Wall socket 3d modeling in 3ds Max, mini tutorial

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27 Jun, 2013 Usco (3d modeling expert)

AC outlet Modeling Mini Tutor.

Here, I showed why I chose so many sides to the cylinder. Rosette is with 2 variants of the projections, "rectangular" and "rounded" (recently saw) as an example. 2-It is necessary to convert to Editable Poly. 8 One way to anchor when the alignment is relative any point. 13 This is necessary as only tsiindr napravlyayka for leveling points (16,17). After his prowess. 30 Repeat the previous steps. 53.71 rail wheels. These cuts 60 only to do, at step 62 Extrude. Without them there is no place it will move apart. [...]


27 Jun, 2013 gus_ann
27 Jun, 2013 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Usco 👍 Keep it up! When dopishesh, I will try zamodelit for your lesson. Show that happened and about the related species and setki- there is a way how to optimize the model, so not a lot of polygons and the shape was not lost! But it must first zamodelit high polygonal.


28 Jun, 2013 Usco (3d modeling expert)
28 Jun, 2013 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
[...]


27 Jun, 2013 gus_ann
28 Jun, 2013 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Well, just hard-hard, looked quickly about the points, I will try, if questions are taken?


28 Jun, 2013 Usco (3d modeling expert)
28 Jun, 2013 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
It looks just as difficult, due to the fact that the painted picture. Some actions can make a rational depending on the style of your simulation. The pictures getting a bit ahead, so you will understand the consequences of an action and you can do on your own. Questions of course accepted 👍. After all, we all learn here😁


28 Jun, 2013 Usco (3d modeling expert)
28 Jun, 2013 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Max (RenderStuff) hi, if I screwed up somewhere in the model you tell me, and it has shown is that it is wrong 🙄


28 Jun, 2013 Ilya
28 Jun, 2013 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Hello, Usco! Thank you for your work! I'm stuck on step 8. What is the method of snapping when the alignment is relatively any point? It is possible to describe more in detail, what are you doing at this point? You rotates the cylinder itself or only with respect to the vertex vertex vertex relative to the other using it as a reference? I tried to understand himself, rummaged through the Internet and found something here - http://forums.cgsociety.org/showthread.php?t=141366 3D the Snap the set to the Vertex (the Magnet with 3 beside it) Rotate set to Transform Center (Looks like a Tie Fighter with one short wing) Go to your object sub object level Select a Vert (s) or Edge (s) or Poly (s) Now (Important) LOCK the selected Vert (s) or Edge (s) or Poly (s) You LOCK the selection you want to rotate because if you did not Max would unselect it once you move the mouse pointer over the snapable vert area to use as your reference, a lot of folks fail to lock the selection, myself included when I first attempted this, duh Now move the mouse pointer over the vert you want to use as your rotation reference. But it seems that is very surprising. I wonder how you manage to draw a line in the screenshot by Face to Vertex. Thank you!


28 Jun, 2013 Maks (Staff Author)
28 Jun, 2013 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Usco, all cool and technology, and the results 👍 For further progression, look some of the graphite modeling tools (max 2010+): Swift Loop to replace shiftom Connect across the circle with the advantage that it is immediately adjusted to the circumference, not just cut the segment into two. GeoPoly makes beautiful circle of formless polygon - will get rid of the use of the modifier and the subsequent conversion.


28 Jun, 2013 Usco (3d modeling expert)
29 Jun, 2013 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Ilya, hello. After go over the link, right click on the blue inscription: Continue to the media. Perhaps after you open a new tab with advertising, close it and return to the previous one, there will be a video player. 8th place - there is no alignment around the point, this alignment point relative to any other point to which you are equals. Here is an example: http://imageshack.us/clip/my-videos/195/ikxqsshicdfbjahqnmqtjq.mp4 What you found is a little different but also about fun. It describes a method for blocking the vertices or edges and continue their rotation around the selected sub-object. Here is an example: http://imageshack.us/clip/my-videos/547/ro8kqssxojwvbezdscrwsd.mp4 Max (RenderStuff) thank you very much, it is necessary to switch to a newer vesiyu, I do 2009 🙄


28 Jun, 2013 Ilya
29 Jun, 2013 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Oh, Simon Semyonitch ... I'm not in that steppe reached😁! You did something like Make planar by Y. I somehow thought you were to rotate vertices. However, now everything is clear from your video. Thank you! While you're still here, I would like to ask you about the Hinge From Edge. When I did the first ear, it worked without problems. Now when I do the latter, then fly polygons, although the same setup. What's wrong? Here is an example: Thank you!


