option is to get at least something? 2) that in the Environment (opens when you press 8)? Color Background - white or black (for predmetki)? 3) that for the next Global lightning? Tint - white or black? Level - 0 or 1? Why do I have a scene becomes black if you disable this option? Why nothing changes in the rendering? 4) Materials V-ray. Elementary settings. In general, the necessary information would be similar to the lessons on the V-Ray settings: is due to each parameter, and then said that move and what does not and why. Ideal for practicing: put any configuration necessary, and in the process (and, in parallel, reading) gradually came to understand the mechanism. That something like this: Please tell me how you send the very scene?


6 Jan, 2013 Liza
6 Jan, 2013 # Re: Vray Setup for Studio or Package Rendering
Hey. I peruse the Internet about the subject visa large pieces of furniture. Schemes light productions did not find no one at the photographers. Now I do the white furniture on white background. Seeking assistance schemes


3 Apr, 2012 Anton (Staff Author)
21 Jan, 2013 # Re: Vray Setup for Studio or Package Rendering
Hello, Tom, Lisa hello. White on white - forget😁 It's nominally a bad idea. Besides computer graphics in the visualization 3d are all of the same principles of composition as in photographs or drawing. That's why Lisa is not nothing like finding. No need to think long to come to the conclusion that white on white is just a "white list". It can not object to the background color to be visible on this background, without merging with it. The only thing that you can do in this case, it is to "draw" the object shadow so that it charted the dark outline of its boundaries and thus it emerges on a white background. But then, firstly, dark white object boundaries will look dirty, and secondly, it will not be white, as it is a dark shadow gradient. That is, the object will sometimes light, dark places, and in the middle - gray: (Studio photo) In any case, you can drive in a search, for example, the phrase "white sofa" and see pictures. It will be either gray sofa on a white background or white on a gray sofa, or all at once, ka KPA picture above 🙄


4 Feb, 2013 Liova
4 Feb, 2013 # Re: Vray Setup for Studio or Package Rendering
Good morning! I tried to make the Bugatti Veyron, and like something VEYRONopodobnoe happened. 🙄 But after rendering obtained some toy. Prompt, what can be done about it.


3 Apr, 2012 Anton (Staff Author)
4 Feb, 2013 # Re: Vray Setup for Studio or Package Rendering
Hello! See the beginning of this topic. There just has a video showing the approach of a professional photographer, for "drawing" highlights on the complex surface of the classic car. This is exactly what you need. Now you have a problem that you do not know what you want to receive. You probably can not imagine how and what the highlight should be based on the car's surface so that it looked beautiful. That is a question, first of all art. You, for starters, you need to decide to what you want to achieve. We determine this and with specific technical implementation in V-Ray, we can help😉


8 Feb, 2013 Ilya
8 Feb, 2013 # Re: Vray Setup for Studio or Package Rendering
Hello! I read the whole thread from start to finish. It seems to put all the recommended setting up a. But all the same horror of some turns: Setting half-cylinder. On the top side and put Plane light. Maybe due to the fact that I am using 3Ds Max 2013 and Vray 2.0. It may need some additional configuration to change. Somebody already enjoyed universal settings recommended RenderStuff on Vray 2.0. There are differences? Here is a sample image, I would like to receive:


8 Feb, 2013 Usco
8 Feb, 2013 # Re: Vray Setup for Studio or Package Rendering
Ilya hello, show sight "Top" the whole scene from 3Ds Max. On view in your apparent lack of additional light sources.


8 Feb, 2013 Ilya
8 Feb, 2013 # Re: Vray Setup for Studio or Package Rendering
Usco, that's kind of the top:


8 Feb, 2013 Usco
8 Feb, 2013 # Re: Vray Setup for Studio or Package Rendering
Hello, be sure to see "Taking pictures Chevrolet studio '57" http://www.prophotolife.com/video-episode-22-photographing-a-57-chevy-in-the-studio This general framework before putting lighting for the studio. There are explained both illuminate dark areas, the location of the highlights ... You have many questions about their findings will disappear and you will have an idea of ​​how all this is done. Pay attention to the posts in this thread: 1) Tim # 903 - how much more his own studio in relation to the shooting object, in this case there will be shadows on the wall like you. 2) Denis # 4316, mladencheskaya # 4702- light sources, as many as they mimic the lighting ... You have a problem in the light and not in the render settings.


8 Feb, 2013 ASRockus
8 Feb, 2013 # Re: Vray Setup for Studio or Package Rendering
Hello. And it seems to me that this material reflects the studio in sebe.Esli he certainly present in the facility.


8 Feb, 2013 Usco
9 Feb, 2013 # Re: Vray Setup for Studio or Package Rendering
Similarly, on the chrome looks. Ilya APPROPRIATE right materials that will be in the final (or closely similar), that they did not reflect so much.


8 Feb, 2013 Ilya
9 Feb, 2013 # Re: Vray Setup for Studio or Package Rendering
Hello all! Usco thanks for the tip on the post, Denis # 4316. All day "conjured" over the setting of course SoftBox with VrayLightMtl gives the result much better. My rendering is not quite ideal, there is still something to work on, just do not know what to tweak to get a realistic rendering. Here is the result: ASRockus rights in the scene already has the material, but not chrome and steel (material downloaded from Wray-materials.de). Just I do not know how to set up the material. The branch to create anisotropic steel post # 4394 Constantine saw the Miele microwave steel, such as I would like to do to me, but not too tough. Usco material which is assigned, it is the one that was supposed to be in the final. But it is clear that this is not something you will prompt where to take the material steel? Thank you for your patience guys! I understand that a layman I would get all my questions, but it's probably the only site where you can get an answer.


8 Feb, 2013 Usco
9 Feb, 2013 # Re: Vray Setup for Studio or Package Rendering
Material steel - on this website in the section - 3d model. Download it enjoy and examine the material. If you are interested in the material is not visible in the Material Editor, you take it "pipette" directly from the model.


8 Feb, 2013 Ilya
9 Feb, 2013 # Re: Vray Setup for Studio or Package Rendering
Thank you, Usco !!! I will try. Then I accomplish your goal.


