A photo of a CG artist real workplace with a large 43-inch TV as a PC monitor. LCD TV for graphical design.

Honest opinion of Digital Content Creator, 3D Artist and CG Generalist, about how good a regular 4K TV is for professional CG purposes. Conclusions based on 4 years of experience using TV as PC monitor for 3D modeling, 3D rendering, video and image editing, reading and programing. Contains a step-by-step guide on how to make a smart choice of 4K TV for graphic design. You will be able to understand a theory underlying the following record: 4K @ 60Hz @ Y′CBCR 4:4:4 @ 8-bpc and much more.

Visualization results comparison with VRaySky by default and VRaySky with reduced saturation using ColorCorrect.

In this tip, you will learn how to correct the color of the ambient lighting created by the VRaySky map placed into environment slot. Oversaturated, sluggish, with bluish color bleeding, unrealistic exterior or interior 3D architectural visualizations are common thing among V-Ray beginners and beyond. This tip will explain how to avoid this problem and get clear and realistically lit renders. All you have to do is fix the colors produced by the VRaySky map itself. The practical solution is pretty simple.

Poster of a brief overview of the free texture plugin ColorCorrect for 3ds Max.

A brief interface overview of ColorCorrect, a free texture plugin for 3ds Max. In this quick look, you'll see its comparison to VRayColor V-ray map and standard Output map of 3ds Max. A lot of early free 3d models on RenderStuff use this plugin to correct colors of a raster textures that comes with the model, so if you want to use those 3D models natively, you will definitely need to install the appropriate version of this plugin for your version of 3ds Max. Also you will find out where to download ColorCorrect for free.

Poster for the quick tutorial describing the gamma correction settings for V-Ray 1.5 and 3ds Max 2008 gamma 2.2 workflow.

This is a shortcut on how to get 3ds Max 2008 and V-Ray 1.5 to work with gamma correction 2.2. It contains step-by-step instructions illustrated with the appropriate screenshots. If you do not want to delve deep into the theory, but just want to set up your workflow to work with gamma 2.2, this guide will help you in minutes. If you're a 3ds Max user but not a V-Ray user, that's fine too. You will probably quickly find an corresponding option in your 3D visualization software.

Illustration to the tutorial that explains how to replace a V-Ray specific camera VRayPhysicalCamera with a standard 3ds Max camera.

In practice, it is more convenient (sometimes even the only possible option) - to use a simple built-in Standard 3ds Max Camera instead of specific for V-Ray - VRayPhysicalCamera. You can also deal with a situation where the scene shooting frame and exposure level are already tied to VRayPhysicalCamera. In this case, replacing it with a standard one can be tricky. This article will explain how to perform such a replacement with the same render results at the end.

Illustration to the CG article which explains how to create an orthographic view camera in 3ds max and V-Ray.

Probably most of those involved in architectural 3D visualization have faced the need to create images with no perspective distortion. For example, an axonometric projection of a building or even flat interior plans as a guide for interior builders and decorators. Sometimes the question arises: "How to render a facade without perspective with VRayPhysicalCamera?". This hint will answer this question and explain how to visualize images without distorting perspective in 3ds max and V-Ray in particular.