28 Jun, 2013 Usco (3d modeling expert)
29 Jun, 2013 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Most likely you happen to have an edge on the opposite side:


28 Jun, 2013 Ilya
29 Jun, 2013 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Similarly, earned !!! Still I would like to ask, on the second screenshot. That's what the numeral 34 (the first in the second row) . What did you do to get a broken rib - Inset or Chamfer? Or are you just Cut'om sliced? Tutorial just wonderful - great job. I just sometimes blocked, really want to do everything to the end.


28 Jun, 2013 Usco (3d modeling expert)
29 Jun, 2013 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
(37-38) There [Connect Edge] in 3 stages (Otherwise, they sprawl out. The graphite modeling tools most likely to do and for 1 time). At first, 1st, then the second -primerno at the same distance as the first, then the third. Then [Collapse] 2 points, and [Connect] yet between the two.


27 Jun, 2013 gus_ann
30 Jun, 2013 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Hello, Usco, all I got, step 57 and 58. The ribs stood out as shown in a circle, making the bevel, and get to the other eyelet that's such an ugly result [URL = The first ear normally worked. For the third time to redo everything from the beginning, every time that. Where is the mistake???


28 Jun, 2013 Usco (3d modeling expert)
30 Jun, 2013 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Hello, you succeed. Maybe not removed the polygons from the bottom of the tab, look like in Step 10. From the triangle in step 57 after steps get rid 58-65. Continued:


27 Jun, 2013 gus_ann
30 Jun, 2013 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Yes, the lower polygon. 🙄 All removed, start again ...


27 Jun, 2013 gus_ann
30 Jun, 2013 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Something hurt eared obtained. I do not understand where the vertices are aligned to the ears turns the small ears, the great ... What determines the angle? And how to choose the angle?


28 Jun, 2013 Usco (3d modeling expert)
30 Jun, 2013 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Egol have ears strictly 90 degrees along the axes X Y. For this purpose and used for binding 2m extreme points. Pay attention to what form (Top, Left ...) the action takes place. Look 1st video in post # 6363. If you have in a top view after extrusion eyelet disposed so as not video (and as in step 8-9), then a landmark that the angle 90 must be in any case. 😉


27 Jun, 2013 gus_ann
30 Jun, 2013 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
And what about those ribs here ???


28 Jun, 2013 Usco (3d modeling expert)
30 Jun, 2013 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Only those that are aligned along the edges. That inside do not need one then deleted and the other will move (26-28,39-40).


27 Jun, 2013 gus_ann
1 Jul, 2013 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Usco, you'll excuse me, I have something in general do not drive - different ears out - Something wrong. Perhaps initially it is necessary to consider the polygons, so a hole was in the middle of the axes grid? (Home grid) may then will be fine?


27 Jun, 2013 gus_ann
1 Jul, 2013 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
In short, yes, it is necessary to have everything in the middle. Can not be selected at random polygons. Step 68 - What to do scalable point along the y axis?


28 Jun, 2013 Usco (3d modeling expert)
1 Jul, 2013 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Yes it should be centered. Pay attention to the drawings with the grid, they are not all but only those where orientation is important. In step 5 it is clear how many polygons and which place respect to the grid I have identified them. On 14-15 it can be seen where the hole should be located and how polygons are ribs. 30 how they are located together and vydeliny polygons 2nd tab. Generally outlet symmetrically, we need only to simulate chetvertinku- 1 ear hole and a quarter, and then mirror your 2 times and will be ready to fully all (though I did not mention about a quarter of the holes for plugs and screw 🙂. But in this case it is only half symmetrically. Therefore, it is modeled polnosyu half rather than a quarter (although you can mirror your 1 time before you take off chamfer 1 eye, but it is, then it will come around and - remove, mirror your, sew the top, or singled out, squeezed, flattened 🙂. On your screenshot, they are in different locations relative to the central axis, so they are different.


