In this tip, you will learn how to correct the color of the ambient lighting created by the VRaySky map placed into environment slot. Oversaturated, sluggish, with bluish color bleeding, unrealistic exterior or interior 3D architectural visualizations are common thing among V-Ray beginners and beyond. This tip will explain how to avoid this problem and get clear and realistically lit renders. All you have to do is fix the colors produced by the VRaySky map itself. The practical solution is pretty simple.
This is a shortcut on how to get 3ds Max 2008 and V-Ray 1.5 to work with gamma correction 2.2. It contains step-by-step instructions illustrated with the appropriate screenshots. If you do not want to delve deep into the theory, but just want to set up your workflow to work with gamma 2.2, this guide will help you in minutes. If you're a 3ds Max user but not a V-Ray user, that's fine too. You will probably quickly find an corresponding option in your 3D visualization software.
In practice, it is more convenient (sometimes even the only possible option) - to use a simple built-in Standard 3ds Max Camera instead of specific for V-Ray - VRayPhysicalCamera. You can also deal with a situation where the scene shooting frame and exposure level are already tied to VRayPhysicalCamera. In this case, replacing it with a standard one can be tricky. This article will explain how to perform such a replacement with the same render results at the end.
Probably most of those involved in architectural 3D visualization have faced the need to create images with no perspective distortion. For example, an axonometric projection of a building or even flat interior plans as a guide for interior builders and decorators. Sometimes the question arises: "How to render a facade without perspective with VRayPhysicalCamera?". This hint will answer this question and explain how to visualize images without distorting perspective in 3ds max and V-Ray in particular.