A brief visual quality comparison of an imagery generated by two popular render engines. They are the industry standard V-Ray, which comes as a plugin for many packages, and the Cycles renderer, that already built into Blender. This making-of style article describes the process of converting a 3ds Max scene into a Blender while maintaining the same camera angle and lighting conditions. At the end of the article comes a final comparison of the results obtained with both visualizers, and, of course, it contains the answer to the question, is it time to switch to a Blender completely? Based on a real project. This will be especially interesting for experienced users of 3ds Max and V-Ray, as well as for those who are still hesitant about which software to choose to do the job.