28 Jun, 2013 Usco (3d modeling expert)
1 Jul, 2013 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
No, no - they just form a "semi-circle" by moving up only on axis Z. In step 92 you can see how they are placed around. Meaning - the angle was rounded. I apologize for such things, but write tell-all 🙂


27 Jun, 2013 gus_ann
1 Jul, 2013 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Come on, how can there be an apology to you, thank you all laid out lesson! He's a tough, pro peaks leveling function on a particular axis I did the first time slyshu-'s tuplyu ...


1 Jul, 2013 Ilya
1 Jul, 2013 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Hello, Usco! I have two short questions on this screenshot: http://i.renderstuff.com/content/rs17/000/000001860.png 1. When trying to do Tessellate Selection, with a dedicated test site - nothing happens. This is me doing something wrong or a bug 3Ds Max'a? 2. carelessness I started making model does not coordinate with the center. Then he noticed that you have a cylinder in the center of 0,0,0. And after you Tessellate shifts the vertex coordinates 0,0,0 in the center. How do I change the position of the cylinder so that he became the center like yours? Thank you!


27 Jun, 2013 gus_ann
1 Jul, 2013 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Ilya, hello. Change position tsilindra- allocates cylinder itself, right-click on the move tool, a window will appear: x- and figures, y - tsyfry, z-digits. Set all the digits on zero and you will see how the cylinder itself moves smoothly to the center axis. About tesseleyt- I too was a time of my 20 attempts - where the error is the error I laid before was wrong dyrke- chamfer, and accordingly wrong retired landfill afterwards. Do you ever second chamfer on the hole delaesh- prefilled one edge, and then press-loop. Then chamfer.


1 Jul, 2013 Ilya
1 Jul, 2013 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Thank you, Anne! I will try...


27 Jun, 2013 gus_ann
1 Jul, 2013 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Usco, to me only now realized that it is necessary to choose the option for themselves mdelirovaniem lugs (rounded or not). I will do all the pictures, it turns out that once again the ears of something different😁, though correct zamodeleny ... Well, reached the holes for inserting the plug, otsimmetrit now or leave as is (then it will be possible to make two choices)? And yet - how many integrations turbosmufa over Edith poly for clarity use? And then I have one of these holes for segmented forks are obtained.


28 Jun, 2013 Usco (3d modeling expert)
2 Jul, 2013 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Ears and should be different, you're doing everything right. You do not have to choose😁. Do not forget about the topology of the bottom outlet if it is not done then there is no sense of symmetry. I know that like😁, but do to the outlet end, then the only mirror your mate and will immediately ready 2 different sockets. And will anything from customized ready-to nedomodelirovannoy, because just two different you can not model. Generally 2 variants ears is only for demonstration simulation.


28 Jun, 2013 Usco (3d modeling expert)
2 Jul, 2013 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
2 TurboSmooth iteration outlet. 1 iteration TurboSmooth for bolt - it still will not be seen much close enough so I try more than 1. 2 never use if you can not - try to change the topology.


27 Jun, 2013 gus_ann
2 Jul, 2013 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Usco, and for the bolt thread should definitely cut or will not see?


28 Jun, 2013 Usco (3d modeling expert)
2 Jul, 2013 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
I do it for my practice sliced ​​(it is easy), I think someone will come in handy. If the reverse side will not be seen - just the cap. This bolt will still hang dual antenna grounding.


27 Jun, 2013 gus_ann
2 Jul, 2013 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Well, we shall cut for the practice (not hurt), I had almost reached the end. I will wait for new instructions ...


28 Jun, 2013 Usco (3d modeling expert)
7 Jul, 2013 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
This is the final part of the lesson, "Modeling the electrical socket housing (electrical socket)": Thank you all for your attention 👌


7 Jul, 2013 Anton (Staff Author)
7 Jul, 2013 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Hello, Usco! Thank you for the lesson, it is just a great 👍 mileage eyes, if not difficult, I did not lose a screenshot after the transfer stations splint in a separate topic. Thanks again 😉


28 Jun, 2013 Usco (3d modeling expert)
7 Jul, 2013 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Hi 🙂. Yes, all the screenshots and videos on the site 👍. Even in a separate topic - cool. Thank you.