11 Feb, 2013 Nick
11 Feb, 2013 # Re: Vray Setup for Studio or Package Rendering
Look carefully at the picture that you want to do. There's a big part of the plate is not made of chrome-plated steel, and steel coated with white paint, enamel type (or some kind of matte coating is not entirely clear). That is, you need to these plate portions not impose material or chromium steel, and the material of the ink itself (or brushed metal). Because chromium is made, only the upper plate border. To chrome (shiny) steel look beautiful, it should be something to reflect. Take as environment HDRI, there is even a special collection of chrome effects. On render.ru a good lesson "Materials Vray / Learn it, and questions based on it will be much less 🙂


11 Feb, 2013 IIlya
11 Feb, 2013 # Re: Vray Setup for Studio or Package Rendering
Hey, Nick! You're right, I have a problem with the materials. Usco advised me to download the model renderstuff and use materials. I imported materials renderstuff and rendered the scene in Max2009 + Vray 1.5 - the result was quite good. For yet I can not show the render, because did not work for your computer. When the same scene with the same materials and lighting to render Max2012 Vray 2.0 and the result is the same as in the image above opubikovannom - steel coated with white paint. In what settings to climb'll never know.


8 Feb, 2013 Ilya
13 Feb, 2013 # Re: Vray Setup for Studio or Package Rendering
Hello everybody! Wildly sorry, still there was a problem in Mah'a settings. Delving into the material settings, I noticed that using the card, always be checked Use Real-World scale. The same applied when the UVW-Map, always be checked Real-World Map size. I had to manually each time scale texture. I had to change the profile Mah'a in Custom UI and Default Switcher and everything fell into place. I tried to make a quick render and much better: I will continue to work.


15 Jun, 2012 gus_ann
13 Feb, 2013 # Re: Vray Setup for Studio or Package Rendering
Ilya, we all are, that is not noticed, and then .... show their finished work - a wildly exciting.


8 Feb, 2013 Ilya
13 Feb, 2013 # Re: Vray Setup for Studio or Package Rendering
Gus_ann, to complete the work is far 🙂. Just could not adjust the steel material. Now, when I found the problem, the image became a little better. Here are some tests: Render not ideal. Please do not beat feet and will be glad to any criticism and advice.


15 Jun, 2012 gus_ann
13 Feb, 2013 # Re: Vray Setup for Studio or Package Rendering
Ilya, need to work more with the model, blue handles are shaped with a pronounced segmentation, and then the blue some unnatural, "burning" too bright compared to the rest. It seems that this is not Vi yard mat and standard. And, of course, you should try to push the HDRI map in the environment, it is desirable contrast, appeared to see the reflection. The material became reflective, and actually in your scene and reflect nothing but a couple of wee ray lights o.


20 Feb, 2013 Vladimir
20 Feb, 2013 # Re: Vray Setup for Studio or Package Rendering
You have a great site, I learned a lot, thank you for this resource. I have a problem like many others - it is a pure white background with shadows for the subject imaging. Experience viree not quite small, previously rendered the intererku problems were different, but with predmetkoy engaged not long ago, and immediately there was a problem with the white background, has a bunch of forums and read the explanations are not so distinct poulchil. And so to business - here are my settings for the final render Still, the background is not white and grayish. Solves the problem more or less color mapping - is linear 1.0 / 1.0 / 2.2 but Reinhard 1.0 / 0.5 / 1.8 only get worse, it becomes all gray


8 Feb, 2013 Usco
28 Feb, 2013 # Re: Vray Setup for Studio or Package Rendering
Vladimir hello. You can make a correction postprocessing, fast optimal and highly flexible option.


15 Jun, 2012 gus_ann
28 Feb, 2013 # Re: Vray Setup for Studio or Package Rendering
Usco, hi, nice post, but tell me - I do not give rest to my unfinished bike (not yet proceeded to the completion of the terms of reference). There the customer wants all scrollable, ie it is necessary to Randy animations (sequence), and that it will be necessary since each frame handle post ??? How to solve this issue? You also uchavstvuesh, tell me!


8 Feb, 2013 Usco
28 Feb, 2013 # Re: Vray Setup for Studio or Package Rendering
gus_ann hello, it ... every process is not necessary, it is more suitable when the "piece" goods. It was an example to in V-Ray settings long time to dig and customized. Even in a photo studio when "predmetku" and do something then it is corrected in Photoshop, what can we say about the V-Ray. You can try this option: When a surface on which the object is made transparent to the background, but opaque to shadows and reflections. After such rendering can easily substitute any background. How it is done: 0 We have a ready-made model. 1 The surrounding area - by default - black. 2 Make a small "pedestal" on which will be our model, you need to take into consideration the size of the shadow, so she too "fit and slightly left 🙂. 3 Assign the" pedestal "material Matte / Shadow 4 V-Ray properties" pedestal "exhibiting settings for transparency, shadows, reflections (if necessary) 5 expose the camera, so we arrange ICs to be visible glare, reflections, etc. 6 setting up a render -... render Do not pay attention if the" pedestal "will be slightly visible after rendering. 7 Save in .PNG with Alpha-channel. 8 is now ready to open if our image, our model with shadows and reflections on it will toko (if you put a tick) on a transparent background.


2 Apr, 2012 Denis
1 Mar, 2013 # Re: Vray Setup for Studio or Package Rendering

Kind time of days to all inhabitants of the given resource, in particular to you Ilya.

Looking at your renderers I would like to share my experience in the field of a subject visa. As already mentioned above, refine the materials. And as a studio renderer, I suggest that you try the rendering in the Lightbox (Lightbox). It's about this technique of filming and will be discussed below😉.

Studying the material about the subject photography, lighting technique and equipment, with the help of which real photographers do all this, I decided to master photography using a lightbox.
On the Internet, you can find many examples of both the light boxes themselves, and the technique of shooting in it.
To clarify the essence of the matter, I support several pictures with lightboxes.

Looking at the lightbox, you can notice that there is nothing inherently natural in its design, and the essence of the lighting technique is immediately obvious. The only thing that immediately causes difficulties - how to do this in 3Ds Max'e.

As Anton and Max have already said, a studio that is as close to reality as possible is needed to get a realistic rendered photo.
So immediately I want to notice, the more real the lightbox model will be, the more realistic will be the glare and reflections on the model.

As a test for this post, I did not particularly bother modeling lightbox, my model is very simple.

The walls of my box that shine through three Vray lights, have a material similar to tulle or curtain material, the rest of the walls have a plain white Vray material. The background (background, unfounded), too, has a standard Vray material, with a slight reflection.
With modeling and materials I think problems should not arise, but if there are questions, I can lay out a step-by-step guide on creating a lightbox in the relevant topics on modeling and materials.

I would like to note the nuances in the course of the work done:
1. I will repeat about the realism of the lightbox itself, the more realistic its model, the better the result;
2. To set the angle and lighting, I used the real-time rendering function for convenience, activate the Active Shade checkbox to activate it.

At the expense of versions of Vray render I can not say from which versions the Active Shade function is available, I think the guys will correct me.

