Cavendish Banana 3d Model

Apr 2, 2020
(Click on image to enlarge)
Scanned photorealistic yellow Cavendish banana 3D model, consisting of individual 3D models of banana fruit inside and a banana peel with a dry banana flower on the outside.
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3D Asset Details

The banana peel or husk or banana skin itself consists of four sections.

banana 3d model disassembled to soft banana inside, four peel sections and one banana flower

To weld the outer rind of all of the four sections into one "watertight" mesh, the inner pith geometry must be deleted first. Then, all remaining vertices of the outer rind need to be selected and welded with a low threshold. As an option, you can use the already customized modifiers stack for this.

banana finger 3d model with peel section cut off from a side

This trick can be done in part. This means that you can "peel" only half of the banana like this:

photorealistic scanned banana 3d model with a traditional style of peel opening on blue wooden boards

Or maybe peel banana in a monkey way like this:

3d model of banana peeled in monkey style in a yellow studio

The banana peel 3d model also has a dry banana flower attached to one of the sections. By the way, this is a very cool and realistic detail. I never thought that banana fruits had flowers until I casually saw Ecuadorian bananas among others, with these dried flowers in one of the grocery stores. The 3d scan of one of them became a volumetric reference for the geometry and textures of this 3d model. For those who have also never seen these dry flowers up close, here is the closeup render:

banana tip close up on a dry banana flower 3d model

The trickiest part of the model is the banana peel UV islands planning. As you can see, the outer rind and the inner pith UV islands seams outline are completely identical. It allows achieving the texture seamlessness between the rind and pith on all banana peel 3d model segments. Even more, the edge-on-edge layout of all outer rind islands, make possible to weld banana rind segments geometry into one closed model without any seams on resulting texture. For the 100% ideal result, especially if you plan to do closeups on highly subdivided model, the corresponding vertex on unwrap can be welded too, but it is not necessary in most cases. The described approach makes this model of banana truly unique and truly versatile.

banana 3d model unwrap uvw modifier layout screenshot over the banana texture

The original model was created in 3ds Max and contains numbers of modifiers in modifiers stack. Using these modifiers, you can easily peel-in and peel-out the banana 3d model. The main concept of how it works is the using volume selection modifier and its ability to select geometry by black and white maps, the inner pith geometry partially selected, where the map is black. Then, on top of the selection, the geometry deletion modifier applied. Then, the vertex weld modifier applied. Since it welds the vertex of only the open edges geometry, the outer rind is fused just where the inner pith was deleted. The black and white map is just a standard parametric black and white gradient(Gradient Ramp, it can be located at the Environment slot of VRayMtl material of the peel). Moving this map over the banana model, you can automatically delete the inner pith and fuse the outer rind. The UVW Map modifier with Map Channel 2, to not interfere with the main maps on channel 1, is used to control the black and white gradient placement. The rest of the modifier is the segment selection and bend modifiers pairs, literally the Poly Select and Bend modifiers. They used to select and bend segments. To do not affect fused parts of the segments, the Limit Effect option of Bend modifiers is used.

If you are not a 3ds Max user, you can make a similar construction over the banana 3d model base mesh in a 3D editor of your choice, if it has the ability to produce sophisticated 3D animations. Basic principles the same all over the similar 3d packages. The banana 3d model base mesh in FBX and OBJ formats are provided for these purposes.

banana peel 3d model modifiers stack usage explanation scheme with a bend, poly select, volume select, vertex weld and uvw map modifiers exposed

Of course, modifiers can also be animated. This allows you to create banana peel animations without the need for compositing over the seams of the peel. Everything can be done in pure 3D.

This banana 3d model can be used for many purposes and in a variety of environments. Add this banana asset into your scene and even a simple scatter of the bananas over the kitchen sink can bring a huge realism impact to the scene.

five yellow bananas in the kitchen sink realistically 3d rendered in 3ds max and v-ray

Need creative clipart for the advertising or printing industry purposes? The banana 3d model to the rescue. Creative print on T-shirt? No problem!

jocular print of censored peeled banana on a blank white t-shirt

Below is the uncensoredšŸ˜€ render of the banana and a series of wireframe renders in the same scene and at the same angle. Thus, you can evaluate the surface quality of a banana 3D model and see the behavior of its topology under different subdivision levels.

peeled banana 3d illustration in a white studio with soft shadow beneath
banana base mesh wireframe 3d render
banana 3d model wireframe with one smooth subdivision
banana 3d model wireframe render with mesh subdivision level 2
banana 3d model subdivision surface of isoline render
turbosmooth isoline render of banana 3d model with displacement modifier applied
Wireframe render of banana 3d model exploded view

Excellent banana 3D model topology and its great texel density allow you to transform a banana to any size and proportions without noticeable distortion of the geometry or texture stretching.

3d models of different sizes and proportions bananas

You can assemble any banana bunch configuration from a base mesh. Clone as many bananas as you need. Arrange them so that they achieve the desired appearance of the banana hand and fit the stems one close to another. Then, remove the adjacent polygons, attach banana in one model and weld the vertices with the required tolerance. Now you have a waterproof banana hand model, ready for subdivision of the surface. The smooth and displace modifiers will finish the job.

banana hand 3d models assembled into bunch from one base banana mesh

If you do not want a texture repeating on your banana bunch or maybe you need an idealized render for some reason, you can use the cleaned diffuse textures versions. Both textures versions (ripe and cleaned) for banana peel and banana inside are included to the kit of this asset.

comparison of banana 3d model with realistic ripe texture applied and the same 3d model of banana with clean idealistic diffuse texture

Also, the ready to render out of the box SSS V-Ray materials are applied to the 3ds Max version of the banana 3d model. You can change the color of the banana to the desired one. All you need is to change a few procedural colors in materials and color correct the diffuse texture. All the textures are instances where possible, so this process will be pretty simple.

different colors banana 3d models: red banana, green banana, yellow banana, orange banana, and cream-yellow banana

Many images of bananas from different sources in different poses and environments have been used for inspiration in creating the current model presentation renders. Images gathered from the Internet were mainly used. For me it was a pretty simple task, especially downloading images from a browser by simply dragging and dropping. I use an image organizer for this purpose. Namely, the reference image manager RefShelf. It can collect and display reference images on top of other windows. This is quite useful for my daily work. You should definitely check this out too. Plus, it's completely free and has great documentation.

To learn more about this 3D asset, please visit its showcase on 3D stock. Š”orresponding link you can find above on this page.