27 Jun, 2013 gus_ann
8 Jul, 2013 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
It turned out this way ... Thanks for the tutorial! Usco, one may ask, though it was not on. You're in class used to bind to the heights of 2.5. Sometimes peg 3 and 2 more. And how they differ in their work?


28 Jun, 2013 Usco (3d modeling expert)
9 Jul, 2013 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Cool outlet, well, now you, too, so you can😁, as well as I wanted. About binding in brief: 2 - alignment of objects occurs only in its plane. 2.5 - alignment of objects occurs in its own plane, but may pick up their position in relation to other planes (for example, cut a hole in the landfill, focusing on the "circle" lies in another plane) 3 - moves objects between the planes. More in the video: http://vimple.ru/6d3b7e3837744baaa080e147634a462c


27 Jun, 2013 gus_ann
9 Jul, 2013 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
I was quite difficult, especially in the beginning with the ears😁, but then I was involved and it worked. I just realized your style and what you want to do. There is one thing - when repeating the simulation for someone, the brain shuts down, that is not quite understand why he cut a segment, chamfer, etc. That is, I think initially it is necessary to view either all "and understand (that.... . hard), or to explain on the steps (which is difficult for a teacher to a hundred times) in general, the lesson is very clear, if a person is familiar with at least the basics (I) for the beginner -. a dead end ...


28 Jun, 2013 Usco (3d modeling expert)
9 Jul, 2013 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
gus_ann, yes, I realize that the newcomers will be difficult, especially if you do everything step by step by the screenshots 🙄. First post # 6359 I wrote that it is necessary getting a bit ahead to see what eventually leads the action. Just some pictures implied (it is not clear to those who do right on the picture is not looking ahead and not delving into the principle) that the action is fundamentally similar to the previously made. Indeed step by step guide to make the pictures difficult, rather it should show all the video. In the lesson, you can (and should not be shy) to ask any questions about the confusing moments. Missed some moments - a model made in the scale of 10: 1. Suffice it in the window [Scale Transform Type-In] 100 per cent change at 10, then apply Reset XForm, then get matched against the original outlet 8h8h2,5sm (modeling was in mm). Also on the bolt thread sent "the wrong way". It is necessary to highlight the bolt and press the [Mirror] - change the direction of the thread turns. On the issue of bindings - in the description of 2.5 is not quite a good example about cutting holes. Most other plane should be considered as a template against which you in your working plane can do the alignment.


27 Jun, 2013 gus_ann
9 Jul, 2013 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Usco, well and very probably need to mirror your outlet end. Yes?


28 Jun, 2013 Usco (3d modeling expert)
9 Jul, 2013 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
😁 You can mirror your, and make 2 socket with different "ears". It all started with the fact that I started to do with "pryamymy" ears because they are everywhere. But in the process I came across a Chinese outlet with a "rounded" ears - I am interested in how they can be made. That showed just 2 options in one 🙂. What to do in the end - leave it as is, or make 2 different - it's up😁.


1 Jul, 2013 Ilya
13 Jul, 2013 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Hello everybody! Here is my report on the work done: Due to the fact that not enough time has to be interrupted and therefore a little behind. But still I do not give up - it's too big soblaz bring the work to the end. Yes, and it will be very unfortunate, because the tutorial is really excellent. I like "Avtokadchiku" very comfortable that everything is exactly to the millimeter scale and rather than the eye as usual. Thank you, Usco for titanic work! I have a short question to Gus_ann. Anna, by the host rendering outlet, visible black faces, how did you get this effect? The next branch saw your picture the other with the same faces -


27 Jun, 2013 gus_ann
13 Jul, 2013 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Hello, Ilya, the socket I just threw a plastic material virey, in a standard render window. Just look at all well the studio there. A second embodiment invayronment go in effect and include the effect of vray toon, it faces and gray material is just the standard gray vie yard mat


28 Jun, 2013 Usco (3d modeling expert)
13 Jul, 2013 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Ilya hello. Very best turns out, only need to change the angle of 90 degrees -one should be. You can look at the video (# 6363) - I was just an example shown is from the outlet. In life it is not so great😉.


