Realistic 3d model of traditional Halloween pumpkin. This holiday attribute is an usual orange pumpkin, freed from the inner pulp and seeds, with cut grinning face in front. Cuts of smile, eyes and nose are made in the walls of the pumpkin and cut through it. This was done intentionally to put into a pumpkin the candle or a light bulb that glows inside, creating a festive, slightly intimidating atmosphere. It is the true atmosphere of Halloween on the eve of All Saints' Day, which marks the transition to the dark half of the year.
The choice of this homemade lamp in the form of pumpkin with a face is not random. It comes from a legend about a miserly smith Jack, who made devil angry, which did not take him to his death after a joke. God also closed the road to heaven for Jack for his stinginess. After that, Jack was forced to wander the world, did not make it to heaven or hell and carry in his hands the pumpkin with charcoal inside, which were thrown there by the devil. Since that time, the pumpkin with the burning charcoal inside symbolizes Halloween. It's called Jack lantern.
3d model of Jack decoration is photorealistic, its shape and texture were made of real pumpkin, specially purchased, cut and photographed as a source of reference for this 3d model. Pumpkin 3d model, as well as blossoms and a tail on it were mapped using Unwrap UVW. Correct mapping completely covers the entire model, both outside and inside the pumpkin. For more realism, the pumpkin insides not just textured, but also made with Sub Surface Scattering shader. How a pumpkin looks in a studio setting, with a lit light inside, as well as view the inside of the model in the section, you can see on photo-realistic previews.
This 3d model is presented in four formats for maximum compatibility with various computer graphics packages, flexibility and ease of use:
3ds Max 2008 with V-Ray: [ 3ds Max 2008 / V-Ray ]
Universal Autodesk [ FBX / Standard ]
Universally accepted [ OBJ ] + [ Obj MTL ]
Universally accepted [ 3DS / Basic ]
3ds Max 2008 with V-Ray: [ 3ds Max 2008 / V-Ray ]: Archive with the original 3d model file of 3ds Max 2008 format and the V-Ray material. It is a source format and it is designed for users of V-Ray on 3ds Max 2008 and above.
Universal Autodesk [ FBX / Standard ]: Archive with the 3d model file in Autodesk FBX universal format with the standard internal materials. It is handy for use in most Autodesk applications and in the few others. Ideal for users who has 3ds Max of almost any version, with or without V-Ray.
Universally accepted [ OBJ ] + [ Obj MTL ]: archive with 3d model file in a generic Wavefront OBJ format and external obj material MTL file. This format allow the easy use of this 3d model as a three-dimensional clipart in various applications, especially in those that have limitations of the 3d technologies such as in the 2D raster editor Photoshop.
Universally accepted [3DS / Basic ]: archive with 3d model file in a generic 3d studio max 3DS format with the internal basic materials. This format allow the easy use of this 3d model as a three-dimensional clipart in various applications, especially in those that have limitations of the 3d technologies such as in the 2D raster editor Photoshop.
All the textures come in a separate archive, so before you import a model into your software, do not forget to place the all textures to the prepared for this folder. Often, such a folder is a root directory with the model file.