Well, for example, a clean render in a lightbox without postprocessing.



8 Feb, 2013 Ilya
1 Mar, 2013 # Re: Vray Setup for Studio or Package Rendering
Thanks for the interesting post, Denis !!! The materials I have a problem. Do not give it to me, but it's true ... to the theme does not apply. Of course I will try the method Lightbox, but in spite of your screenshots, you can see that put 3 VrayLight Plane. I would like to ask what settings have you put VrayLight? Then boxing wall curtains have fabric and what settings this material? And you used HDRI reflection. I gus_ann advised them to use for reflection. I'm sorry for the stupid question, but I can not find a forum rereading konkrenyh settings. There is a general indication, but applying them to get an unsatisfactory result. In any case, once again thank you, Dennis!


2 Apr, 2012 Denis
1 Mar, 2013 # Re: Vray Setup for Studio or Package Rendering
Yes, of course, if you're wondering what settings I used for the studio, it's spread setting material for translucent walls, studios and substrate materials (background), and of course the setting lights o 🙂. I also want to note that boxing I have converted to polygons normals splayed in the middle of the studio, and by Haydee multimateriala configured for different wall Lightbox studio, respectively educate parts are cloth material, while the remaining facets of boxing white stuff😉. Enlighten material: Substrate material: The walls, which are not enlightened, and beat off the light from the source - standard Vray material difuzno RGB 254,254,254 color settings of light sources (together they instance):


8 Feb, 2013 Ilya
1 Mar, 2013 # Re: Vray Setup for Studio or Package Rendering
Wow!!! Thank you for your generosity !!! You simply unprecedented altruism! Here is an example of a flyby camera, which I did, trying to set up a studio visualization: http://youtu.be/kkGOscFUOzE using Lightbox, you can do something like that?


2 Apr, 2012 Denis
1 Mar, 2013 # Re: Vray Setup for Studio or Package Rendering
Of course, Ilya. 👌 It is worth remembering that not necessarily animate circled the camera itself, you can also do a simple rotation of the model around its axis😁. Then it turns out to be static Lightbox studio and the model will rotate. Try and the results spread, I think your experiments will be useful to all. Just fill in the blanks with the animation studio lightbox😉


2 Mar, 2013 Irina
2 Mar, 2013 # Re: Vray Setup for Studio or Package Rendering
Help set up Vray for the subject (studio) visualization The picture became mottled gray background and white even though the material here is a scene in the viewports I used three primary light source (Spur) drawing (back) and background (napralen on background) That adjustment Faith I think I have a problem with the settings of the camera as it adjust to osvevetlit background


8 Feb, 2013 Usco
2 Mar, 2013 # Re: Vray Setup for Studio or Package Rendering
Irina Hello 🙂


8 Feb, 2013 Usco
2 Mar, 2013 # Re: Vray Setup for Studio or Package Rendering
About read camera setup here: http://renderstuff.com/vrayphysicalcamera-standard-replacing-tutorial-130/ Regarding the white background and the rest - close to this very topic from the outset - is considered a lot of different ways. Choose to your taste.


2 Mar, 2013 Irina
6 Mar, 2013 # Re: Vray Setup for Studio or Package Rendering

Hello, I'm just starting to learn 3D Max, and I need your help. I hope you will help me.
While reading your site, I came across one entertaining idea: "A good trideshnik, this is someone who tries to imitate a photograph by analyzing real lighting situations"

I started to understand how photographers solve problems with lighting. I came across a curious site http://photo-monster.ru (can anyone come in handy). I began to apply their advice to action, and something does not come out. Relations with this I have questions that I divided into three points. Help please understand them:

First:
For objective photography, photographers use a variety of ways to create a background. I singled out three main ones:

1. Imitation of an infinite plane (Figure 1)

2. Stand-alone (if you want to create highlights and gradients on the background) (Figures 2 and 2b)


and

3. Softboxes (Figure 3)


And also their all possible combinations. (Figures 4 and 5)



I tried to recreate their analogs in max

1) An infinite plane can be done in several ways:

A) The plane is a kink (Figure 1a)


B) By rotation (Figure 1b)


C) VrayPlane


2) Separately standing planes

3) But how to simulate a soft box?

I do not understand. There is an idea can, for example, build a box and assign material to it. But what is the Mtl c assignment of transparency, net. Can VRay2SidedMtl, since it allows you to see the light that the object is illuminated from the back side. Or VRayLightMtl.

How do you do in softboxes? What material do you use? What settings should I pay attention to when creating a softbox?

Second:

For lighting photographers use the following equipment:

1) Umbrellas


2) Reflectors


3) Soft boxes


4) Various types of nozzles: curtains, honeycombs, color filters




Soft boxes are used for basic lighting, and reflectors for background and drawing. The use of nozzles depends on the situation. I did not see any umbrellas in the subject survey.

The given light source in max can be replaced, for example soft-box - VRayLight. It can be adjusted to the size and the shadow it gives soft. With reflectors, it's not entirely clear what is more correct to use Target Light, Target Spot or Target Direct.

 


What kind of light do you use for objective photography? On what settings should pay attention to a beginner trideshniku? Is light worth getting closer to real parameters? If so, what is the value of Multipliier if you want to put it on if it's 100 watts?

Third:

With the settings VRayPhysicalCamera is quite a pipe. I just found the following parameters for the subject survey:

Aperture from f8 to f11 (f-number)
Exposure 1/125 seconds (shutter speed)
ISO 200

Please tell us what parameters still need to be changed? What kind of VRayPhysicalCamera do you use?



3 Apr, 2012 Anton (Staff Author)
6 Mar, 2013 # Re: Vray Setup for Studio or Package Rendering
Hello! Etalon a question on this theme 👍

Its nice to just read. Thank you!

With specific regard to your question, then I'll start from the end.
In particular, we do not recommend using 'physical' camera. To be engaged in the selection of "Aperture" values, "Shutter" and "the ISO" is ultimately only for brightness control rendering, instead of simply krutnut a single parameter in the Color mapping, it is possible unless the particular boredom😁
We recommend to use a standard at all times. Why and how? Read about it in this tutorial: Replacing the standard VRayPhysicalCamera the Camera the Max 3ds .

With regard to the main part of your question, I'll try to make time to tell his version of the technical implementation / simulation of a photographic equipment in 3ds Max and V-Ray.