28 Jun, 2013 Usco (3d modeling expert)
13 Jul, 2013 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
"I have a short question to Gus_ann. Anya, by the host rendering outlet, visible black faces, how did you get this effect?" - This effect is obtained when the light source 2 included in the viewport (ris.86). In older versions of Max it is exposed by default, but you can check out.


1 Jul, 2013 Ilya
13 Jul, 2013 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Cool! Thank you!!! As always, a quick and accurate answer!


15 Jul, 2013 Ilya
15 Jul, 2013 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Wow, and I looked through an angle of 90 degrees. Moreover, it is one of the most interesting places in your tutorial. Align vertices on one of the coordinate axes. Just hurry and then after all TurboSmooth'a translated into Editable Poly. I have already been brought to the end, and then do it all over again.


1 Apr, 2015 Vitaliy
1 Apr, 2015 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Hello Usco! I have trouble with the grid is obtained, you can throw your model here or mail me please?


28 Jun, 2013 Usco (3d modeling expert)
1 Apr, 2015 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Vitaly, hello 🙂 Go on a screen grid and its problem areas. Maybe someone there the exact same problem. Let's try to solve it. 😉


1 Apr, 2015 Vitaliy
1 Apr, 2015 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
ok.Vot, so I do not understand how you make a hole? If you can write more in detail what this operation which poke holes I did everything manually. If it can be ready again to do what I already 4 times reworked under your strict guidance but mesh curve turns out a lot of artifacts appears:


1 Apr, 2015 Vitaliy
2 Apr, 2015 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Usco threw tell me what I'm doing wrong?


28 Jun, 2013 Usco (3d modeling expert)
2 Apr, 2015 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial

Great, you've done well.
I also cut the holes manually with the point-based snap on, focusing on the spline circles, which I did temporarily - I can see them at step 71. The first hole in the middle I applied [Chamfer] to the point, pushing it up to the circle. The second - which is great, is already a tool [Cut]. It is not necessary to do so since I, the main principle, and you have perfectly coped with it, the holes are ready for you.
Now let's see why you had artifacts.
You have "dangling" points left (I marked them red). Points should form quadrangles or in extreme cases pentagons (with this method of modeling). If this condition is met, then artifacts do not appear.
You have "hanging" points form 2 large polygonal polygons - Fig.3 (highlighted in red). Such large polygons are inadmissible. When smoothing, the modifier tends to independently break this hefty polygon into quadrangles. There is a certain point to which everything comes down fig.1-2, at this point you get a bunch of edges that cause an artifact. To solve it, it's enough just for you to independently break these 2 polygons into quadrilaterals.
Figure 4 shows an example from the lesson and a grid, cut by the [Cut] tool for one of the solutions to such problems.
Figure 5 shows how you can do it yourself, adding ribs - are highlighted in green. The main task is to make quadrangles.
You can make these cuts only on one quarter of the outlet (why "suffer" cutting the same across the entire model). After that remove the remaining 3 parts, and make the symmetry or mirroring of the first quarter, they are similar to each other.

 



1 Apr, 2015 Vitaliy
2 Apr, 2015 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Thanks for the tip, I've re-made model, and that's no net like pentagons only triangles and quads, but still some bugs got the triangle, which is why he got? And how do I make the grid a nice and smooth?


28 Jun, 2013 Usco (3d modeling expert)
3 Apr, 2015 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Triangles is not desirable to use at all. Ideally -only quads, but if you want something badly pentagons. Figure 3 is a blue pentagon. Look again closely at the net outlet of the lesson. Triangles are not there at all, they can cause the smoothing artifacts, especially if you are on a curved surface. Beautiful mesh polygons happen if you do roughly the same size and geometry.


1 Apr, 2015 Vitaliy
3 Apr, 2015 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
OK got it. I have here another ambush when I use the modifier Bridge then get tangled nonsense:


28 Jun, 2013 Usco (3d modeling expert)
3 Apr, 2015 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Make first Bridge with two ribs, and then all the rest that remained.


3 Apr, 2015 lis
3 Apr, 2015 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
And you try to make a bridge is not at a time, and in two. Select to start one at the opposite edge. Bridge connecting them. It seems as if point-bridge start. Then select all the remaining edges are going to connect, and then the bridge.


