The name of this sofa 3d model is odd as its appearance. Rust is just the requirements specification given for modeling. You can paint over it the needed solid color in the texture map which is in scene archive to get the more usual appearance.
Modeled in 3ds Max 2008. Rendered with V-Ray.
The 3d model of earthen vase. In the coloring were used the textures of real fruits - strawberries, plums etc.
Modeled in 3ds Max 2008. Rendered with V-Ray.
A 3d model of old card case. By using a "Symmetry" modifier you can create as many sections as you need. The texture wouldn't brake.
Modeled in 3ds Max 2008. Rendered with V-Ray.
The 3d model of classic globe. Initially was modeled for turning animation creating. Model merged in complete mesh for easier handling in interior.
Modeled in 3ds Max 2008. Rendered with V-Ray.
Big velvet sofa with pillows 3d model. Double-F was made fully with geometry so try to paste this model in complete environment for best looking.
Modeled in 3ds Max 2008. Rendered with V-Ray.
The old big CITIZEN calculator 3D model. It's pretty big. Includes only a blend-map for digits and letters.
Modeled in 3ds Max 2008. Rendered with V-Ray.