However, if someone of you have found a solution to this or tion of this issue, please tell us about their achievements. It is not excluded that your version of the implementation will be the most original😉



2 Apr, 2013 rivoly
2 Apr, 2013 # Re: Vray Setup for Studio or Package Rendering
Hey. Thanks to the organizers of this site! A lot of useful information. I have a question. As far as it is expedient to use vray light mtl for barking boxing? Without using other light sources to simulate. And once more advanced question. What is the difference of light vray light mtl and the light from the "light"? I want to understand this in order to properly use these tools. Thank you.


4 Apr, 2013 ArshinViz
4 Apr, 2013 # Re: Vray Setup for Studio or Package Rendering
Rivoly, in this case, I think it is wise to not use vray light mtl, and vray light in Mesh mode (vreya have recently had this useful feature 👍). To do so: create Mesh (in your case, this is your light box), then a number is created VRay Light, (hereinafter referred to already have created power) in the dropdown list "Type" choose "Mesh", and just below click on the button "Pick mesh" and select your light box. All your mesh are now replaced by the usual vray light'om which is the default setting for the lighting. If the light does not shine or will shine in the wrong direction, not check "Flip normals" 🙂


3 Apr, 2012 Anton (Staff Author)
8 Apr, 2013 # Re: Vray Setup for Studio or Package Rendering

Irina, hello!

And so in order.

Background.

Imitation of an infinite plane is the most successful solution. In 3d, this is just a corner with a chamferent face. The more shallow the bevel, the less obvious it is the background, not the infinity. As a mat, normal VRayMtl can act. If the studio is white, then pure white Diffuse and everything, no more options. If it is dark, then the diffusion becomes the right color, the main thing is not pure black, then it will not be visible to the shadow and the meaning in the background as such will be lost altogether.

All other effects can be done without removing this plane. That is, if you want to "draw" a glare, or darken a part of the reflecting surface, it is enough to bring a self-luminous or dark object into the scene. Typically, this is an ordinary Box with a black VRayMtl or a self-luminous white VRayLightMtl. To prevent these boxes from interfering with the scene, you can turn off their visibility by the camera (Visible to Camera), as well as the reception and dropping of shadows and GI, if they stand in the way of light sources. Leave only the visibility of these objects in reflections / refractions.

It is important to understand that the color of the environment should be black, not white or gray. Then there will not be a parasitic, in this case, GI highlighting of the entire scene and the reflections themselves on the rendered object will be contrasting.

As for the soft box, that is, a studio that does not have sharp and soft reflections, then I do not literally do soft boxing, but simply draw gradient textures of the right kind and insert them into a mat of self-luminous boxes. Then the reflections on the object are also soft.

Lighting.

It will not be entirely true to imitate a real IP just for the sake of its imitation. It will be more correct to simulate the effect that photographers are trying to achieve using a particular lighting or reflection instrument.

For example, an umbrella. It is not directly a stoker of light, it works in conjunction with a source (a searchlight, a flash) that shines on it. In turn, the material (tissue) of the umbrella reflects the light incident on it, in fact being a secondary light source. But unlike a lamp that shines on an umbrella, the spot of light on it "blurs" and turns out to be soft, that is, not with distinct edges, but with gradient ones. This property and is used by photographers to get not directional, but "soft" gradient light, without clear boundaries, one that can not be obtained directly from a light source.

Completely the same function perform soft boxes. Only they do not work for reflection, but for the light and the source of light is not before them, but behind them, through which they are fabricated. When the light source shines on the fabric inside the soft box, the same gradient spot appears, glowing with a soft glow on the other side of the fabric.

As already written above, their technical implementation is very banal. It's just a Box primitive of the desired form and a texture gradient in the corresponding slot of the self-luminous material. If you need to not only reflect this soft box in the materials of the visualization object, but also literally shine it, then it's enough to use the Direct illumination section and turn on the generation of direct lighting from this material.
Alternatively, VRayLight Plane with a texture in the Use texture slot can act.
If you look at real pictures of professional photo studios, then they can be confused with scenes of 3ds Max:

With large flying self-luminous Boxes and miniature subjects😁

On color filters we will not stop, it is obvious that this is just the right color in the material's lighting settings or VRayLight.

As far as directional projectors are concerned, this is any directional IC from the standard 3ds Max set. For example, Target Spot.
I myself sometimes use Target Spot, both to create light spots on the background. Just on the background or Box with VRayMtl, a candle with several Target Spot, getting a bright spot light of the desired shape.

(this photo)
Then on the object a soft gradient reflection is obtained.

As for the brightness values ​​in accordance with Watts, Kandelas, and other physical quantities, forget them. Do everything by sight. Dimly - make it brighter, bright - do it dimmer. No fizz. Correctness in a physically incorrect environment.

Camera.

There are no options. We recommend that you always use a standard 3ds Max camera. Do not bother your head with nonsense and read the last sentence of the description of lighting😁



2 Mar, 2013 Irina
11 Apr, 2013 # Re: Vray Setup for Studio or Package Rendering
Thank you, great comprehensive answer. 👍 participate already speaking, your site is much more efficient *****. Py, good luck to you in all your endeavors


16 Apr, 2013 d112
16 Apr, 2013 # Re: Vray Setup for Studio or Package Rendering
Hello! I need your help. There are bottles and the studio model, you need to get a picture without a background in order to be able to put on different backgrounds. But I have this bad out, because the alpha channel and the water bottle intersect and form a dark area. On the last picture I tried to get through the Photoshop image, but the result is also not very good. The picture last rendering - through playing with photoshop channels, but faces still lost, and directly through the penultimate max. I use vray and 3ds max 2012. Can I put the light sloppy or mats nakosyachil? Can I get an image so that was visible to the rear wall of the bottle and optical distortion?


4 Jan, 2013 Artiom
30 Apr, 2013 # Re: Vray Setup for Studio or Package Rendering

Above already somehow raised a theme about visualization of a white object object on a white background. Temporarily I had to disappear, but now I decided to finish this task to the end.

Indeed, white on white - sounds crazy. Maybe I did not exactly put it. For certain, many are familiar with popular (and well-selling) microstock males (author - ioannis kounadeas). I want something like this: absolutely white background, soft shading, no noise and light, drawing of all the details. Something suggests that in this case, you can not do without a lightbox. Although now I try to manage Box in the quality of the floor with checkmarks Matte objects and Shadow in V-ray properties. It turns out, to put it mildly, is not it.

Settings - all as in the lessons renderstuff. I tried to tick the V-ray :: Environment rollout, switch from Reinhard to Linear Multiply, thus surviving the scene. This is what I wanted to do "absolutely white background".

I also climbed in the Environment and Effect and changed the colors in the Common tab. From white to black. From black to white. In different combinations. Color, Tint, and even Ambient. Changes and the truth occurred, but not for the better.