3 Apr, 2015 lis
3 Apr, 2015 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Oops! Belatedly he advised. 🙂


1 Apr, 2015 Vitaliy
3 Apr, 2015 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Made with a single and a torsion of the turns!


28 Jun, 2013 Usco (3d modeling expert)
3 Apr, 2015 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
I have the last time I saw that kind of value do you cost? Throw to 0.


1 Apr, 2015 Vitaliy
3 Apr, 2015 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
0 set, and how in your class -1 is still the same, I can throw off the scene could see what I've done there ??


28 Jun, 2013 Usco (3d modeling expert)
3 Apr, 2015 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Perhaps you have Polygon "splayed." Those. their normals do not coincide. Let's say you have the edge are the "face" to you, and mean "backwards". Highlight the range in the middle (and check with the edges) - it should be highlighted bright red when highlighted dull red-means normal looks on you. [G] Displays the grid in the viewports can be removed by pressing - will be easier to see the model.


3 Apr, 2015 Aleh (3d modeling expert)
3 Apr, 2015 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
To throw off the stage when the bridge, and any other tool that works adequately, not as usual, 99% - to the geometry of the problem. You may have inverted polygons, a polygon or a zero, or whatever it is called correctly, in general, a polygon without thickness as the rib. By the way, I would like to clarify on the use of pentagons that they should avoid more than triangles. After a pentagon - a triangle and a rectangle in the same range, which are connected by an invisible edge. And, as a rule, this edge can go in two directions. In the edit mesh even has a "display the invisible edge." So the program does not always correctly determines how to triangulate a polygon, it is better to do it yourself by choosing a more successful version.


1 Apr, 2015 Vitaliy
3 Apr, 2015 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
I did not quite understand allocated polygon like red: Come on, I'll throw you to the stage? so quickly probably will ...


1 Apr, 2015 Vitaliy
3 Apr, 2015 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
It seems to have found the source of evil as it applies only to the model symmetry appear inverted Polycom, before all gud.


28 Jun, 2013 Usco (3d modeling expert)
3 Apr, 2015 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
It may manifest itself in modeling, although at first glance it's OK, that's an example of why this is happening. Red highlight I mean here these ranges:


3 Apr, 2015 Aleh (3d modeling expert)
3 Apr, 2015 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Yes, in his heart wrenched polygons. Avoided this carefully and corrected flip button on the selected polygons in the polygon sublayer. I do not think it's about symmetry, usually this does not happen. Although, there may be special methods of using this modifier🙂


1 Apr, 2015 Vitaliy
3 Apr, 2015 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
That scene 3ds Max 2012 until the application of symmetry ! I tested it using mesh unity pressed the button and it will immediately kosyachny Polycom climbed. If someone is not difficult to make the correct symmetry to me, but it turns out my way when there are shoals, and if you remove the check mark at the symmetry in the application of smoothing holes not smoothed circle and oval.


28 Jun, 2013 Usco (3d modeling expert)
3 Apr, 2015 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
After symmetry check point, they should not be double and a break.


3 Apr, 2015 Aleh (3d modeling expert)
3 Apr, 2015 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Well where do symmetry, if you initially splayed polygons?


1 Apr, 2015 Vitaliy
3 Apr, 2015 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Yes you are right Aleh initially splayed, question why and how to avoid it ..


3 Apr, 2015 lis
3 Apr, 2015 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Here's your scene after the alteration . Polygons were turned, with a dozen points was double. A lot of triangular polygons. Most of the models I have just deleted. Therefore, the plug holes are not the same as the reference (if you are on it for doing). Shifted them as you need. Or completely transferred. If you want to see how you've arranged polygons - a person or jo ... oh! back! then put a tick in the object properties backface cull. Those that face-to you - will be visible, well, those are the reverse side - will be transparent.


3 Apr, 2015 lis
3 Apr, 2015 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
In the scene were pentagonal polygons. Remove can be stretched further ribs. You can stretch out to the front of the socket (the red line) to the so undesirable, it is better to put the edge in a circle (the green line), looped edge and forget about it. Similarly, it is possible to get rid of the remaining pentagons. And it's better to do it before applying symmetry modifier. Those. on a quarter, and then otzerkalivat already finished. In the scene select Edit poly lowest in the stack and correct.


