Working with the VRayPhysicalCamera

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17 Feb, 2014 Denis
17 Feb, 2014 # Re: Working with the VRayPhysicalCamera
Good afternoon! Prompt please, faced with such a situation, a change in VRay Physical Camera settings do not affect the rendering. I am trying to reduce the brightness of the scene by controlling the shutter speed settings and ISO in VRay Physical Camera, and the final rendering does not change. Why? VRaySun and VRayLight skylight portal do not use only VRaySky.


17 Feb, 2014 Usco (3d modeling expert)
17 Feb, 2014 # Re: Working with the VRayPhysicalCamera
Hello, you're off the exposition, including its:


17 Feb, 2014 Agafon
17 Feb, 2014 # Re: Working with the VRayPhysicalCamera
Hello. I learned here on the site a lot of new. Thank you for the lessons. And now to delu.Prochitav lesson virey camera replacement to the standard I tried to do, but it is impossible to adjust the brightness using multiplaera in mapinga of color. What could be the problem? What parameters are put here so you can tell me?


1 Dec, 2014 ergh1986
1 Dec, 2014 # Re: Working with the VRayPhysicalCamera
Good afternoon! Everyone! As VrayPhysicalCamera use with lens settings, but without showing them to render? Perhaps, this issue was raised, but for some reason it is not found. In general, I decided to render the exterior. With VrayPhysicalCamera I adjusted the angle of view, lined vertically (of course using the curvature of the lens for more interesting species), but render me my twisted view (of course this is all due to the fact that the lenses are applied): I had to get out and do a render with the camera, but ye transition in perspetivnoe window, then all the rules rendered: But an inner voice tells me that it is possible as it still is, to move in a perspective view and render normal verticals with vireyfizikal camera). Maybe someone knows how to solve this problem? I will be grateful.


1 Dec, 2014 Denis (3d modeling expert)
1 Dec, 2014 # Re: Working with the VRayPhysicalCamera
Hello, ergh1986. This is due to the correction of verticals / skyline. After moving objects are distorted perspectives. Pro setting can not say - he would have wanted to know how to set up, so as not to change the display in the port after the twist correction in the camera. But to remove the distortion by clicking on the icon with a house (see the screen.), Yet do so, can someone tell me why:


1 Dec, 2014 ergh1986
2 Dec, 2014 # Re: Working with the VRayPhysicalCamera
Dennis, thanks for the advice! But it did not help. This problem is faced when it was necessary to put the render Bach 3-4 rakursa..a as the camera distorted for more interesting angles and perspectives, distortion in the normal standard camera and the camera comes virey curvature = ((((. Now we have to render a perspectives (turn on the camera with a beautiful bend, turn in perspective and not moving turn render), each view separately including setting up this way ... People can kind there is genius in this issue ????


2 Dec, 2014 gus_ann (3dsmax vray expert)
2 Dec, 2014 # Re: Working with the VRayPhysicalCamera
ergh1986, hello, but you can read more on how to bend the lens and what (exactly what you want to get this curvature)? Well, or at least show the camera settings .... just not quite clear.


2 Dec, 2014 Ilya_sp
2 Dec, 2014 # Re: Working with the VRayPhysicalCamera
I understand that the distortion was made in order to increase the angle of the camera (this is how it looks in the viewport), but in the render will be a surprise in the form of a curvature of straight lines. To avoid this, you need to increase the same angle lens distortion is not used, and the focal length. Focal length, well, or switch to the FOV angle and set manually if it's more convenient.


1 Dec, 2014 ergh1986
2 Dec, 2014 # Re: Working with the VRayPhysicalCamera
Ilya_sp hello. Yes you are right I used the distortion that would increase the viewing angle. Here it clocked in the camera settings: ... I'll try that with this poluchitsya..soobschu Thanks again for the advice.


1 Dec, 2014 ergh1986
3 Dec, 2014 # Re: Working with the VRayPhysicalCamera
Nothing turns = (((Ilya_sp vseravno with vireyfizikal camera rendered the effect of the lens = (((It is your only hope for one. Please help in this regard


2 Dec, 2014 gus_ann (3dsmax vray expert)
3 Dec, 2014 # Re: Working with the VRayPhysicalCamera
ergh1986, let the scene


2 Dec, 2014 Ilya_sp
3 Dec, 2014 # Re: Working with the VRayPhysicalCamera
Well, the same can be seen in the screenshots that the camera focal plane of the curve. Under all the options that you have around, almost at the very end, there is a group of parameters "distortion" pick it "Quadratic" and amount 0 Return to the zoom factor 1 for the corner twist only Focal length


1 Dec, 2014 ergh1986
4 Dec, 2014 # Re: Working with the VRayPhysicalCamera
Ilya_sp, thank you very much! Happened! Screenshots strip off show.


26 Sep, 2016 SharpOo
26 Sep, 2016 # Re: Working with the VRayPhysicalCamera
Good afternoon! I tried to find a sensible lessons on setting the camera to virey, but could not find it. Could you briefly tell us how interconnected parameters ISO, F-Number and Shutter Speed. Just wanted to know in which case it is advisable to use a vert / horis shift parameters for correction "falling walls" effect, and in some it leads to too strong distortion. And, of course, I was wondering if there are optimal camera settings (such as your render settings), suitable for most scenes? Thank you! 🙂


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