Reminds bearded anegdot: frontal rubbed, wheel kicked, and the car does not go.
There were other actions: in one lesson on the object on the white there was a slizh ..., that is, the studio was downloaded. At first I decided that I had found my happiness and at last I could rivet the object with bundles: the background is white, the shadow from the object is present. But when you turn the camera, when you change the material to white everything again became bad: the monotone gray color of the object, no shadows ...

At this stage I am guided by the following statements:
1) for those who so far "do not understand anything" (at least, almost nothing can be done), the V-Ray settings from renderstuff are the only true ones. Including for object visualization. Well, it's like the covenant of the Lord from Mount Zion, with the only difference is that the settings are logically justified;
2) following the first point, we affirm that the whole point in
A) studio - surrounding objects;
B) the lighting system;
C) materials.
Question: Is this true?

While I will send the results of work, I hope that someone will respond.
And, yes: is it worth changing colors in Environment and Effects?



4 Jan, 2013 Artiom
30 Apr, 2013 # Re: Vray Setup for Studio or Package Rendering
Here is a picture, for example. Settings - renderstuff. But! It should be checked in the GI Environment. There is no light, there are no other facilities. A small revision in ACDSee all.


4 Jan, 2013 Artiom
30 Apr, 2013 # Re: Vray Setup for Studio or Package Rendering
Here's the "studio". Settings - renderstuff. fixtures Multiplier - 5. That "result". Here are the results after trying to play with the sliders (exposure, brightness, contrast, etc.) in ACDSee.


4 Jan, 2013 Artiom
1 May, 2013 # Re: Vray Setup for Studio or Package Rendering
Now is such a studio. Three plane V-rayLightMtl. Result: As we can see, the picture quality is not the stock. We will try next.


4 Jan, 2013 Artiom
1 May, 2013 # Re: Vray Setup for Studio or Package Rendering
Here are my settings: I think they are not so spread but does not know what to do differently. In the studio I replaced the plane vraylight. Environment - black. Topic revered, everything seems as it is written, but the result is still very unsatisfactory. Please help us to deal with the subject visualization white, if possible.


2 Apr, 2012 Denis
1 May, 2013 # Re: Vray Setup for Studio or Package Rendering
Hi Artem. It seems to me that pure renderer to achieve such results, how are you up to, is almost impossible. Those pictures, which you have to level, and what it all aims to make composing, and I'm more than sure. Such a result can only be achieved post processing of the individual layers. Separately adjustable shade, their softness and intensity, as background, the intensity of glare and reflections. All this is done with the render elements. Look this topic, maybe you decide to its task http://renderstuff.com/page-709/


4 Jan, 2013 Artiom
2 May, 2013 # Re: Vray Setup for Studio or Package Rendering
Something similar has already met earlier in the lesson D.Grigoreva Visualization of Garnier Fructis products . It's hell. Never dare to repeat it, is not so well acquainted with layers and Photoshop. I would hope is that will do minimal editing: adjust brightness, saturation, etc. Get involved in the discussion of this theme Isolated on white. Subject-to-date.


15 Jun, 2012 gus_ann
2 May, 2013 # Re: Vray Setup for Studio or Package Rendering
Completely agree with Dennis. Only editing in Photoshop will get the desired result.


2 Apr, 2012 Denis
2 May, 2013 # Re: Vray Setup for Studio or Package Rendering
That's just about what I said. Familiar with that theme, the result is good enough and it's worth it 👌. Who is he working on rendering elements.


4 Jan, 2013 Artiom
2 May, 2013 # Re: Vray Setup for Studio or Package Rendering
Thank you for your comments. Can I get any recommendations about the studio itself? Use Plane Materials VRayLightMtl or VRayLight? How many minimum - maximum should be fixtures, etc. Did I ask to disclose trade secrets and is supposed to answer: "Maybe you even put the stage?"


4 Jan, 2013 Artiom
2 May, 2013 # Re: Vray Setup for Studio or Package Rendering
Incidentally, the lesson optimum settings V-Ray - Antialiasing and Color mapping frog sitting on a white, depicting Reinhard advantage before Linear Multiply. It seems that the authors have managed it without layering editing. At least, on a white background Linear Multiply. So, Reinhard and white can get? As it would be nice if I get a similar visualization. Still I venture to think that the whole thing in the right light settings, in the construction of the studio geometry and materials. It would be very interesting to hear the opinion of the authors of the frog visualization about the whole kitchen. However, I am very interested in any opinions ...


3 Apr, 2012 Anton (Staff Author)
2 May, 2013 # Re: Vray Setup for Studio or Package Rendering

Artem, greetings!

In this topic, more than detailed recommendations are given about the studio and generally how to choose the lighting scheme. Tu also gave very specific recommendations about the technical or practical implementation of this in 3d. In particular, there are answers to the question of how to simulate a particular studio lighting device, how to make an "infinite" plane, what material to apply to it to obtain a white background. Repeat or poke my nose will not.

I advise you once again to carefully read all the pages of this discussion. Do not understand? Read it again. Again it is not clear? Read again. And so far, you will not understand. If you still do not understand, then you either persistently ignore the solutions that are offered by us, or you are simply not yet ready to visualize such a level.

As for specific advice in your particular case, Denis gave advice, word-for-word is the one that in this situation you would have been given to you by the author of a frog on a white background. You correctly understood, post-processing in the illustrations to the lessons of such a plan is not appropriate and they are supported by "raw" renderers, however, in your case, Denis's recommendation is the most correct decision.

The only tips that I can give you, except those already described in this discussion, is to go buy yourself a good SLR camera and experiment with photoshots of different objects, while remembering to read the lessons on photo-techniques, including lighting. Maybe so, you will understand that the very first answer about the white-on-white is not empty words. In addition, you should listen to the opinion of more experienced colleagues than you (for example, Denis, gus_ann or frog author😁) and try to make friends with Photoshop. A visualizer trying to get a photorealistic image and not owning a composite, flower, retouched, it's like a eunuch trying to build himself from Casanova. Try to-pyzhsya and the desired result will not squeeze.

I apply post-processing everywhere and do not support those who are engaged in sports rendering.



4 Jan, 2013 Artiom
2 May, 2013 # Re: Vray Setup for Studio or Package Rendering
Anton Denis, gus_ann, thank you very much for the reply and practical advice. According polazil links, meaning understood. I study the subject to the finish (By the way professional photographers practice in photography eggs on a white background - say it is the easiest and the most difficult at the same time.). Perhaps the discussion should be continued in the preparation of stock level images. Be sure to lay out the finished result and, briefly, the method of preparation: the subject requires a logical conclusion. And, yes, the council "to buy a DSLR," but still good - a gesture. Because the area is very cheerless fiction.