1 Apr, 2015 Vitaliy
4 Apr, 2015 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Lis Thank you very much for your help! Unfortunately, the file does not open, I sit on the 2012 Max. Prompt me please and how it happened that they were turned out and zadvoilis point?


1 Apr, 2015 Vitaliy
4 Apr, 2015 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
I have another question here now opened max created tsilind and decided to test the bridge, and again have normal immediately wrenched why when creating a cylinder I immediately turned inside out normal? can tell where in the setting of the maximum poshamanit?


3 Apr, 2015 lis
4 Apr, 2015 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
How do you determine what is normal are turned? Visually, or something different? Generally describe the sequence of actions with the cylinder.


3 Apr, 2015 lis
4 Apr, 2015 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
And on the outlet - so you just select all polygons and make it Flip (at selected test sites, right-click on the model, choose flip normals, or find this command in the rollout Edit polygons) Then select all the points and make the weld them with a default value. Pay attention to how many points you have been double. The worst thing is there - it triangles. I resave the file at your max.


1 Apr, 2015 Vitaliy
4 Apr, 2015 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
When I am creating tsilind remove the top of his, and to test creating square well and bridge shake, and also turns torsion, and now created again and the cylinder like a normal bridge operating normally, shorter time to time is not necessary. I can not be converted to create a normal cylinder ...


1 Apr, 2015 Vitaliy
4 Apr, 2015 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
About me normal for your advice in the model settings ticked and now turned to me and seen me transparent.


3 Apr, 2015 lis
4 Apr, 2015 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Where are the double point and the inverted polygons no one knows but you. After all, your actions no one sees. Well, it's all right, for such things and the team has everything to fix it. That same flip, and weld. Now you are already aware of these sides. Here is a video to MDM me your outlet rules . Video without sound, as a visual aid. And overstore under max2012 socket file . Maybe something in the video is not will deal, as in Max to twist, you see more clearly will.


1 Apr, 2015 Vitaliy
4 Apr, 2015 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Thank you.


3 Apr, 2015 Aleh (3d modeling expert)
5 Apr, 2015 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
In general, everything is clear. Vitaly, you urgently need to check the basics of 3D modeling in order to understand the main points and concepts. Why, if you make a cylinder, to remove his cap and begin working inside the cylinder (as you did), the normal turn turned inside out? Because - this is a normal situation. This is not a school of some kind, so it should be! 😁 If you do not talk about normal, then of the ordinary polygon has two sides: front and back. Front - right side, it contains all the necessary information, the return - is wrong. The reverse side of polygons always have to hide from the eyes (for simplicity omit the double-sided polygon). As in the case of a cylinder, you can not see the back of the polygons until you take off the lid. If it wants to work with the inner side of the cylinder, it is necessary to draw polygons, turning inward facing surface. It is suitable if we see the outer portion of the cylinder and back sides of the polygons, as is the case with the socket, which is in the wall. If the socket is not in the wall, we can see both sides, internal and external. In this case, it is necessary to set the thickness of the polygon. What thickness? A simple example of a single polygon 1x1 cm has no thickness, cube 1x1x1 cm - landfill, which has a thickness of 1 cm, although this is no longer a testing ground, but several. Now it is clear?


1 Apr, 2015 Vitaliy
6 Apr, 2015 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Aleh Thanks for the clarification, I did have a bit in its socket but too bad, thanks to you and lis, I learned a lot about modeling. Thank you very much!


1 Apr, 2015 Vitaliy
6 Apr, 2015 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
The only thing I do not understand is how to do a good grid that everything was smoothly and accurately. And where is this Non-Quads to select where incorrectly placed polygons.


3 Apr, 2015 Aleh (3d modeling expert)
6 Apr, 2015 # Re: Wall socket 3d modeling in 3ds Max, mini tutorial
Non-quads is on the tape tools (ribbon) in the selection tab on the left. But I like the selection method, which I wrote in the modeling of the excavator. With regard to the right and a good grid, it only comes with experience and practice. And not once, but gradually. The grid is gradually becoming more regular and more good.


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