What is HDRI and how it differs from LDRI. How to visualize, store and edit HDR images. What are the advantages of using 32-bit formats over standard 8-bit. How to deal with overexposure or underexposure of 3D visualization only with post-production tools, without having to re-adjust scene lighting
How to present topology of your 3d models for a portfolio or CG gallery's. How to perform a wireframe rendering of 3D meshes in V-Ray or Mental Ray. How to adjust lighting of the scene and globally override all materials. You will also understand how to render 3D models with multiple subdivision ite
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