3 Apr, 2012 Anton (Staff Author)
2 May, 2013 # Re: Vray Setup for Studio or Package Rendering
Here it is all you correctly noted, about the white egg on a white background. This is exactly what I want to convey to you, so that there is, that's exactly what I use myself. Before you make any substantive visa, I sort out dozens of studio photos with similar objects to see should look like the real thing. Realism would otherwise not catch. One need only compare the rendering with a photo and the only way to achieve it is the "order of the" coveted result. Otherwise, you're going to do "something - I do not know that." Sometimes I go on, pick up the camera down and do a photo to understand I needed aspect. With regard to the acquisition of the camera, then sooner or later any "predmetchik" to this need will come. To be able to do formalistic renders, must be able to take photos😁 and it is not a play on words. Regarding it SLRs, the general conductive many budget options and, in principle, to work out the necessary tricks you can and soap. It would be a desire😉


4 Jan, 2013 Artiom
3 May, 2013 # Re: Vray Setup for Studio or Package Rendering
Carefully re-read the topic ... 4747: ... As for your question. What I always try to make the post-processing was not necessary ...


15 Jun, 2012 gus_ann
3 May, 2013 # Re: Vray Setup for Studio or Package Rendering
Artem, usually, it is necessary to do the job quickly. To be engaged in the selection of light and perspective in each stage for various subjects so that then not process makes no smysla- each time you do it all over again and spend the couple of days. It is not necessary to reinvent the wheel, it has long been invented by us, you just have to learn how to ride it.


4 Jan, 2013 Artiom
3 May, 2013 # Re: Vray Setup for Studio or Package Rendering
gus_ann, welcome. I have already looked into the subject lightbox Denis and do something like that. I will not copy Dully - look, what are the boxes in the real world and make your own. I do not mind the post-processing. Just passing the small matter arose - we say that the post-processing is absolutely necessary, and then in the theme - "I always try to make the post-processing was not necessary ...". Actually, I better now not to shoot the breeze and take practice, as well as to study the subject more closely - it turns out, there are even more than necessary. You, by the way, is great very well looked ...


4 Jan, 2013 Artiom
11 May, 2013 # Re: Vray Setup for Studio or Package Rendering
Hello again everyone. In this topic in a post Denis 5980 I was given a link to another topic - the processing in the rendering of Photoshop ( http://renderstuff.com/page-709/ ). Further, even in this topic use the link in the video for compositing ( http://viscorbel.com/rendering-compositing-jewellery). The meaning seems to be true - you need to be rendered separately: 1) the object itself; 2) shadow; 3) reflection. After working with layers in Photoshop. The problem arises when trying to render shadows separately, using video-based compositing. Once accidentally I got this picture. And then again, there was a black shadow of the object. The result is still not solved the problem with the white background. And with compositing. Anyway, this is due to predmetkoy, so I write here, I hope that this is someone interested.


4 Jan, 2013 Artiom
14 May, 2013 # Re: Vray Setup for Studio or Package Rendering
Regarding compositing: Render Elements tab on the selected layers (RawShadow, RawTotalLightning, etc.), keep them for some reason in exr. format, then send or Nuke, or in Photoshop, moreover necessarily in Extended version. Further, of these layers collect the final image. The meaning is clear and attractive - very easy to edit layers, just to check it is not possible - is the usual CS3. Questions: 1) Is exr only.? Is it possible the other option? 2) whether it is the correct decision? And in the video (link to previous post) offers a solution with the application of VrayMtlWrapper object, performing the role Background. This option I have not turned out.


4 Jan, 2013 Artiom
15 May, 2013 # Re: Vray Setup for Studio or Package Rendering
Here naryl I needed a theme: http://renderstuff.com/obtain-render-shadow-transparent-background-work-vraymtlwrapper-391/ As I understand it, the trick with the replacement Background material - unprofessional, and with reflections will not help. Need kompouz and therefore Extended-version of Photoshop?


4 Jan, 2013 Artiom
17 May, 2013 # Re: Vray Setup for Studio or Package Rendering
It is necessary to hear practical advice on the use of Render Elements tab (located in the Render Setup). What VrayShadow, VrayRawTotalLightning and so on. As it is used to visualize the subject in the white? How to edit in Photoshop exr.? I hope to hear any advice on this matter.


2 Apr, 2012 Denis
17 May, 2013 # Re: Vray Setup for Studio or Package Rendering
Tom, look here these references, there is very detailed and described in detail everything that interests you. The most chewed information render the elements that I have met. 1. http://superuroki.ru/posts/vray-photoshop-compositing/ 2. http://superuroki.ru/posts/vray-photoshop-compositing-2/ 3. http://vraydoc.narod.ru/ vray20 / render_elements.htm


4 Jan, 2013 Artiom
18 May, 2013 # Re: Vray Setup for Studio or Package Rendering
Greetings, Dennis. Thank you said, thanks for the links, but I'm already familiar with this information, and it did not help me. There is, of course everything in great detail, but it is not clear how to make a separate layer from the shadows. In this video tutorial http://www.youtube.com/watch?v=_RyHYXoUza4. told that I need to know. But here MtrWrapper used again, and the same method with the Matte Objects, as in this video tutorial http://viscorbel.com/rendering-compositing-jewellery. (I do not understand why then Render Elements.) But the fact that this method works only with shadows, obtained only from VrayLight, aimed directly at the object. I'll try to do both with a translucent material in your studio or using Plane with MtrLight, and what I liked best (mildly describes the object, no stocks at the joints) - VrayLight use, aimed at the white plane. In all these cases, I do not know how to get a separate layer from the shadows! Now it seems to me only one option: to get a shadow using VrayLight, aimed at the object. Either use here in such a way http://alieneye.ru/articles/light2white/index.htm. Something tells me that I saw the "unsolvable" problem where it really is not. If no trouble, at least briefly outline your method substantive visa.


2 Apr, 2012 Denis
18 May, 2013 # Re: Vray Setup for Studio or Package Rendering
Artem hello. The fact that I am myself now study stage to render elements. Earlier never interested in it, so it is safe to suggest what to do in such a situation can not 🙄. Make a test render shadows in his studio faced with your problem through a translucent lightbox shadow on tweaks using MtrWrapper, I also did not render. It turns out that in the lightbox is not laminate. I started to understand and put the lightbox and rendered without (left only the substrate and the light sources). And once everything fell into place. Shadows I still rendered on the lesson from VisCorbel. We need to find time to scratch, and the studio and try several options. For myself, already I made Coy what conclusions it best through these tweaks to render the Alpha, and everything else has to do the render elements.


