What is Ray casting and why data organizing into BSP tree speeds up rendering. Why 3D visualization requires a lot of memory. Why a memory allocation failure causes V-Ray crash, and how to prevent it by not buying extra RAM, but using a batch geometry loading technique, to render heavy scenes. What'
Balancing visualization speed and quality with just a few global settings. An explanation of what DMC Sampler is, its deterministic nature during blurred effects sampling, and how it affects rendering accuracy. What is the samples difference threshold and why does adaptive renderer utilize an early
A final overview (based on three previous tutorials) of pros and cons of GI engines available in V-Ray with accompany GI artifacts explained. You will learn why Irradiance Map is a great default choice for Primary bounces, Light Cache for the Secondary bounces and what are the benefits this GI Engin
Photon map and Light cache GI Engine's review. It explains their limitations and advantages. Here you will learn what Light cache cells are and what they look like on clear examples. How Light cache stores direct light and calculates diffuse reflections. Why do Light cache need filters and what's th
An detailed explanation of how adaptive (biased) Irradiance map GI engine works and its advantage over unbiased Brute force. Here you will see exactly how IM samples cloud look like in three-dimensional space and it view-dependant nature. How it is built using different resolution pre-passes and how
The difference between direct and indirect illumination is explained. It will give you an understanding of global illumination nature and its role in computer graphics. It will show what is hemispherical diffuse reflection of light and the phenomenon of colored bleeding. What are primary and seconda
The biggest secret of V-Ray 3D renderer is revealed: are there such things as universal settings for photorealistic visualization of interiors, exteriors or for the studio rendering? It will recommend specific values for better visual results. Explain the general concept of anti-aliasing and how V
4K 30x30cm seamless PBR texture set of heavily cut wooden surface. The set consists of Diffuse, Glossiness, Roughness, Specular and Normal maps. Diffuse map is created by scanning a real life kitchen cutting board, which is literally used to chop vegetables in a real kitchen. Scanning of the origina
Unique standalone image viewer oriented to work with reference images. Has built-in always on top mode and the ability to display multiple images at once. Its main purpose is to keep reference images constantly observable. Even if you run another program in maximized window mode, the reference image
In this tip, you will learn how to correct the color of the ambient lighting created by the VRaySky map placed into environment slot. Oversaturated, sluggish, with bluish color bleeding, unrealistic exterior or interior 3D architectural visualizations are common thing among V-Ray beginners and beyon
A brief interface overview of ColorCorrect, a free texture plugin for 3ds Max. In this quick look, you'll see its comparison to VRayColor V-ray map and standard Output map of 3ds Max. A lot of early free 3d models on RenderStuff use this plugin to correct colors of a raster textures that comes with
Photorealistic yellow banana 3d model with advanced banana peel geometry. The banana inside and banana peel are the separate models with the separate texture sets. The banana peel or husk or banana skin itself consists of four sections. Each section has two sides, respectively, representing a tight