4 Jan, 2013 Artiom
21 May, 2013 # Re: Vray Setup for Studio or Package Rendering
Hello everybody. I would like to continue this theme (post 6105). Here's my scene: http://www.picamatic.com/show/2013/05/22/03/36/9262880_1491x821.jpg Dark purple plane, which directed the light VrayLigt-s. For shade used front VrayLight without plane. Why did so, it is clear from my post 6105. So, the shadow does not appear in this case. It turns out just an object on a transparent background, without shadows. Shadow can only clean VrayLightami. Question: whether it is possible to obtain a layer separate from the shadow (or at least, would object + shadow on a transparent background?), Using a bunch of the Vray + Plane or Plane with MtrLight? Either I misunderstood something, whether it is really an important issue. I would traditionally be glad to any response, but would particularly like to hear opinions on this subject who knows. PS I just do not want to clean the image in Photoshop. With layers of something much easier to work.


1 Oct, 2013 marik
1 Oct, 2013 # Re: Vray Setup for Studio or Package Rendering
Hello, recently I smodelit diamonds. diamonds visas: with the following settings: Help AMPs.


12 Dec, 2013 Kenzo80
12 Dec, 2013 # Re: Vray Setup for Studio or Package Rendering
Hello, comrades. 🙂 The topic is very interesting. I read all the pages, tried here with such an option's setting: The result in the Max: After Photoshop: I wonder whether the white background is enough? 🙄


15 Dec, 2013 Ilya_sp
15 Dec, 2013 # Re: Vray Setup for Studio or Package Rendering
Why overrayd made heaven, and with these settings? The result was a uniform light from all sides, and, as a consequence, the almost complete lack of contrast and shadows.


22 Dec, 2013 Kenzo80
22 Dec, 2013 # Re: Vray Setup for Studio or Package Rendering
I tried without overrayda - comes out clean white color. : |


23 Dec, 2013 Vladimir
23 Dec, 2013 # Re: Vray Setup for Studio or Package Rendering
Hello! Please help and configuration tips! It is necessary to set up a studio for photorealistic rendering yuvelirki !!! I will be glad to any advice! Tell us what kind of camera you want to use and what settings need to be? How to put IS and with what settings? Post-processing? Light light, I can not understand how to put hdr image to reflect on the object, render settings for predmetiki precisely needed, and post-processing ilil general need to render several images and then collect into one? with examples in primitives, I read a lot of things on your site but only a few things begin to understand better than anyone here explain the issues and many more !!! v-ray set up clearly on your recommendations, be advised that you need to tweak for predmetiki ??? The intelligent network found little appeal to you therefore very much hope that you will help!


7 Jan, 2014 Kvak
7 Jan, 2014 # Re: Vray Setup for Studio or Package Rendering
Here is a video tutorial on yuvilirke in virey:


23 Dec, 2013 Vladimir
7 Jan, 2014 # Re: Vray Setup for Studio or Package Rendering
Thank you! I will understand!


12 Jan, 2014 Denis.
12 Jan, 2014 # Re: Vray Setup for Studio or Package Rendering
Hello! Guys please tell me how to create a studio for visualization of the subject?


15 Dec, 2013 Ilya_sp
13 Jan, 2014 # Re: Vray Setup for Studio or Package Rendering
Chair flies 🙂 And what particular difficulty? 2-softbox light source, and without thinking of quite large. The direction can be seen in the shadows + curved heel "a la cyclorama"


12 Jan, 2014 Denis.
14 Jan, 2014 # Re: Vray Setup for Studio or Package Rendering
Ilya_sp please show in the viewport!


25 Jun, 2014 Danil
25 Jun, 2014 # Re: Vray Setup for Studio or Package Rendering
Hello everybody! 🙂 He came for help to the pros😉 Guys tell me how this is such a studio visas do better ??? How many I bet ... The problem is that the object is a metal visa and I do not know how to make a picture brighter, "delicious" so to speak, on a white background. Render settings are recommended (gamma 1,8; burn value 0,35 of color mapping, etc.).


15 Dec, 2013 Ilya_sp
29 Jun, 2014 # Re: Vray Setup for Studio or Package Rendering
Well to start making studio 🙂 Judging from the model, white background - is Environnement. Well, and what he is not reflected in the metal? Here you and all white. Do cyclorama, black surroundings. Rear light source Expand to at cyclorama luminaries did highlight / gradient background (if needed), or simply covered it, was that the white. Left and right light I would have wiggled. well, or at least made them different brightness.


14 Aug, 2014 Iren
14 Aug, 2014 # Re: Vray Setup for Studio or Package Rendering
Hello! Subject visualization I'm just starting to learn, and faced with the problem of battered how otvizualizirovat white object, or rather white gloss kitchen fronts (for the catalog). He explores the many articles, but nothing comes out. I realized that to render better on a gray background with soft light sources without direct illumination of the subject. I decided that the best way is to put the facade to Lightbox thus: Sam lightbox and a plane inside it - bilateral, gray color without reflection. Light intensinostyu 20. facade with golden patina. Render settings according to your recommendations 🙂. The result is a picture: For me it is very faded and no contrast. I tried to change the setting of the material and the Light, but not beyond. It would be something roughly like this: I would be very grateful for any hint or at least the direction in which to go.


15 Dec, 2013 Ilya_sp
17 Aug, 2014 # Re: Vray Setup for Studio or Package Rendering
Classic tuning of light in a photo studio (to Max did not apply to a lesser extent): Turn off all the lights, including one that will be the main source of lighting will create highlights and shadows. Adjust the brightness, position, etc. Look at what you do not like (too dark side opposite the light source, for example). Think about how to fix these problems. Turn off the main light source, turn on the second (fill). Adjust its position and brightness (keep in mind, as the first source illuminates the scene. Remember that lighting is superimposed on each other). Turn on both the light source, look at what you do not like, turn off all the lights, put a third source. You need to know exactly what contribution in lighting makes each light source or reflector. For lighting models often only one light source + reflector (or two light sources) + one on the background if necessary. Leapfrog from approximately the same brightness of light bulbs that shine on all sides, resulting in just a flat picture. At the same time as normal to adjust the light source 3 + reflections off the walls no one can.


14 Aug, 2014 Iren
17 Aug, 2014 # Re: Vray Setup for Studio or Package Rendering
Thank you very much for the advice! After a long picking something cleared up, but not quite. There was the idea that the glare material in the studio to make a beautiful almost impossible. Probably, it is necessary to abandon the glaring gloss. Maybe it is not clear written.


23 Dec, 2013 Vladimir
12 Sep, 2014 # Re: Vray Setup for Studio or Package Rendering
Hello I hope very much for your help, as revised and re-read a bunch of forums but they lack the many nuances and subtleties to set up a virtual studio for photorealistic rendering of the subject. Here are some questions: Tell-show as much as possible to achieve a v-ray white background without any post-production need to use the camera settings, lighting, materials? How to set up a studio than using imitation soft boxes? Light boxes? Card, always use the HDR? Re-read your site topic on setting up studios and rendering would like to understand how to achieve the rendering output with minimal intervention Photoshop or all still need to stick together to the end of a few pictures? Studio predmetki need for fine watches and yuvelirka. I understand that this is a lot of work but if you can tell us at least in words than the more rational use should be used at all or dmc sempler Fixed.Render is not a commercial study for yourself so if a day will be rendered it too much but of course I normally 4-6 hours. And yet voprosische how to estimate the cost of rendering if predmetka instead interiors here on quadrature poschitaesh not?


16 Sep, 2014 SvetlanaDM
16 Sep, 2014 # Re: Vray Setup for Studio or Package Rendering
Hello, you have so many questions 🙂 I am very beginner and predmetku do for yourself when model the something. I can show how I do the white background - but it's all very simple. This white enough for you?


23 Dec, 2013 Vladimir
16 Sep, 2014 # Re: Vray Setup for Studio or Package Rendering
This alpha channel? Share !!!


15 Jun, 2012 gus_ann
16 Sep, 2014 # Re: Vray Setup for Studio or Package Rendering
I do not like yellow shadow!


15 Jun, 2012 gus_ann
16 Sep, 2014 # Re: Vray Setup for Studio or Package Rendering
Definitely, I would like to learn this recipe visualization! It turned out beautifully, only a shadow ... I often get the same shaman falls in Photoshop. But without it?


16 Sep, 2014 SvetlanaDM
16 Sep, 2014 # Re: Vray Setup for Studio or Package Rendering
🙂 I do not quite understand what you mean😁. Everything is much simpler object stands on the folded Plano with white thick. The properties of Plano uncheck "visible for reflections and refractions" and "cast a shadow". The properties virey Plano is checked "mat for reflections, refractions". The light source to cast a shadow standard Target Direct (cone of light had only increased to the borders could not be seen). GI included in the environment slot embedded black and white map of the HDR for beautiful reflections on the chrome. The most important thing is not to change the color mapping from the line - then it turns gray. And yes - standard camera. All IMHO - and probably with a bunch of errors and unprofessional, so if anything, sorry. PS render lasted 5 minutes - in resolution 2000 * 1500


16 Sep, 2014 SvetlanaDM
16 Sep, 2014 # Re: Vray Setup for Studio or Package Rendering
Strangely, she somehow gray on my computer. And there really is yellow - Wonderland 🙄


16 Sep, 2014 SvetlanaDM
16 Sep, 2014 # Re: Vray Setup for Studio or Package Rendering
In general, probably will decrease in the shade saturation parameter


16 Sep, 2014 SvetlanaDM
16 Sep, 2014 # Re: Vray Setup for Studio or Package Rendering
Gus_ann puzzled me at night looking 🙂 Saturation has not helped, but helped change the yellow material on the override mtl, slot in the GI standard vray mtl - and shadow is gray.


8 Nov, 2014 Aleh
8 Nov, 2014 # Re: Vray Setup for Studio or Package Rendering
Hello! Optionally familiarizing substantive visualization using Vray🙂🙂 Studio somehow set up, thanks to a huge thread on the forum😁. But not all good at here with the materials. I was particularly tormented by the question of skin realism, I keep getting some folgapodobnaya skin!🙂 In general, I took the finished models, put them into the studio and began to render. Here are the results: 1) Wooden chair with metal legs. Materials similar to themselves, at least exactly as I wanted them to get 2) A leather armchair with wooden frame. The first photo with multiplier 0,7; the second with a 0.4. Wood Blednova something on the skin skin does not like at all! I wanted to get as: http://3ddd.ru/3dmodels/show/lounge_chair_16 3) Armchair RenderStuff🙂 Even better (better meterialy 👍), but my skin anyway spoil the deal. But the original, if: http://renderstuff.com/armchair-3d-model-suede-leather-120/ materials I used those in both cases that were assigned, not to change anything, even sabdivsy. Setting the scene: vray settings: Setting the scene materials: Gender, front and rear walls - white vray mtl walls to light sources - bilateral vray material with white vray mtl in the front. Round platform under the chair - plastic with a little reflection


18 Feb, 2015 Aleksandr
18 Feb, 2015 # Re: Vray Setup for Studio or Package Rendering
Hello, but you can ask the question, how got interesting gradient background for the box that you have discussed the topic of the cost of work on modeling. http://renderstuff.com/cost-3d-visualization-modeling-evaluate-work-318/


2 Apr, 2012 Denis
19 Feb, 2015 # Re: Vray Setup for Studio or Package Rendering
Alexander, a good time. In order to make such a background for the studio, it is necessary to previously prepared for the background for the studio (Plane), with the right scan, apply the material in the diffuse slot which (diffuse) should be located parametric map Gradient ramp. With this card, you can configure any type of gradient. In your case you require a linear gradient type (Linear). Sliders controls the degree of blending, color intensity and color of the gradient itself. Just do not forget to customize the map rotation. For clarity, see the following screen:


8 Nov, 2014 Aleh
19 Feb, 2015 # Re: Vray Setup for Studio or Package Rendering
I remembered his question in this thread (post 9077)! In general, I figured out already, get a decent quality render me prevented only low resolution rendering. When rendering from 4000px image is sufficiently clear and high-quality, skin becomes like a skin🙂 With that, the most noticeable increase in picture clarity is observed with an increase in resolution from 1000px to 2000px. Then simply remains in photoshop to reduce the resolution to the desired. PS This is true for the recommended settings vray from RenderStuff


8 Nov, 2014 Aleh
9 Jul, 2015 # Re: Vray Setup for Studio or Package Rendering
A question. There is a ready stage for the visualization objects of the group. In the scene were several light sources that are completely dissipated the shadows. The customer asked to shade in objects has. How can I add a shadow to the lighting in the scene is not changed, which has already been agreed (brightness and color)? I tried to create a light source and exclude from his subjects, but the most that happened is to keep the subject of light, but the studio receives light and illuminates. How to make so that it takes only a shadow, I do not understand.


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